VLDB 2026 Research / reviewers in the wild / expert
Tristan Karch
dblp:259/0916
· DBLP profile ↗
4ranked-venue papers
1as first author
3since 2021 · last 2022
—ORCID · unresolved
Domains — the database's venue-derived domains; a paper can count in several
Artificial intelligence and machine learning · 4 · 1 first-author · 3 since 2021
Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.
| Artificial intelligence
3 papers |
Reinforcement learning · 28% Vision and language · 17% Multi-agent systems · 16% |
Topics — the 7 heaviest of 8, each with the papers that count most for it
| Topic | Weight | Papers | Last | Evidence papers |
|---|---|---|---|---|
Machine learning › Reinforcement learning
multi-agent reinforcement learning |
0.6 | 1 | 2022 | Learning to Guide and to be Guided in the Architect-Builder Problem · ICLR 2022 |
Machine learning › Efficient and distributed learning
attention computation |
0.5 | 1 | 2021 | Grounding Spatio-Temporal Language with Transformers · NeurIPS 2021 |
Computer vision › Vision and language › visual grounding
language grounding |
0.5 | 1 | 2021 | Grounding Spatio-Temporal Language with Transformers · NeurIPS 2021 |
Machine learning › Deep learning architectures and training › transformer
multimodal transformer |
0.5 | 1 | 2021 | Grounding Spatio-Temporal Language with Transformers · NeurIPS 2021 |
Machine learning › Reinforcement learning › exploration
intrinsically motivated reinforcement learning |
0.4 | 1 | 2020 | Language as a Cognitive Tool to Imagine Goals in Curiosity Driven Exploration · NeurIPS 2020 |
Knowledge, reasoning and agents › Knowledge representation and reasoning
open-world learning |
0.4 | 1 | 2020 | Language as a Cognitive Tool to Imagine Goals in Curiosity Driven Exploration · NeurIPS 2020 |
Computer vision › Vision and language
language-guided learning |
0.1 | 1 | 2020 | Language as a Cognitive Tool to Imagine Goals in Curiosity Driven Exploration · NeurIPS 2020 |
Methods — techniques the papers use, named apart from their topics
truth function · 0.5transformer · 0.5attention · 0.5object-centered representation · 0.4gated attention · 0.4deep sets · 0.4deep reinforcement learning · 0.4
| Year | Publication | Venue | Position |
|---|---|---|---|
| 2022 | Learning to Guide and to be Guided in the Architect-Builder Problem
Paul Barde, Tristan Karch, Derek Nowrouzezahrai, Clément Moulin-Frier, Christopher Joseph Pal, Pierre-Yves Oudeyer |
ICLR | 2 |
| 2022 | Autotelic Agents with Intrinsically Motivated Goal-Conditioned Reinforcement Learning: A Short SurveyabstractBuilding autonomous machines that can explore open-ended environments, discover possible interactions and build repertoires of skills is a general objective of artificial intelligence. Developmental approaches argue that this can only be achieved by autotelic agents: intrinsically motivated learning agents that can learn to represent, generate, select and solve their own problems. In recent years, the convergence of developmental approaches with deep reinforcement learning (RL) methods has been leading to the emergence of a new field: developmental reinforcement learning. Developmental RL is concerned with the use of deep RL algorithms to tackle a developmental problem— the intrinsically motivated acquisition of open-ended repertoires of skills. The self-generation of goals requires the learning of compact goal encodings as well as their associated goal-achievement functions. This raises new challenges compared to standard RL algorithms originally designed to tackle pre-defined sets of goals using external reward signals. The present paper introduces developmental RL and proposes a computational framework based on goal-conditioned RL to tackle the intrinsically motivated skills acquisition problem. It proceeds to present a typology of the various goal representations used in the literature, before reviewing existing methods to learn to represent and prioritize goals in autonomous systems. We finally close the paper by discussing some open challenges in the quest of intrinsically motivated skills acquisition. Cédric Colas, Tristan Karch, Olivier Sigaud, Pierre-Yves Oudeyer |
J. Artif. Intell. Res. | 2 |
| 2021 | Grounding Spatio-Temporal Language with TransformersabstractLanguage is an interface to the outside world. In order for embodied agents to use it, language must be grounded in other, sensorimotor modalities. While there is an extended literature studying how machines can learn grounded language, the topic of how to learn spatio-temporal linguistic concepts is still largely uncharted. To make progress in this direction, we here introduce a novel spatio-temporal language grounding task where the goal is to learn the meaning of spatio-temporal descriptions of behavioral traces of an embodied agent. This is achieved by training a truth function that predicts if a description matches a given history of observations. The descriptions involve time-extended predicates in past and present tense as well as spatio-temporal references to objects in the scene. To study the role of architectural biases in this task, we train several models including multimodal Transformer architectures; the latter implement different attention computations between words and objects across space and time. We test models on two classes of generalization: 1) generalization to new sentences, 2) generalization to grammar primitives. We observe that maintaining object identity in the attention computation of our Transformers is instrumental to achieving good performance on generalization overall, and that summarizing object traces in a single token has little influence on performance. We then discuss how this opens new perspectives for language-guided autonomous embodied agents. Tristan Karch, Laetitia Teodorescu, Katja Hofmann, Clément Moulin-Frier, Pierre-Yves Oudeyer |
NeurIPS | 1 |
| 2020 | Language as a Cognitive Tool to Imagine Goals in Curiosity Driven ExplorationabstractDevelopmental machine learning studies how artificial agents can model the way children learn open-ended repertoires of skills. Such agents need to create and represent goals, select which ones to pursue and learn to achieve them. Recent approaches have considered goal spaces that were either fixed and hand-defined or learned using generative models of states. This limited agents to sample goals within the distribution of known effects. We argue that the ability to imagine out-of-distribution goals is key to enable creative discoveries and open-ended learning. Children do so by leveraging the compositionality of language as a tool to imagine descriptions of outcomes they never experienced before, targeting them as goals during play. We introduce IMAGINE, an intrinsically motivated deep reinforcement learning architecture that models this ability. Such imaginative agents, like children, benefit from the guidance of a social peer who provides language descriptions. To take advantage of goal imagination, agents must be able to leverage these descriptions to interpret their imagined out-of-distribution goals. This generalization is made possible by modularity: a decomposition between learned goal-achievement reward function and policy relying on deep sets, gated attention and object-centered representations. We introduce the Playground environment and study how this form of goal imagination improves generalization and exploration over agents lacking this capacity. In addition, we identify the properties of goal imagination that enable these results and study the impacts of modularity and social interactions. Cédric Colas, Tristan Karch, Nicolas Lair, Jean-Michel Dussoux, Clément Moulin-Frier, Peter Ford Dominey, Pierre-Yves Oudeyer |
NeurIPS | 2 |