Miriam Mulders

dblp:258/5692 · DBLP profile ↗
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5ranked-venue papers
3as first author
5since 2021 · last 2024
0000-0003-0683-2310ORCID · verified

Domains — the database's venue-derived domains; a paper can count in several

Human-computer interaction and ubiquitous computing · 5 · 3 first-author · 5 since 2021Applied, interdisciplinary, general and emerging computing · 5 · 3 first-author · 5 since 2021
YearPublicationVenuePosition
2024 The Virtual Painting Shop: Investigating the Effects of Interaction Techniques in Virtual Reality
abstract
The article introduces various interaction techniques in Virtual Reality (VR) using a virtual painting shop as an example. Apprentices in vehicle painting evaluate the suitability of these interactions. The article concludes with a discussion and considerations for future studies.
Miriam Mulders, Dominik Evangelou
ICALT1
2024 What the Amazon Can't Deliver: Lessons Learned from Virtual Reality-Based Sustainability Education
Kristian Träg, Miriam Mulders
iLRN (2)2
2022 Beyond Viewing Counts, Likes & Co: An Analysis of Instructional Videos on Youtube
Miriam Mulders, Johannes Wendt
CSEDU (1)1
2021 Beyond the Horizon: Integrating Immersive Learning Environments in the Everyday Classroom
abstract
As Immersive Learning research gains traction, questions arise about how educational Virtual and Augmented Realities can be transferred from laboratory settings and pilot projects into everyday teaching. This paper analyzes existing pedagogical frameworks to identify influencing factors and challenges relevant to teaching and learning with immersive learning environments. We distinguish Immersive Learning as individual learning processes supported by immersive technology and Immersive Teaching as the process of teaching with immersive technology. We subsume learner-specific influences (micro-level), teacher- and classroom-specific influences (meso-level) and institutional and governmental factors (macro-level) for Immersive Teaching and Learning. We conclude that, while investigating isolated variables is important for basic research, efforts integrating Virtual and Augmented Reality in everyday classrooms raise new challenges and questions for future research on the complex relationship between various factors.
Andreas Dengel 0002, Josef Buchner, Miriam Mulders, Johanna Pirker
iLRN3
2021 An Academic Conference in Virtual Reality?-Evaluation of a SocialVR Conference
abstract
One of the first academic conferences in head-mounted display (HMD)-based Social Virtual Reality (SociaIVR) was realized. The conference aims to support knowledge acquisition and informal exchange regarding the technology SocialVR itself and the use of Virtual and Augmented Reality technologies (VR/AR) in vocational education. The paper presents results of an explorative study of 75 conference participants. Results indicate that SocialVR is generally suited to host an academic conference. In some areas, it seems inferior or equivalent to other digital formats or face-to-face events. In other areas, it offers added value. Further research is needed to take advantage of these positive effects.
Miriam Mulders, Raphael Zender
iLRN1