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Alexander Grosz

dblp:258/5754 · DBLP profile ↗
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1ranked-venue papers
0as first author
1since 2021 · last 2024
0000-0001-9744-0253ORCID · reported

Domains — the database's venue-derived domains; a paper can count in several

Theory of computation · 1 · 1 since 2021

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Theoretical computer science
1 paper
Algorithmic game theory and mechanism design · 46% Computational complexity · 30% Algorithms and data structures · 23%

Topics — the 4 heaviest of 5, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Algorithmic game theory and mechanism design
congestion games
0.812024
On the Smoothed Complexity of Combinatorial Local Search · ICALP 2024
Algorithmic game theory and mechanism design › solution concepts in games › equilibrium concepts › nash equilibrium
pure nash equilibrium
0.812024
On the Smoothed Complexity of Combinatorial Local Search · ICALP 2024
Algorithms and data structures › analysis of algorithms
smoothed analysis
0.812024
On the Smoothed Complexity of Combinatorial Local Search · ICALP 2024
Computational complexity
smoothed complexity of local search
0.812024
On the Smoothed Complexity of Combinatorial Local Search · ICALP 2024

Methods — techniques the papers use, named apart from their topics

smoothed analysis · 0.8local search · 0.8
YearPublicationVenuePosition
2024 On the Smoothed Complexity of Combinatorial Local Search
abstract
We propose a unifying framework for smoothed analysis of combinatorial local optimization problems, and show how a diverse selection of problems within the complexity class PLS can be cast within this model. This abstraction allows us to identify key structural properties, and corresponding parameters, that determine the smoothed running time of local search dynamics. We formalize this via a black-box tool that provides concrete bounds on the expected maximum number of steps needed until local search reaches an exact local optimum. This bound is particularly strong, in the sense that it holds for any starting feasible solution, any choice of pivoting rule, and does not rely on the choice of specific noise distributions that are applied on the input, but it is parameterized by just a global upper bound ϕ on the probability density. The power of this tool can be demonstrated by instantiating it for various PLS-hard problems of interest to derive efficient smoothed running times (as a function of ϕ and the input size). Most notably, we focus on the important local optimization problem of finding pure Nash equilibria in Congestion Games, that has not been studied before from a smoothed analysis perspective. Specifically, we propose novel smoothed analysis models for general and Network Congestion Games, under various representations, including explicit, step-function, and polynomial resource latencies. We study PLS-hard instances of these problems and show that their standard local search algorithms run in polynomial smoothed time. Further applications of our framework to a wide range of additional combinatorial problems can be found in the full version of our paper.
Yiannis Giannakopoulos, Alexander Grosz, Themistoklis Melissourgos
ICALP2