Wanqi Yin

dblp:257/4507 · DBLP profile ↗
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10ranked-venue papers
3as first author
9since 2021 · last 2026
0009-0003-1914-7715ORCID · corroborated

Domains — the database's venue-derived domains; a paper can count in several

Artificial intelligence and machine learning · 8 · 2 first-author · 8 since 2021Graphics, computer vision, multimedia, augmented reality and games · 6 · 2 first-author · 5 since 2021
YearPublicationVenuePosition
2026 PointHPS: Cascaded 3D Human Pose and Shape Estimation from Point Clouds
Zhongang Cai, Liang Pan, Wanqi Yin, Fangzhou Hong, Atsushi Yamashita, Chen Change Loy, Lei Yang 0045, Ziwei Liu 0002
Int. J. Comput. Vis.3
2026 SMPLest-X: Ultimate Scaling for Expressive Human Pose and Shape Estimation
abstract
Expressive human pose and shape estimation (EHPS) unifies body, hands, and face motion capture with numerous applications. Despite encouraging progress, current state-of-the-art methods focus on training innovative architectural designs on confined datasets. In this work, we investigate the impact of scaling up EHPS towards a family of generalist foundation models. 1) For data scaling, we perform a systematic investigation on 40 EHPS datasets, encompassing a wide range of scenarios that a model trained on any single dataset cannot handle. More importantly, capitalizing on insights obtained from the extensive benchmarking process, we optimize our training scheme and select datasets that lead to a significant leap in EHPS capabilities. Ultimately, we achieve diminishing returns at 10 M training instances from diverse data sources. 2) For model scaling, we take advantage of vision transformers (up to ViT-Huge as the backbone) to study the scaling law of model sizes in EHPS. To exclude the influence of algorithmic design, we base our experiments on two minimalist architectures: SMPLer-X, which consists of an intermediate step for hand and face localization, and SMPLest-X, an even simpler version that reduces the network to its bare essentials and highlights significant advances in the capture of articulated hands. With Big Data and the large model, the foundation models exhibit strong performance across diverse test benchmarks and excellent transferability to even unseen environments. Moreover, our finetuning strategy turns the generalist into specialist models, allowing them to achieve further performance boosts. Notably, our foundation models consistently deliver state-of-the-art results on seven benchmarks such as AGORA, UBody, EgoBody, and our proposed SynHand dataset for comprehensive hand evaluation.
Wanqi Yin, Zhongang Cai, Ruisi Wang, Ailing Zeng, Qingping Sun, Haiyi Mei, Hui En Pang, Lei Zhang 0001, Chen Change Loy, Atsushi Yamashita, Lei Yang 0045, Ziwei Liu 0002
IEEE Trans. Pattern Anal. Mach. Intell.1
2025 ADHMR: Aligning Diffusion-based Human Mesh Recovery via Direct Preference Optimization
abstract
Human mesh recovery (HMR) from a single image is inherently ill-posed due to depth ambiguity and occlusions. Probabilistic methods have tried to solve this by generating numerous plausible 3D human mesh predictions, but they often exhibit misalignment with 2D image observations and weak robustness to in-the-wild images. To address these issues, we propose ADHMR, a framework that Aligns a Diffusion-based HMR model in a preference optimization manner. First, we train a human mesh prediction assessment model, HMR-Scorer, capable of evaluating predictions even for in-the-wild images without 3D annotations. We then use HMR-Scorer to create a preference dataset, where each input image has a pair of winner and loser mesh predictions. This dataset is used to finetune the base model using direct preference optimization. Moreover, HMR-Scorer also helps improve existing HMR models by data cleaning, even with fewer training samples. Extensive experiments show that ADHMR outperforms current state-of-the-art methods. Code is available at: https://github.com/shenwenhao01/ADHMR.
Wenhao Shen, Wanqi Yin, Chaoyue Song, Zhongang Cai, Lei Yang 0045, Hao Wang 0094, Guosheng Lin
ICML2
2024 Digital Life Project: Autonomous 3D Characters with Social Intelligence
abstract
In this work, we present Digital Life Project, a framework utilizing language as the universal medium to build autonomous 3D characters, who are capable of engaging in social interactions and expressing with articulated body motions, thereby simulating life in a digital environment. Our framework comprises two primary components: 1) SocioMind: a meticulously crafted digital brain that models personalities with systematic few-shot exemplars, incorporates a reflection process based on psychology principles, and emulates autonomy by initiating dialogue topics; 2) MoMat-MoGen: a text-driven motion synthesis paradigm for controlling the character's digital body. It integrates motion matching, a proven industry technique to ensure motion quality, with cutting-edge advancements in motion generation for diversity. Extensive experiments demonstrate that each module achieves state-of-the-art performance in its respective domain. Collectively, they enable virtual characters to initiate and sustain dialogues autonomously, while evolving their socio-psychological states. Concurrently, these characters can perform contextually relevant bodily movements. Additionally, an extension of DLP enables a virtual character to recognize and appropriately respond to human players' actions.
Zhongang Cai, Zhongfei Qing, Zhengyu Lin, Haiyi Mei, Ruisi Wang, Wanqi Yin, Liang Pan, Xiangyu Fan 0002, Peng Gao 0007, Zhitao Yang, Yang Gao 0042, Jiaqi Li 0007, Tianxiang Ren, Yukun Wei, Xiaogang Wang 0001, Chen Change Loy, Lei Yang 0059, Ziwei Liu 0002
CVPR10
2024 AiOS: All-in-One-Stage Expressive Human Pose and Shape Estimation
abstract
Expressive human pose and shape estimation (a.k.a. 3D whole-body mesh recovery) involves the human body, hand, and expression estimation. Most existing methods have tack-led this task in a two-stage manner, first detecting the human body part with an off-the-shelf detection model and then in-ferring the different human body parts individually. Despite the impressive results achieved, these methods suffer from 1) loss of valuable contextual information via cropping, 2) introducing distractions, and 3) lacking inter-association among different persons and body parts, inevitably causing performance degradation, especially for crowded scenes. To address these issues, we introduce a novel ali-in-one-stage framework, AiOS, for multiple expressive human pose and shape recovery without an additional human detection step. Specifically, our method is built upon DETR, which treats multi-person whole-body mesh recovery task as a progressive set prediction problem with various sequential detection. We devise the decoder tokens and extend them to our task. Specifically, we first employ a human token to probe a hu-man location in the image and encode global features for each instance, which provides a coarse location for the later transformer block. Then, we introduce a joint-related token to probe the human joint in the image and encoder a fine-grained local feature, which collaborates with the global feature to regress the whole-body mesh. This straightfor-ward but effective model outperforms previous state-of-the-art methods by a 9% reduction in NMVE on AGORA, a 30% reduction in PVE on EHF, a 10% reduction in PVE on ARCTIC, and a 3% reduction in PVE on EgoBody.
Qingping Sun, Ailing Zeng, Wanqi Yin, Wenjia Wang 0009, Haiyi Mei, Andrew Chi-Sing Leung, Ziwei Liu 0002, Lei Yang 0059, Zhongang Cai
CVPR4
2024 WHAC: World-Grounded Humans and Cameras
Wanqi Yin, Zhongang Cai, Ruisi Wang, Fanzhou Wang, Haiyi Mei, Weiye Xiao, Zhitao Yang, Qingping Sun, Atsushi Yamashita, Ziwei Liu 0002, Lei Yang 0059
ECCV (34)1
2024 HMR-Adapter: A Lightweight Adapter with Dual-Path Cross Augmentation for Expressive Human Mesh Recovery
abstract
Expressive Human Mesh Recovery (HMR) involves reconstructing the 3D human body, including hands and face, from RGB images. It is difficult because humans are highly deformable, and hands are small and frequently occluded. Recent approaches have attempted to mitigate these issues using large datasets and models, but these solutions remain imperfect. Specifically, whole-body estimation models often inaccurately estimate hand poses, while hand expert models struggle with severe occlusions. To overcome these limitations, we introduce a dual-path cross augmentation framework with a novel adaptation approach called HMR-Adapter that enhances existing large HMR models. HMR-Adapter significantly improves expressive HMR performance by injecting additional guidance from other body parts. This approach refines hand pose predictions by incorporating body pose information and uses additional hand features to enhance body pose estimation in whole-body models. Remarkably, an HMR-Adapter with about 30M parameters significantly improves expressive HMR results by combining the adapted large whole-body and hand expert models. We show extensive experiments and analysis to demonstrate the efficacy of our method.
Wenhao Shen, Wanqi Yin, Hao Wang 0094, Zhongang Cai, Lei Yang 0045, Guosheng Lin
ACM Multimedia2
2023 DNA-Rendering: A Diverse Neural Actor Repository for High-Fidelity Human-centric Rendering
abstract
Realistic human-centric rendering plays a key role in both computer vision and computer graphics. Rapid progress has been made in the algorithm aspect over the years, yet existing human-centric rendering datasets and benchmarks are rather impoverished in terms of diversity (e.g., outfit's fabric/material, body's interaction with objects, and motion sequences), which are crucial for rendering effect. Researchers are usually constrained to explore and evaluate a small set of rendering problems on current datasets, while real-world applications require methods to be robust across different scenarios. In this work, we present DNA-Rendering, a large-scale, high-fidelity repository of human performance data for neural actor rendering. DNA-Rendering presents several appealing attributes. First, our dataset contains over 1500 human subjects, 5000 motion sequences, and 67.5M frames' data volume. Upon the massive collections, we provide human subjects with grand categories of pose actions, body shapes, clothing, accessories, hairdos, and object intersection, which ranges the geometry and appearance variances from everyday life to professional occasions. Second, we provide rich assets for each subject – 2D/3D human body keypoints, foreground masks, SMPLX models, cloth/accessory materials, multi-view images, and videos. These assets boost the current method's accuracy on downstream rendering tasks. Third, we construct a professional multi-view system to capture data, which contains 60 synchronous cameras with max 4096 × 3000 resolution, 15 fps speed, and stern camera calibration steps, ensuring high-quality resources for task training and evaluation.Along with the dataset, we provide a large-scale and quantitative benchmark in full-scale, with multiple tasks to evaluate the existing progress of novel view synthesis, novel pose animation synthesis, and novel identity rendering methods. In this manuscript, we describe our DNA-Rendering effort as a revealing of new observations, challenges, and future directions to human-centric rendering. The dataset, code, and benchmarks will be publicly available at https://dna-rendering.github.io/.
Ruixiang Chen, Siming Fan, Wanqi Yin, Zhongang Cai, Jingbo Wang 0003, Yang Gao 0042, Zhengming Yu, Zhengyu Lin, Daxuan Ren, Lei Yang 0045, Ziwei Liu 0002, Chen Change Loy, Chen Qian 0006, Wayne Wu, Dahua Lin, Bo Dai 0002, Kwan-Yee Lin
ICCV4
2023 SMPLer-X: Scaling Up Expressive Human Pose and Shape Estimation
abstract
Expressive human pose and shape estimation (EHPS) unifies body, hands, and face motion capture with numerous applications. Despite encouraging progress, current state-of-the-art methods still depend largely on a confined set of training datasets. In this work, we investigate scaling up EHPS towards the first generalist foundation model (dubbed SMPLer-X), with up to ViT-Huge as the backbone and training with up to 4.5M instances from diverse data sources. With big data and the large model, SMPLer-X exhibits strong performance across diverse test benchmarks and excellent transferability to even unseen environments. 1) For the data scaling, we perform a systematic investigation on 32 EHPS datasets, including a wide range of scenarios that a model trained on any single dataset cannot handle. More importantly, capitalizing on insights obtained from the extensive benchmarking process, we optimize our training scheme and select datasets that lead to a significant leap in EHPS capabilities. 2) For the model scaling, we take advantage of vision transformers to study the scaling law of model sizes in EHPS. Moreover, our finetuning strategy turn SMPLer-X into specialist models, allowing them to achieve further performance boosts. Notably, our foundation model SMPLer-X consistently delivers state-of-the-art results on seven benchmarks such as AGORA (107.2 mm NMVE), UBody (57.4 mm PVE), EgoBody (63.6 mm PVE), and EHF (62.3 mm PVE without finetuning).
Zhongang Cai, Wanqi Yin, Ailing Zeng, Qingping Sun, Wang Yanjun, Hui En Pang, Haiyi Mei, Lei Zhang 0001, Chen Change Loy, Lei Yang 0059, Ziwei Liu 0002
NeurIPS2
2019 Accurate All-Round 3D Measurement Using Trinocular Spherical Stereo via Weighted Reprojection Error Minimization
abstract
Comparing to perspective cameras, the all-round 3D measurement of the environment can be done by spherical cameras in a more efficient way. However, the measurement using binocular spherical stereo has two singularity points at the epipoles of each spherical camera, where the measurement result gets extremely sensitive to the error when getting close to the epipoles and along the epipolar directions. This affects the accuracy of 3D reconstruction along with the epipolar directions. A three-way measurement method using three spherical cameras with trinocular spherical stereo setup is proposed in this paper to achieve accurate all-round 3D measurement. The improved accuracy of 3D measurement by the implementation of weighted reprojection error optimization was verified in experiments.
Wanqi Yin, Sarthak Pathak, Alessandro Moro, Atsushi Yamashita, Hajime Asama
ISM1