VLDB 2026 Research / reviewers in the wild / expert
Victor A. Mateevitsi
dblp:26/10239
· DBLP profile ↗
12ranked-venue papers
1as first author
9since 2021 · last 2025
0000-0002-6677-7520ORCID · verified
Domains — the database's venue-derived domains; a paper can count in several
Software engineering, systems software and programming languages · 6 · 6 since 2021Applied, interdisciplinary, general and emerging computing · 6 · 6 since 2021Human-computer interaction and ubiquitous computing · 4 · 1 first-author · 2 since 2021Graphics, computer vision, multimedia, augmented reality and games · 3 · 1 first-author · 2 since 2021Systems, architecture and hardware · 1
| Year | Publication | Venue | Position |
|---|---|---|---|
| 2025 | Interactive Exploration of HACC Cosmology Data using WebXRabstractThis project introduces an interactive, web-based 3D data viewer specifically designed for the analysis of large-scale scientific cosmological datasets. The OpenCosmo Compute Portal [1], developed by Argonne National Laboratory’s Cosmological Physics and Advanced Computing group, provides easy access to cosmological simulations. Adding advanced visualization capabilities, such as those offered by this viewer, would significantly enhance the portal’s utility, allowing a broader audience to gain deeper insights into queried datasets without needing to build their own visualization tools.We address the critical need to democratize access to advanced scientific visualization, particularly for researchers who aren’t visualization experts. Leveraging modern web technologies, our viewer provides a fluid and responsive environment for exploring complex point cloud data. Key features include customizable visual properties, interactive selection, and robust state management, all accessible directly within a web browser, or virtual reality headset, if available. Idunnuoluwa A. Adeniji, Joseph A. Insley, Mengjiao Han, Janet Knowles, Michael E. Papka, Victor A. Mateevitsi, Silvio Rizzi 0001 |
eScience | 6 |
| 2025 | Toward Dynamic Gaussian Rendering for Digital TwinsabstractRecent innovations in 3D reconstruction and the rise in popularity of Digital Twins present a unique opportunity for the integration of the two technologies for high quality data visualization. In this work, I present an architecture for integrating Gaussian Splat reconstructions with dynamic data and user interaction, implemented in Unreal Engine. I also explore the application of this method to digital twin creation and how it addresses specific visualization challenges. Eero Dunham, Mengjiao Han, Victor A. Mateevitsi, Joseph A. Insley, Michael E. Papka, Silvio Rizzi 0001, Janet Knowles |
eScience | 3 |
| 2025 | Toward Distributed 3D Gaussian Splatting for High-Resolution Isosurface VisualizationabstractWe present a multi-GPU extension of the 3D Gaussian Splatting (3D-GS) pipeline for scientific visualization. Building on previous work that demonstrated high-fidelity isosurface reconstruction using Gaussian primitives, we incorporate a multi-GPU training backend adapted from Grendel-GS to enable scalable processing of large datasets. By distributing optimization across GPUs, our method improves training throughput and supports high-resolution reconstructions that exceed single-GPU capacity. In our experiments, the system achieves a 5.6× speedup on the Kingsnake dataset (4M Gaussians) using four GPUs compared to a single-GPU baseline, and successfully trains the Miranda dataset (18M Gaussians) that is an infeasible task on a single A100 GPU. This work lays the groundwork for integrating 3D-GS into HPC-based scientific workflows, enabling real-time post hoc and in situ visualization of complex simulations. Mengjiao Han, Andres Sewell, Joseph A. Insley, Janet Knowles, Victor A. Mateevitsi, Michael E. Papka, Steve Petruzza, Silvio Rizzi 0001 |
eScience | 5 |
| 2025 | Intuitive Computational Steering Using Ascent and TrameabstractLarge-scale scientific simulations that run on high-performance computing resources are typically executed in batch mode, where jobs are queued and run once sufficient resources become available. Visualization and analysis of simulation data can be performed post hoc or in situ, but in both cases, scientists typically do not gain insights until after the simulation has completed. Recently, bidirectional steering capabilities integrated into in situ libraries have enabled scientists to investigate and control simulations during runtime. In this paper, we present our work on developing a bridge between Ascent (a flyweight in situ processing and visualization library) and Trame (a web-based framework for developing interactive visualizations) to create a means for domain users to intuitively steer large-scale simulations. We demonstrate the effectiveness of web-based, user-friendly, customizable steering through three real-world use cases involving large-scale production simulations. Thomas Marrinan, Andres Sewell, Victor A. Mateevitsi, Steve Petruzza, Jifu Tan, Dimitrios K. Fytanidis, Michael E. Papka |
eScience | 3 |
| 2025 | GENIUS: AI Powered Assistant for Scientific ResearchabstractGeneral Experimentation and Natural Interface Utility System (GENIUS), is an AI personal assistant specifically tailored for scientists engaged in experimentation and research. GENIUS integrates Large Language Models (LLM), with immersive mixed reality (XR) capabilities. Through natural speech recognition, users can interact effortlessly with GENIUS to ask questions, visualize and manipulate complex 3D models, and execute computational jobs on Argonne Leadership Computing Facility (ALCF) supercomputers. Ricky Massa, Aaqel Shaik, Brian Ta, Mengjiao Han, Joseph A. Insley, Janet Knowles, Victor A. Mateevitsi, Michael E. Papka, Silvio Rizzi 0001, Shilpika |
eScience | 7 |
| 2025 | Modular Agentic System for Scientific Visualization in Mixed RealityabstractMixed reality (MR) enables immersive, intuitive engagement with scientific data. When paired with AI-driven assistants, it has the potential to transform traditional workflows. In this paper, we introduce a modular agentic architecture for scientific visualization in MR, designed to balance general-purpose flexibility with domain-specific extensibility. Our modular architecture supports composable tools, contextual reasoning, and dynamic task execution. We outline a three-layer design, domain module integration, and orchestration of multistep workflows. We demonstrate the system’s capabilities through use cases in biology and general-purpose scientific visualization, including protein interaction networks and remote ParaView-based rendering. The result is a flexible and extensible foundation for spatial scientific computing. Aaqel Shaik, Ricky Massa, Brian Ta, Mengjiao Han, Joseph A. Insley, Janet Knowles, Victor A. Mateevitsi, Michael E. Papka, Silvio Rizzi 0001, Shilpika |
eScience | 7 |
| 2025 | Distributed Neural Representation for Reactive In Situ VisualizationabstractImplicit neural representations (INRs) have emerged as a powerful tool for compressing large-scale volume data. This opens up new possibilities for in situ visualization. However, the efficient application of INRs to distributed data remains an underexplored area. In this work, we develop a distributed volumetric neural representation and optimize it for in situ visualization. Our technique eliminates data exchanges between processes, achieving state-of-the-art compression speed, quality and ratios. Our technique also enables the implementation of an efficient strategy for caching large-scale simulation data in high temporal frequencies, further facilitating the use of reactive in situ visualization in a wider range of scientific problems. We integrate this system with the Ascent infrastructure and evaluate its performance and usability using real-world simulations. Qi Wu 0015, Joseph A. Insley, Victor A. Mateevitsi, Silvio Rizzi 0001, Michael E. Papka, Kwan-Liu Ma |
IEEE Trans. Vis. Comput. Graph. | 3 |
| 2024 | Science in a Blink: Supporting Ensemble Perception in Scalar FieldsabstractVisualizations support rapid analysis of scientific datasets, allowing viewers to glean aggregate information (e.g., the mean) within split-seconds. While prior research has explored this ability in conventional charts, it is unclear if spatial visualizations used by computational scientists afford a similar ensemble perception capacity. We investigate people’s ability to estimate two summary statistics, mean and variance, from pseudocolor scalar fields. In a crowd- sourced experiment, we find that participants can reliably characterize both statistics, although variance discrimination requires a much stronger signal. Multi-hue and diverging colormaps outperformed monochromatic, luminance ramps in aiding this extraction. Analysis of qualitative responses suggests that participants often estimate the distribution of hotspots and valleys as visual proxies for data statistics. These findings suggest that people’s summary interpretation of spatial datasets is likely driven by the appearance of discrete color segments, rather than assessments of overall luminance. Implicit color segmentation in quantitative displays could thus prove more useful than previously assumed by facilitating quick, gist- level judgments about color-coded visualizations. Victor A. Mateevitsi, Michael E. Papka, Khairi Reda |
IEEE VIS | 1 |
| 2022 | CheckMyFit: Ear Selfie to Assist User Insertion of Hearing AidsabstractPutting on hearing aids (HAs) is a regular and crucial task for every hearing aid wearer. A sub-optimal insertion can impact user adoption and audiological benefit. Ability to visually evaluate the insertion can be helpful to achieve a proper physical fit of hearing aids or similar devices, but this is currently a challenging task. In this work we present CheckMyFit, a smartphone-based, automated solution enabling users to quickly take a photo of their hearing aid placement, and compare it with a reference ideal insertion. To evaluate the tool's usability and potential benefit we conducted two user studies: a) a pilot lab study with 7 participants, and b) a field study with 17 participants. In the two-week field study, older participants with no prior hearing aid experiences were instructed on hearing aid insertion remotely and performed daily insertions independently at home. We found that CheckMyFit is easy and quick to use for almost all participants. Ear-photo-aided insertions tend to have higher quality than insertions without the tool. This correlation was significant and persisted throughout the 2 weeks of the study, and is retained after a short break. This suggests that CheckMyFit tool can provide real-world benefit to new users learning to insert their hearing aids. We also used CheckMyFit to remotely facilitate the field study, demonstrating its potential usefulness in tele-medicine. Michalis Papakostas, Jack M. Scott, Erin R. O'Neill, Kirill Kondrashov, Victor A. Mateevitsi, Andrew Burke Dittberner |
Proc. ACM Hum. Comput. Interact. | 6 |
| 2016 | SAGE2: A collaboration portal for scalable resolution displays
Luc Renambot, Thomas Marrinan, Jillian Aurisano, Arthur Nishimoto, Victor A. Mateevitsi, Krishna Bharadwaj, Lance Long, Andrew E. Johnson 0001, Maxine D. Brown, Jason Leigh |
Future Gener. Comput. Syst. | 5 |
| 2014 | SAGE2: A new approach for data intensive collaboration using Scalable Resolution Shared DisplaysabstractCurrent web-based collaboration systems, such as Google Hangouts, WebEx, and Skype, primarily enable single users to work with remote collaborators through video conferencing and desktop mirroring. The original SAGE software, developed in 2004 and adopted at over one hundred international sites, was Thomas Marrinan, Jillian Aurisano, Arthur Nishimoto, Krishna Bharadwaj, Victor A. Mateevitsi, Luc Renambot, Lance Long, Andrew E. Johnson 0001, Jason Leigh |
CollaborateCom | 5 |
| 2014 | Omegalib: A multi-view application framework for hybrid reality display environmentsabstractIn the domain of large-scale visualization instruments, hybrid reality environments (HREs) are a recent innovation that combines the best-in-class capabilities of immersive environments, with the best-in-class capabilities of ultra-high-resolution display walls. HREs create a seamless 2D/3D environment that supports both information-rich analysis as well as virtual reality simulation exploration at a resolution matching human visual acuity. Co-located research groups in HREs tend to work on a variety of tasks during a research session (sometimes in parallel), and these tasks require 2D data views, 3D views, linking between them and the ability to bring in (or hide) data quickly as needed. In this paper we present Omegalib, a software framework that facilitates application development on HREs. Omegalib is designed to support dynamic reconfigurability of the display environment, so that areas of the display can be interactively allocated to 2D or 3D workspaces as needed. Compared to existing frameworks and toolkits, Omegalib makes it possible to have multiple immersive applications running on a cluster-controlled display system, have different input sources dynamically routed to applications, and have rendering results optionally redirected to a distributed compositing manager. Omegalib supports pluggable front-ends, to simplify the integration of third-party libraries like OpenGL, OpenSceneGraph, and the Visualization Toolkit (VTK). We present examples of applications developed with Omegalib for the 74-megapixel, 72-tile CAVE2™ system, and show how a Hybrid Reality Environment proved effective in supporting work for a co-located research group in the environmental sciences. Alessandro Febretti, Arthur Nishimoto, Victor A. Mateevitsi, Luc Renambot, Andrew E. Johnson 0001, Jason Leigh |
VR | 3 |