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Theodor Sperlea

dblp:258/2687 · DBLP profile ↗
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1ranked-venue papers
0as first author
0since 2021 · last 2020
—ORCID · unresolved

Domains — the database's venue-derived domains; a paper can count in several

Applied, interdisciplinary, general and emerging computing · 1

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Interdisciplinary, comprehensive, and emerging computing
1 paper
Bioinformatics and computational biology · 100%
Artificial intelligence
1 paper
Deep learning architectures and training · 100%

Topics — the 2 heaviest of 3, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Bioinformatics and computational biology › protein function prediction › protein classification
protein sequence classification
0.412020
Deep learning on chaos game representation for proteins · Bioinform. 2020
Bioinformatics and computational biology › sequence analysis › sequence feature extraction
sequence embedding
0.412020
Deep learning on chaos game representation for proteins · Bioinform. 2020

Methods — techniques the papers use, named apart from their topics

support vector machine · 0.9random forest · 0.9deep neural network · 0.9chaos game representation · 0.9
YearPublicationVenuePosition
2020 Deep learning on chaos game representation for proteins
abstract
MOTIVATION: Classification of protein sequences is one big task in bioinformatics and has many applications. Different machine learning methods exist and are applied on these problems, such as support vector machines (SVM), random forests (RF) and neural networks (NN). All of these methods have in common that protein sequences have to be made machine-readable and comparable in the first step, for which different encodings exist. These encodings are typically based on physical or chemical properties of the sequence. However, due to the outstanding performance of deep neural networks (DNN) on image recognition, we used frequency matrix chaos game representation (FCGR) for encoding of protein sequences into images. In this study, we compare the performance of SVMs, RFs and DNNs, trained on FCGR encoded protein sequences. While the original chaos game representation (CGR) has been used mainly for genome sequence encoding and classification, we modified it to work also for protein sequences, resulting in n-flakes representation, an image with several icosagons. RESULTS: We could show that all applied machine learning techniques (RF, SVM and DNN) show promising results compared to the state-of-the-art methods on our benchmark datasets, with DNNs outperforming the other methods and that FCGR is a promising new encoding method for protein sequences. AVAILABILITY AND IMPLEMENTATION: https://cran.r-project.org/. SUPPLEMENTARY INFORMATION: Supplementary data are available at Bioinformatics online.
Hannah F. Löchel, Dominic Eger, Theodor Sperlea, Dominik Heider
Bioinform.3