Demo Data from VLDB 2026 / reviewers in the wild / expert
Zoe Landgraf
dblp:259/2503
· DBLP profile ↗
6ranked-venue papers
3as first author
5since 2021 · last 2025
—ORCID · none
Domains — the database's venue-derived domains; a paper can count in several
Artificial intelligence and machine learning · 6 · 3 first-author · 5 since 2021Graphics, computer vision, multimedia, augmented reality and games · 3 · 1 first-author · 3 since 2021Systems, architecture and hardware · 1 · 1 first-author
Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.
| Artificial intelligence
6 papers |
Speech recognition and synthesis · 39% 3D vision · 14% Segmentation and scene understanding · 13% | |
| Computer graphics and multimedia
3 papers |
Computer animation and physical simulation · 81% Rendering · 19% |
Topics — the 20 heaviest of 21, each with the papers that count most for it
| Topic | Weight | Papers | Last | Evidence papers |
|---|---|---|---|---|
Machine learning › Generative modeling
diffusion model |
0.9 | 1 | 2025 | KeyFace: Expressive Audio-Driven Facial Animation for Long Sequences via KeyFrame Interpolation · CVPR 2025 |
Computer animation and physical simulation
facial animation |
0.9 | 1 | 2025 | KeyFace: Expressive Audio-Driven Facial Animation for Long Sequences via KeyFrame Interpolation · CVPR 2025 |
Computer animation and physical simulation › facial animation
speech-driven facial animation |
0.9 | 1 | 2025 | KeyFace: Expressive Audio-Driven Facial Animation for Long Sequences via KeyFrame Interpolation · CVPR 2025 |
Natural language and speech › Speech recognition and synthesis › automatic speech recognition › multimodal speech recognition
audio-visual speech recognition |
0.8 | 1 | 2024 | Unified Speech Recognition: A Single Model for Auditory, Visual, and Audiovisual Inputs · NeurIPS 2024 |
Natural language and speech › Speech recognition and synthesis
automatic speech recognition |
0.8 | 1 | 2024 | Unified Speech Recognition: A Single Model for Auditory, Visual, and Audiovisual Inputs · NeurIPS 2024 |
Natural language and speech › Speech recognition and synthesis
speech-driven animation |
0.8 | 1 | 2024 | EMOPortraits: Emotion-Enhanced Multimodal One-Shot Head Avatars · CVPR 2024 |
Natural language and speech › Speech recognition and synthesis
visual speech recognition |
0.8 | 1 | 2024 | Unified Speech Recognition: A Single Model for Auditory, Visual, and Audiovisual Inputs · NeurIPS 2024 |
Computer animation and physical simulation › facial animation
head avatar animation |
0.8 | 1 | 2024 | EMOPortraits: Emotion-Enhanced Multimodal One-Shot Head Avatars · CVPR 2024 |
Computer vision › 3D vision
implicit neural representation |
0.6 | 1 | 2022 | PINs: Progressive Implicit Networks for Multi-Scale Neural Representations · ICML 2022 |
Rendering › neural rendering
neural scene representation |
0.6 | 1 | 2022 | PINs: Progressive Implicit Networks for Multi-Scale Neural Representations · ICML 2022 |
Computer vision › 3D vision
3d reconstruction |
0.5 | 1 | 2021 | SIMstack: A Generative Shape and Instance Model for Unordered Object Stacks · ICCV 2021 |
Computer vision › Segmentation and scene understanding › instance segmentation
amodal instance segmentation |
0.5 | 1 | 2021 | SIMstack: A Generative Shape and Instance Model for Unordered Object Stacks · ICCV 2021 |
Computer vision › Segmentation and scene understanding
instance segmentation |
0.5 | 1 | 2021 | SIMstack: A Generative Shape and Instance Model for Unordered Object Stacks · ICCV 2021 |
Natural language and speech › Information extraction and text analysis › data annotation
semantic annotation |
0.4 | 1 | 2020 | Comparing View-Based and Map-Based Semantic Labelling in Real-Time SLAM · ICRA 2020 |
Robotics › Robot navigation and mapping
SLAM |
0.4 | 1 | 2020 | Comparing View-Based and Map-Based Semantic Labelling in Real-Time SLAM · ICRA 2020 |
Computer vision › Face, body and person analysis
facial expression analysis |
0.2 | 1 | 2024 | EMOPortraits: Emotion-Enhanced Multimodal One-Shot Head Avatars · CVPR 2024 |
Machine learning › Representation and self-supervised learning › representation learning › unsupervised representation learning
self-supervised representation learning |
0.2 | 1 | 2024 | Unified Speech Recognition: A Single Model for Auditory, Visual, and Audiovisual Inputs · NeurIPS 2024 |
Robotics › Robot manipulation
grasping |
0.1 | 1 | 2021 | SIMstack: A Generative Shape and Instance Model for Unordered Object Stacks · ICCV 2021 |
Robotics › Robot manipulation › grasping
unknown object grasping |
0.1 | 1 | 2021 | SIMstack: A Generative Shape and Instance Model for Unordered Object Stacks · ICCV 2021 |
Robotics › Robot navigation and mapping › robot mapping
map representation |
0.1 | 1 | 2020 | Comparing View-Based and Map-Based Semantic Labelling in Real-Time SLAM · ICRA 2020 |
Methods — techniques the papers use, named apart from their topics
keyframe interpolation · 1.7diffusion model · 1.7multimodal driving · 1.5latent space analysis · 1.5adversarial training · 1.5unified training · 0.8semi-supervised learning · 0.8self-supervised pretraining · 0.8pseudo-labelling · 0.8positional encoding · 0.6multilayer perceptron · 0.6multi-layer perceptron · 0.6
| Year | Publication | Venue | Position |
|---|---|---|---|
| 2025 | KeyFace: Expressive Audio-Driven Facial Animation for Long Sequences via KeyFrame InterpolationabstractCurrent audio-driven facial animation methods achieve impressive results for short videos but suffer from error accumulation and identity drift when extended to longer durations. Existing methods attempt to mitigate this through external spatial control, increasing long-term consistency but compromising the naturalness of motion. We propose KeyFace, a novel two-stage diffusion-based framework, to address these issues. In the first stage, keyframes are generated at a low frame rate, conditioned on audio input and an identity frame, to capture essential facial expressions and movements over extended periods of time. In the second stage, an interpolation model fills in the gaps between keyframes, ensuring smooth transitions and temporal coherence. To further enhance realism, we incorporate continuous emotion representations and handle a wide range of non-speech vocalizations (NSVs), such as laughter and sighs. We also introduce two evaluation metrics for assessing lip synchronization and NSV generation. Experimental results show that KeyFace outperforms state-of-the-art methods in generating natural, coherent facial animations over extended durations, successfully encompassing NSVs and continuous emotions. See the project page for visualizations and code. Antoni Bigata Casademunt, Michal Stypulkowski, Rodrigo Mira, Stella Bounareli, Konstantinos Vougioukas, Zoe Landgraf, Nikita Drobyshev, Maciej Zieba, Stavros Petridis, Maja Pantic |
CVPR | 6 |
| 2024 | EMOPortraits: Emotion-Enhanced Multimodal One-Shot Head AvatarsabstractHead avatars animated by visual signals have gained popularity, particularly in cross-driving synthesis where the driver differs from the animated character, a challenging but highly practical approach. The recently presented MegaPortraits model has demonstrated state-of-the-art results in this domain. We conduct a deep examination and evaluation of this model, with a particular focus on its latent space for facial expression descriptors, and uncover several limitations with its ability to express intense face motions. To address these limitations, we propose substantial changes in both training pipeline and model architecture, to introduce our EMOPortraits model, where we: Enhance the model's capability to faithfully support intense, asymmetric face expressions, setting a new state-of-the-art result in the emotion transfer task, surpassing previous methods in both metrics and quality. Incorporate speech-driven mode to our model, achieving top-tier performance in audio-driven facial animation, making it possible to drive source identity through diverse modalities, including visual signal, audio, or a blend of both. Furthermore, we propose a novel multi-view video dataset featuring a wide range of intense and asymmetric facial expressions, filling the gap with absence of such data in existing datasets. Nikita Drobyshev, Antoni Bigata Casademunt, Konstantinos Vougioukas, Zoe Landgraf, Stavros Petridis, Maja Pantic |
CVPR | 4 |
| 2024 | Unified Speech Recognition: A Single Model for Auditory, Visual, and Audiovisual InputsabstractResearch in auditory, visual, and audiovisual speech recognition (ASR, VSR, and AVSR, respectively) has traditionally been conducted independently. Even recent self-supervised studies addressing two or all three tasks simultaneously tend to yield separate models, leading to disjoint inference pipelines with increased memory requirements and redundancies. This paper proposes unified training strategies for these systems. We demonstrate that training a single model for all three tasks enhances VSR and AVSR performance, overcoming typical optimisation challenges when training from scratch. Moreover, we introduce a greedy pseudo-labelling approach to more effectively leverage unlabelled samples, addressing shortcomings in related self-supervised methods. Finally, we develop a self-supervised pre-training method within our framework, proving its effectiveness alongside our semi-supervised approach. Despite using a single model for all tasks, our unified approach achieves state-of-the-art performance on LRS3 for ASR, VSR, and AVSR compared to recent methods. Code will be made publicly available. Alexandros Haliassos, Rodrigo Mira, Honglie Chen, Zoe Landgraf, Stavros Petridis, Maja Pantic |
NeurIPS | 4 |
| 2022 | PINs: Progressive Implicit Networks for Multi-Scale Neural RepresentationsabstractMulti-layer perceptrons (MLP) have proven to be effective scene encoders when combined with higher-dimensional projections of the input, commonly referred to as positional encoding. However, scenes with a wide frequency spectrum remain a challenge: choosing high frequencies for positional encoding introduces noise in low structure areas, while low frequencies results in poor fitting of detailed regions. To address this, we propose a progressive positional encoding, exposing a hierarchical MLP structure to incremental sets of frequency encodings. Our model accurately reconstructs scenes with wide frequency bands and learns a scene representation at progressive level of detail without explicit per-level supervision. The architecture is modular: each level encodes a continuous implicit representation that can be leveraged separately for its respective resolution, meaning a smaller network for coarser reconstructions. Experiments on several 2D and 3D datasets shows improvements in reconstruction accuracy, representational capacity and training speed compared to baselines. Zoe Landgraf, Alexander Sorkine-Hornung, Ricardo Silveira Cabral |
ICML | 1 |
| 2021 | SIMstack: A Generative Shape and Instance Model for Unordered Object StacksabstractBy estimating 3D shape and instances from a single view, we can capture information about an environment quickly, without the need for comprehensive scanning and multi-view fusion. Solving this task for composite scenes (such as object stacks) is challenging: occluded areas are not only ambiguous in shape but also in instance segmentation; multiple decompositions could be valid. We observe that physics constrains decomposition as well as shape in occluded regions and hypothesise that a latent space learned from scenes built under physics simulation can serve as a prior to better predict shape and instances in occluded regions. To this end we propose SIMstack, a depth-conditioned Variational Auto-Encoder (VAE), trained on a dataset of objects stacked under physics simulation. We formulate instance segmentation as a centre voting task which allows for class-agnostic detection and doesn’t require setting the maximum number of objects in the scene. At test time, our model can generate 3D shape and instance segmentation from a single depth view, probabilistically sampling proposals for the occluded region from the learned latent space. Our method has practical applications in providing robots some of the ability humans have to make rapid intuitive inferences of partially observed scenes. We demonstrate an application for precise (non-disruptive) object grasping of unknown objects from a single depth view. Zoe Landgraf, Raluca Scona, Tristan Laidlow, Stephen James, Stefan Leutenegger, Andrew J. Davison |
ICCV | 1 |
| 2020 | Comparing View-Based and Map-Based Semantic Labelling in Real-Time SLAM
Zoe Landgraf, Fabian Falck, Michael Bloesch, Stefan Leutenegger, Andrew J. Davison |
ICRA | 1 |