Weizhou Luo

dblp:259/7465 · DBLP profile ↗
← Back
5ranked-venue papers
4as first author
5since 2021 · last 2026
0000-0002-1312-1528ORCID · verified

Domains — the database's venue-derived domains; a paper can count in several

Human-computer interaction and ubiquitous computing · 4 · 4 first-author · 4 since 2021Graphics, computer vision, multimedia, augmented reality and games · 1 · 1 since 2021
YearPublicationVenuePosition
2026 Beyond Links: Exploring Visual Representations of Multi-View Relations in Mixed Reality
abstract
This paper investigates associations, explicit representations of relations between multiple views in Mixed Reality (MR). While research on 2D desktop environments offers extensive recommendations for communicating relations between multiple views, MR environments lack such systematic guidance, necessitating adapted solutions that consider their spatial affordances. To address this gap, we systematically explored association techniques in existing research. Building on established 2D multi-view literature and refining insights from prior design principles, we developed a codebook to describe view relations and their representations. Applying it to a corpus of 44 immersive multi-view approaches, we identified recurring design strategies and synthesized them into a design space of visual association techniques adapted for immersive contexts. Based on a lightweight prototyping framework, we validate the utility of the design space through three envisioning scenarios, demonstrating how associations can support exploration, coordination, and sensemaking in MR applications. Our results inform the design of MR multi-view environments.
Weizhou Luo, Rufat Rzayev, Benjamin Russig, Sivanon Visutarporn, Marc Satkowski, Stefan Gumhold, Raimund Dachselt
CHI1
2025 Documents in Your Hands: Exploring Interaction Techniques for Spatial Arrangement of Augmented Reality Documents
Weizhou Luo, Mats Ole Ellenberg, Marc Satkowski, Raimund Dachselt
CHI1
2025 Immersive Data-Driven Storytelling: Scoping an Emerging Field Through the Lenses of Research, Journalism, and Games
abstract
In recent years, data-driven stories have found a firm footing in journalism, business, and education. They leverage visualization and storytelling to convey information to broader audiences. Likewise, immersive technologies, like augmented and virtual reality devices, provide excellent potential for exploring and explaining data, thus inviting research on how data-driven storytelling transfers to immersive environments. To gain a better understanding of this exciting novel research area, we conducted a scoping review on the emerging notion of immersive data-driven storytelling, extended by surveying immersive data journalism and by analyzing immersive games, selected based on community reviews and tags. We present our methodology for the survey and discuss prominent themes that coalesce the knowledge we extracted from the literature, journalism, and games. These themes include, among others, the spatial embodiment of narration, the incorporation of the users and their context into narratives, and the balance between guiding the user versus promoting serendipity. Our discussion of these themes reveals research opportunities and challenges that will inform the design of immersive data-driven stories in the future.
Julián Méndez 0001, Weizhou Luo, Rufat Rzayev, Wolfgang Büschel, Raimund Dachselt
IEEE Trans. Vis. Comput. Graph.2
2023 Pearl: Physical Environment based Augmented Reality Lenses for In-Situ Human Movement Analysis
abstract
This paper presents Pearl, a mixed-reality approach for the analysis of human movement data in situ. As the physical environment shapes human motion and behavior, the analysis of such motion can benefit from the direct inclusion of the environment in the analytical process. We present methods for exploring movement data in relation to surrounding regions of interest, such as objects, furniture, and architectural elements. We introduce concepts for selecting and filtering data through direct interaction with the environment, and a suite of visualizations for revealing aggregated and emergent spatial and temporal relations. More sophisticated analysis is supported through complex queries comprising multiple regions of interest. To illustrate the potential of Pearl, we developed an Augmented Reality-based prototype and conducted expert review sessions and scenario walkthroughs in a simulated exhibition. Our contribution lays the foundation for leveraging the physical environment in the in-situ analysis of movement data.
Weizhou Luo, Zhongyuan Yu, Rufat Rzayev, Marc Satkowski, Stefan Gumhold, Matthew McGinity, Raimund Dachselt
CHI1
2022 Where Should We Put It? Layout and Placement Strategies of Documents in Augmented Reality for Collaborative Sensemaking
abstract
Future offices are likely reshaped by Augmented Reality (AR) extending the display space while maintaining awareness of surroundings, and thus promise to support collaborative tasks such as brainstorming or sensemaking. However, it is unclear how physical surroundings and co-located collaboration influence the spatial organization of virtual content for sensemaking. Therefore, we conducted a study (N=28) to investigate the effect of office environments and work styles during a document classification task using AR with regard to content placement, layout strategies, and sensemaking workflows. Results show that participants require furniture, especially tables and whiteboards, to assist sensemaking and collaboration regardless of room settings, while generous free spaces (e.g., walls) are likely used when available. Moreover, collaborating participants tend to use furniture despite personal layout preferences. We identified different placement and layout strategies, as well as the transitions in-between. Finally, we propose design implications for future immersive sensemaking applications and beyond.
Weizhou Luo, Anke Lehmann, Hjalmar Widengren, Raimund Dachselt
CHI1