Xiongzheng Li

dblp:259/5054 · DBLP profile ↗
← Back
7ranked-venue papers
2as first author
7since 2021 · last 2026
0009-0008-6943-8170ORCID · corroborated

Domains — the database's venue-derived domains; a paper can count in several

Graphics, computer vision, multimedia, augmented reality and games · 7 · 2 first-author · 7 since 2021Artificial intelligence and machine learning · 3 · 3 since 2021
YearPublicationVenuePosition
2026 LoGAvatar: Local Gaussian Splatting for human avatar modeling from monocular video
Xiongzheng Li, Hailong Jia, Zhuo Su 0006, Guidong Wang, Kun Li 0001
Comput. Aided Des.2
2024 LPSNet: End-to-End Human Pose and Shape Estimation with Lensless Imaging
abstract
Human pose and shape (HPS) estimation with lensless imaging is not only beneficial to privacy protection but also can be used in covert surveillance scenarios due to the small size and simple structure of this device. However, this task presents significant challenges due to the inherent ambiguity of the captured measurements and lacks effective methods for directly estimating human pose and shape from lensless data. In this paper, we propose the first end-to-end framework to recover 3D human poses and shapes from lensless measurements to our knowledge. We specifically design a multi-scale lensless feature decoder to decode the lensless measurements through the optically encoded mask for efficient feature extraction. We also propose a double-head auxiliary supervision mechanism to improve the estimation accuracy of human limb ends. Besides, we establish a lensless imaging system and verify the effectiveness of our method on various datasets acquired by our lensless imaging system. The code and dataset are available at https://cic.tju.edu.cn/faculty/likun/projects/LPSNet.
Haoyang Ge, Qiao Feng 0001, Hailong Jia, Xiongzheng Li, Xiangjun Yin, Jing-Yu Yang 0002, Kun Li 0001
CVPR4
2024 High-Quality Animatable Dynamic Garment Reconstruction From Monocular Videos
abstract
Much progress has been made in reconstructing garments from an image or a video. However, none of existing works meet the expectations of digitizing high-quality animatable dynamic garments that can be adjusted to various unseen poses. In this paper, we propose the first method to recover high-quality animatable dynamic garments from monocular videos without depending on scanned data. To generate reasonable deformations for various unseen poses, we propose a learnable garment deformation network that formulates the garment reconstruction task as a pose-driven deformation problem. To alleviate the ambiguity estimating 3D garments from monocular videos, we design a multi-hypothesis deformation module that learns spatial representations of multiple plausible deformations. Experimental results on several public datasets demonstrate that our method can reconstruct high-quality dynamic garments with coherent surface details, which can be easily animated under unseen poses. The code will be provided for research purposes.
Xiongzheng Li, Yukun Lai, Jing-Yu Yang 0002, Kun Li 0001
IEEE Trans. Circuits Syst. Video Technol.1
2023 Learning Semantic-Aware Disentangled Representation for Flexible 3D Human Body Editing
abstract
3D human body representation learning has received increasing attention in recent years. However, existing works cannot flexibly, controllably and accurately represent human bodies, limited by coarse semantics and unsatisfactory representation capability, particularly in the absence of supervised data. In this paper, we propose a human body representation with fine-grained semantics and high reconstruction-accuracy in an unsupervised setting. Specifically, we establish a correspondence between latent vectors and geometric measures of body parts by designing a part-aware skeleton-separated decoupling strategy, which facilitates controllable editing of human bodies by modifying the corresponding latent codes. With the help of a bone-guided auto-encoder and an orientation-adaptive weighting strategy, our representation can be trained in an unsupervised manner. With the geometrically meaningful latent space, it can be applied to a wide range of applications, from human body editing to latent code interpolation and shape style transfer. Experimental results on public datasets demonstrate the accurate reconstruction and flexible editing abilities of the proposed method. The code will be available at http://cic.tju.edu.cn/faculty/likun/projects/SemanticHuman.
Xiaokun Sun, Qiao Feng 0001, Xiongzheng Li, Yukun Lai, Jing-Yu Yang 0002, Kun Li 0001
CVPR3
2023 Narrator: Towards Natural Control of Human-Scene Interaction Generation via Relationship Reasoning
abstract
Naturally controllable human-scene interaction (HSI) generation has an important role in various fields, such as VR/AR content creation and human-centered AI. However, existing methods are unnatural and unintuitive in their controllability, which heavily limits their application in practice. Therefore, we focus on a challenging task of naturally and controllably generating realistic and diverse HSIs from textual descriptions. From human cognition, the ideal generative model should correctly reason about spatial relationships and interactive actions. To that end, we propose Narrator, a novel relationship reasoning-based generative approach using a conditional variation autoencoder for naturally controllable generation given a 3D scene and a textual description. Also, we model global and local spatial relationships in a 3D scene and a textual description respectively based on the scene graph, and introduce a part-level action mechanism to represent interactions as atomic body part states. In particular, benefiting from our relationship reasoning, we further propose a simple yet effective multi-human generation strategy, which is the first exploration for controllable multi-human scene interaction generation. Our extensive experiments and perceptual studies show that Narrator can controllably generate diverse interactions and significantly outperform existing works.
Haibiao Xuan, Xiongzheng Li, Hongwen Zhang 0001, Yebin Liu, Kun Li 0001
ICCV2
2023 Learning to Infer Inner-Body Under Clothing From Monocular Video
abstract
Accurately estimating the human inner-body under clothing is very important for body measurement, virtual try-on and VR/AR applications. In this article, we propose the first method to allow everyone to easily reconstruct their own 3D inner-body under daily clothing from a self-captured video with the mean reconstruction error of 0.73cm within 15s. This avoids privacy concerns arising from nudity or minimal clothing. Specifically, we propose a novel two-stage framework with a Semantic-guided Undressing Network (SUNet) and an Intra-Inter Transformer Network (IITNet). SUNet learns semantically related body features to alleviate the complexity and uncertainty of directly estimating 3D inner-bodies under clothing. IITNet reconstructs the 3D inner-body model by making full use of intra-frame and inter-frame information, which addresses the misalignment of inconsistent poses in different frames. Experimental results on both public datasets and our collected dataset demonstrate the effectiveness of the proposed method. The code and dataset is available for research purposes at http://cic.tju.edu.cn/faculty/likun/projects/Inner-Body.
Xiongzheng Li, Xiaokun Sun, Haibiao Xuan, Yukun Lai, Yingdi Xie, Jing-Yu Yang 0002, Kun Li 0001
IEEE Trans. Vis. Comput. Graph.1
2021 Image-Guided Human Reconstruction via Multi-Scale Graph Transformation Networks
abstract
3D human reconstruction from a single image is a challenging problem. Existing methods have difficulties to infer 3D clothed human models with consistent topologies for various poses. In this paper, we propose an efficient and effective method using a hierarchical graph transformation network. To deal with large deformations and avoid distorted geometries, rather than using Euclidean coordinates directly, 3D human shapes are represented by a vertex-based deformation representation that effectively encodes the deformation and copes well with large deformations. To infer a 3D human mesh consistent with the input real image, we also use a perspective projection layer to incorporate perceptual image features into the deformation representation. Our model is easy to train and fast to converge with short test time. Besides, we present the$D^{2}Human$(Dynamic Detailed Human) dataset, including variously posed 3D human meshes with consistent topologies and rich geometry details, together with the captured color images and SMPL models, which is useful for training and evaluation of deep frameworks, particularly for graph neural networks. Experimental results demonstrate that our method achieves more plausible and complete 3D human reconstruction from a single image, compared with several state-of-the-art methods. The code and dataset are available for research purposes athttp://cic.tju.edu.cn/faculty/likun/projects/MGTnet.
Kun Li 0001, Qiao Feng 0001, Yuxiang Zhang 0006, Xiongzheng Li, Cunkuan Yuan, Yukun Lai, Yebin Liu
IEEE Trans. Image Process.5