Demo Data from VLDB 2026 / reviewers in the wild / expert
Meng-Yu Kuo
dblp:259/5118 · also Meng-Yu Jennifer Kuo
· DBLP profile ↗
6ranked-venue papers
2as first author
4since 2021 · last 2026
0000-0002-6705-7971ORCID · corroborated
Domains — the database's venue-derived domains; a paper can count in several
Artificial intelligence and machine learning · 4 · 2 first-author · 3 since 2021Graphics, computer vision, multimedia, augmented reality and games · 4 · 2 since 2021
Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.
| Artificial intelligence
3 papers |
3D vision · 100% | |
| Computer graphics and multimedia
4 papers |
Computational photography and imaging · 100% |
Topics — the 7 heaviest of 9, each with the papers that count most for it
| Topic | Weight | Papers | Last | Evidence papers |
|---|---|---|---|---|
Computer vision › 3D vision
3d shape reconstruction |
1.1 | 2 | 2022 | Surface Normals and Shape From Water · IEEE Trans. Pattern Anal. Mach. Intell. 2022 Non-Rigid Shape From Water · IEEE Trans. Pattern Anal. Mach. Intell. 2021 |
Computational photography and imaging
3d scanning |
0.7 | 1 | 2023 | Teleidoscopic Imaging System for Microscale 3D Shape Reconstruction · CVPR 2023 |
Computational photography and imaging
camera calibration |
0.7 | 1 | 2023 | Teleidoscopic Imaging System for Microscale 3D Shape Reconstruction · CVPR 2023 |
Computer vision › 3D vision
surface normal estimation |
0.6 | 1 | 2022 | Surface Normals and Shape From Water · IEEE Trans. Pattern Anal. Mach. Intell. 2022 |
Computer vision › 3D vision › 3d shape reconstruction
non-rigid shape recovery |
0.5 | 1 | 2021 | Non-Rigid Shape From Water · IEEE Trans. Pattern Anal. Mach. Intell. 2021 |
Computational photography and imaging › spectral imaging
near-infrared imaging |
0.3 | 2 | 2021 | Non-Rigid Shape From Water · IEEE Trans. Pattern Anal. Mach. Intell. 2021 Surface Normals and Shape From Water · ICCV 2019 |
Computational photography and imaging › 3d scanning
structured light |
0.2 | 1 | 2023 | Teleidoscopic Imaging System for Microscale 3D Shape Reconstruction · CVPR 2023 |
Methods — techniques the papers use, named apart from their topics
surface shading · 1.9photometric analysis · 1.1near-infrared absorption · 1.1radiometric constraints · 1.0point source calibration · 1.03d scene flow · 1.0multi-wavelength absorption · 0.8calibration · 0.8ray-pixel camera model · 0.7depth-of-field analysis · 0.7
| Year | Publication | Venue | Position |
|---|---|---|---|
| 2026 | MMHOI: Modeling Complex 3D Multi-Human Multi-Object InteractionsabstractReal-world scenes often feature multiple humans interacting with multiple objects in ways that are causal, goal-oriented, or cooperative. Yet existing 3D human-object interaction (HOI) benchmarks consider only a fraction of these complex interactions. To close this gap, we present MMHOI -- a large-scale, Multi-human Multi-object Interaction dataset consisting of images from 12 everyday scenarios. MMHOI offers complete 3D shape and pose annotations for every person and object, along with labels for 78 action categories and 14 interaction-specific body parts, providing a comprehensive testbed for next-generation HOI research. Building on MMHOI, we present MMHOI-Net, an end-to-end transformer-based neural network for jointly estimating human-object 3D geometries, their interactions, and associated actions. A key innovation in our framework is a structured dual-patch representation for modeling objects and their interactions, combined with action recognition to enhance the interaction prediction. Experiments on MMHOI and the recently proposed CORE4D datasets demonstrate that our approach achieves state-of-the-art performance in multi-HOI modeling, excelling in both accuracy and reconstruction quality. The MMHOI dataset is publicly available at https://zenodo.org/records/17711786. Kaen Kogashi, Anoop Cherian, Meng-Yu Kuo |
WACV | 3 |
| 2023 | Teleidoscopic Imaging System for Microscale 3D Shape ReconstructionabstractThis paper proposes a practical method of microscale 3D shape capturing by a teleidoscopic imaging system. The main challenge in microscale 3D shape reconstruction is to capture the target from multiple viewpoints with a large enough depth-of-field. Our idea is to employ a teleidoscopic measurement system consisting of three planar mirrors and monocentric lens. The planar mirrors virtually define multiple viewpoints by multiple reflections, and the monocentric lens realizes a high magnification with less blurry and surround view even in closeup imaging. Our contributions include, a structured ray-pixel camera model which handles refractive and reflective projection rays efficiently, analytical evaluations of depth of field of our teleidoscopic imaging system, and a practical calibration algorithm of the teleidoscopic imaging system. Evaluations with real images prove the concept of our measurement system. Ryo Kawahara, Meng-Yu Kuo, Shohei Nobuhara |
CVPR | 2 |
| 2022 | Surface Normals and Shape From WaterabstractIn this paper, we introduce a novel method for reconstructing surface normals and depth of dynamic objects in water. Past shape recovery methods have leveraged various visual cues for estimating shape (e.g., depth) or surface normals. Methods that estimate both compute one from the other. We show that these two geometric surface properties can be simultaneously recovered for each pixel when the object is observed underwater. Our key idea is to leverage multi-wavelength near-infrared light absorption along different underwater light paths in conjunction with surface shading. Our method can handle both Lambertian and non-Lambertian surfaces. We derive a principled theory for this surface normals and shape from water method and a practical calibration method for determining its imaging parameters values. By construction, the method can be implemented as a one-shot imaging system. We prototype both an off-line and a video-rate imaging system and demonstrate the effectiveness of the method on a number of real-world static and dynamic objects. The results show that the method can recover intricate surface features that are otherwise inaccessible. Meng-Yu Kuo, Satoshi Murai, Ryo Kawahara, Shohei Nobuhara, Ko Nishino |
IEEE Trans. Pattern Anal. Mach. Intell. | 1 |
| 2021 | Non-Rigid Shape From WaterabstractWe introduce a novel 3D sensing method for recovering a consistent, dense 3D shape of a dynamic, non-rigid object in water. The method reconstructs a complete (or fuller) 3D surface of the target object in a canonical frame (e.g., rest shape) as it freely deforms and moves between frames by estimating underwater 3D scene flow and using it to integrate per-frame depth estimates recovered from two near-infrared observations. The reconstructed shape is refined in the course of this global non-rigid shape recovery by leveraging both geometric and radiometric constraints. We implement our method with a single camera and a light source without the orthographic assumption on either by deriving a practical calibration method that estimates the point source position with respect to the camera. Our reconstruction method also accounts for scattering by water. We prototype a video-rate imaging system and show 3D shape reconstruction results on a number of real-world static, deformable, and dynamic objects and creatures in real-world water. The results demonstrate the effectiveness of the method in recovering complete shapes of complex, non-rigid objects in water, which opens new avenues of application for underwater 3D sensing in the sub-meter range. Meng-Yu Kuo, Ryo Kawahara, Shohei Nobuhara, Ko Nishino |
IEEE Trans. Pattern Anal. Mach. Intell. | 1 |
| 2020 | Appearance and Shape from Water Reflection
Ryo Kawahara, Meng-Yu Kuo, Shohei Nobuhara, Ko Nishino |
WACV | 2 |
| 2019 | Surface Normals and Shape From WaterabstractIn this paper, we introduce a novel method for reconstructing surface normals and depth of dynamic objects in water. Past shape recovery methods have leveraged various visual cues for estimating shape (e.g., depth) or surface normals. Methods that estimate both compute one from the other. We show that these two geometric surface properties can be simultaneously recovered for each pixel when the object is observed underwater. Our key idea is to leverage multi-wavelength near-infrared light absorption along different underwater light paths in conjunction with surface shading. We derive a principled theory for this surface normals and shape from water method and a practical calibration method for determining its imaging parameters values. By construction, the method can be implemented as a one-shot imaging system. We prototype both an off-line and a video-rate imaging system and demonstrate the effectiveness of the method on a number of real-world static and dynamic objects. The results show that the method can recover intricate surface features that are otherwise inaccessible. Satoshi Murai, Meng-Yu Kuo, Ryo Kawahara, Shohei Nobuhara, Ko Nishino |
ICCV | 2 |