VLDB 2026 Research / reviewers in the wild / expert
Michael Massimi
dblp:26/428
· DBLP profile ↗
24ranked-venue papers
10as first author
3since 2021 · last 2025
0009-0007-8949-7269ORCID · corroborated
Domains — the database's venue-derived domains; a paper can count in several
Human-computer interaction and ubiquitous computing · 21 · 10 first-author · 3 since 2021Applied, interdisciplinary, general and emerging computing · 2Artificial intelligence and machine learning · 1Systems, architecture and hardware · 1Security and privacy · 1
| Year | Publication | Venue | Position |
|---|---|---|---|
| 2025 | Beyond the Watercooler: Designing for Computer-Mediated Self-Disclosure among Work Colleagues
Kevin Chow, Joanna McGrenere, Thomas Fritz 0001, Lucas L. Puente, Michael Massimi |
CHI | 5 |
| 2025 | What Remotely Matters? Understanding Individual, Team, and Organizational Factors in Remote Work at ScaleabstractAlthough knowledge workers are increasingly able to adopt remote and hybrid working arrangements and work productively, many organizations continue to question the effectiveness of remote work and focus on its concerns and challenges. Previous CSCW research shows that remote workers have limited awareness of other workers, require more explicit coordination, and feel excluded from in-person colleagues. Research also shows that adopting work practices and technologies that are remote work-friendly can offset many of these challenges. Identifying which effective practices and challenges are most helpful or hurtful to remote workers-and how workplace attributes (e.g., team structure; communication frequency; tool use) affect them-could strengthen organizations' strategies and policies for remote work. Through a theoretically-informed survey of 1,526 U.S. knowledge workers, we find many factors prior research has argued as essential to remote work, such as knowing your teammates personally, to be the least important for remote workers, and show how workplace attributes influence those perceptions. We provide theoretical and practical implications for future research for organizations that wish to support remote and hybrid work modalities. Kapil Garg, Diego Gómez-Zará, Elizabeth Gerber, Darren Gergle, Noshir S. Contractor, Michael Massimi |
Proc. ACM Hum. Comput. Interact. | 6 |
| 2024 | Circle Back Next Week: The Effect of Meeting-Free Weeks on Distributed Workers' Unstructured Time and Attention NegotiationabstractWhile distributed workers rely on scheduled meetings for coordination and collaboration, these meetings can also challenge their ability to focus. Protecting worker focus has been addressed from a technical perspective, but companies are now attempting organizational interventions, such as meeting-free weeks. Recognizing distributed collaboration as a sociotechnical challenge, we first present an interview study with distributed workers participating in meeting-free weeks at an enterprise software company. We identify three orientations workers exhibit during these weeks: Focus, Collaborative, and Time-Bound, each with varying levels and use of unstructured time. These different orientations result in challenges in attention negotiation, which may be suited for technical interventions. This motivated a follow-up study investigating attention negotiation and the compensating mechanisms workers developed during meeting-free weeks. Our framework identified tensions between the attention-getting and attention-delegation strategies. We extend past work to show how workers adapt their virtual collaboration mechanisms in response to organizational interventions. Sharon A. Ferguson, Michael Massimi |
CHI | 2 |
| 2016 | Human Proxies for Remote University Classroom AttendanceabstractOur research explores the idea of using a human proxy to attend a class on one's behalf where video streaming is used to share the class with the remote student. We explored this idea through an online survey and in-class participation. Survey results show that people favored "top students" to represent them where gender and race played a much less important role. Students also highly valued a proxy who was also taking the class so they could discuss the course material. In class, students found the setup beneficial and highly valued the pair-wised learning that it afforded. Despite this, proxies found it difficult to concentrate in class and to be a surrogate for someone else at the same time. Together our results highlight the benefits and challenges with human proxies for classroom attendance and raise a series of design sensitivities that should be explored as part of future research. Clarissa Ishak, Carman Neustaedter, Daniel Hawkins, Jason Procyk, Michael Massimi |
CHI | 5 |
| 2016 | A Preliminary Look at MOOC-associated Facebook Groups: Prevalence, Geographic Representation, and HomophilyabstractAlthough xMOOCs are not designed to directly engage students via social media platforms, some students in these courses join MOOC-associated Facebook groups. This study explores the prevalence of Facebook groups associated with courses from MITx and HarvardX, the geographic distribution of students in such groups as compared to the courses at large, and the extent to which such groups are location and/or language homophilous. Results suggests that a non-trivial number of MOOC students engage in Facebook groups, that learners from a number of non-U.S. locations are disproportionately likely to participate in such groups, and that the groups display both location and language homophily. These findings have implications for how MOOCs and social media platforms can support learners from non-English speaking contexts. Anna Kasunic, Jessica Hammer, Robert E. Kraut, Michael Massimi, Amy Ogan |
L@S | 4 |
| 2015 | Sharing Domestic Life through Long-Term Video ConnectionsabstractVideo chat systems such as Skype, Google+ Hangouts, and FaceTime have been widely adopted by family members and friends to connect with one another over distance. We have conducted a corpus of studies that explore how various demographics make use of such video chat systems in which this usage moves beyond the paradigm of conversational support to one in which aspects of everyday life are shared over long periods of time, sometimes in an almost passive manner. We describe and reflect on studies of long-distance couples, teenagers, and major life events, along with design research focused on new video communication systems—the Family Window, Family Portals, and Perch—that explicitly support “always-on video” for awareness and communication. Overall, our findings show that people highly value long-term video connections and have appropriated them in a number of different ways. Designers of future video communication systems need to consider: ways of supporting the sharing of everyday life rather than just conversation, providing different design solutions for different locations and situations, providing appropriate audio control and feedback, and supporting expressions of intimacy over distance. Carman Neustaedter, Carolyn Pang, Azadeh Forghani, Erick Oduor, Serena Hillman, Tejinder K. Judge, Michael Massimi, Saul Greenberg |
ACM Trans. Comput. Hum. Interact. | 7 |
| 2014 | Moving from talking heads to newlyweds: exploring video chat use during major life eventsabstractVideo chat programs for home and personal use (e.g., Skype) are becoming increasingly popular for doing more than simply conversing with a remote friend or family member. This creates a need to understand the broader use of video chat that moves "beyond talking heads." In this paper, we investigate one emergent scenario: major life events where video chat is used to connect remote participants to a ritual gathering (e.g., a wedding, a funeral). To explore this scenario, we conducted an online survey with 87 people who reported on their usage of video chat for viewing or sharing major life events. Our results show that major life events, as an example of a burgeoning set of video chat scenarios, bring unique socio-technical contexts and challenges. Asymmetry characterized much of the findings: we find differences between local and remote group sizes, environments, atmosphere, and emotionality. We discuss these situations and identify ways to improve the design of video chat to better support shared experiences. Michael Massimi, Carman Neustaedter |
Conference on Designing Interactive Systems | 1 |
| 2014 | Craving, creating, and constructing comfort: insights and opportunities for technology in hospiceabstractHospice is a medical setting for patients with terminal illnesses where active treatment is withdrawn in favor of providing comfort and dignity at the end of life. Providing comfort extends beyond managing physical pain to include social, emotional, spiritual, and environmental aspects of care. We studied technology's role in achieving these multifaceted dimensions of comfort through interviews with 16 family members of past hospice patients. Comfort was an ongoing pursuit, requiring the involvement of diverse stakeholders; communication technologies were selectively chosen in service of this achievement. We provide opportunities and recommendations for technologies in hospice, including the need for varying degrees of richness and symmetry, and for support for life-affirming acts. To our knowledge, this constitutes the first study, in the CSCW and HCI literatures, of communication technology use during the final days of a person's life, with implications both for hospice and for the end of life more broadly. Robert Douglas Ferguson, Michael Massimi, Emily Anne Crist, Karyn Moffatt |
CSCW | 2 |
| 2014 | Life transitions and online health communities: reflecting on adoption, use, and disengagementabstractOnline health communities are places where people can come together in order to exchange social support at a particular point in an individual's life. There are, however, relatively few accounts that look across multiple communities across the lifespan. In this paper, we reflect on four case studies of research on different online health communities in order to identify patterns in how individuals selectively adopt, use, and disengage from these communities throughout their lives. We argue that users leaving communities is not necessarily a failing of the site's design or purpose; rather, it is a logical reaction to changing life circumstances. In characterizing this pattern, we contribute a set of implications for design and management that bear consideration by online community designers, developers, moderators, and end users. Ultimately this may lead to a smoother transition from community to community and ensure that social support needs are being met more consistently in response to changing life circumstances. Michael Massimi, Jackie L. Bender, Holly O. Witteman, Osman H. Ahmed |
CSCW | 1 |
| 2014 | "Real, but Glossy": technology and the practical pursuit of magic in modern weddingsabstractPlanning a wedding is arguably one of the most complicated collaborative tasks people ever undertake. Despite the commonplace use of technologies in "wedding work," little research has looked at this from an HCI perspective. Based on an interview study, we illustrate how technology is used to deliver the sought-after fantasy and a practical, yet entertaining, affair. We identify four ways that technology helps people do this: (a) by allowing much of the practical planning work to become "invisible;" (b) by easing navigation through the delicate rules of family configurations made manifest in the guest list; (c) by helping create a spectacle-like event that adroitly balances excess and realism; and (d) by documenting the wedding in ways that allows re-experiencing the magic after the event. The paper concludes by discussing the implications of this pursuit on social graphs, place, and photography, contributing to the literature on technology and major life events. Michael Massimi, Richard Harper 0001, Abigail Sellen |
CSCW | 1 |
| 2014 | Everyday dwelling with WhatsAppabstractIn this paper, we present a study of WhatsApp, an instant messaging smartphone application. Through our interviews with participants, we develop anthopologist Tim Ingold's notion of dwelling, and discuss how use of WhatsApp is constitutive of a felt-life of being together with those close by. We focus on the relationship "doings" in WhatsApp and how this togetherness and intimacy are enacted through small, continuous traces of narrative, of tellings and tidbits, noticings and thoughts, shared images and lingering pauses; this is constitutive of dwelling. Further, we discuss how an intimate knowing of others in these relationships, through past encounters and knowledge of coming together in the future, pertain to the particular forms of relationship engagements manifest through the possibilities presented in WhatsApp. We suggest that this form of sociality is likely to be manifest in other smartphone IM-like applications. Kenton O'Hara, Michael Massimi, Richard Harper 0001, Simon Rubens, Jessica Morris |
CSCW | 2 |
| 2013 | Exploring remembrance and social support behavior in an online bereavement support groupabstractDesigning interactive systems that sensitively engage with end of life issues is a key challenge for CSCW as more and more people turn to the Internet to grapple with the realities of death. However, there are few studies that document how specific remembrance or support features of bereavement websites are used in a real-world setting. This paper describes Besupp, a website where bereaved individuals can participate in online support groups. Three support groups used Besupp in a ten-week long deployment study. Based on this study, I describe how participants perceived and used the remembrance and social support features of the site. These results form the basis for a set of implications regarding the design of technologies for remembrance, social support, and bereavement more generally. Michael Massimi |
CSCW | 1 |
| 2013 | Reading together as a Leisure Activity: Implications for E-readingabstractReading from devices such as Kindles, Nooks, and tablets (“e-readers”) is an increasingly common practice. A primary reason users purchase e-readers is to read for pleasure, as opposed to reading for work or school purposes. With paper, people sometimes read together from a single book (e.g., reading a bedtime story with a child) – a practice we call partnered reading. This practice, and the goals of e-reading for pleasure more generally, remain underexplored in the HCI literature. This paper contributes findings from a deployment study wherein participants used an e-reader application to read with a partner. These findings (a) provide descriptive accounts of how people use e-readers to read together, and (b) identify opportunities to improve the design of e-readers to support partnered e-reading for pleasure. Michael Massimi, Rachelle Campigotto, Abbas Attarwala, Ronald Baecker |
INTERACT (2) | 1 |
| 2012 | Finding a new normal: the role of technology in life disruptionsabstractIn recent years, the HCI and CSCW communities have begun to examine the role technology plays in personal, rather than professional settings. Part of this work has begun to address a specific class of life events that are unpredictable, uncontrollable, and destabilizing - what we refer to as life disruptions. While each disruption is unique, we find that patterns of social and technical reconfigurations occur in a variety of different contexts. Drawing on three case studies of severe life disruptions - intimate partner violence, homelessness, and death - we remark on the ways that life disruptions prompt a journey towards a "new normal." We enumerate the common lessons learned among our case studies and seek to inform future technology research and design work which may involve life disruptions. Michael Massimi, Jill P. Dimond, Christopher A. Le Dantec |
CSCW | 1 |
| 2012 | Reconstructing the Past: Personal Memory Technologies Are Not Just Personal and Not Just for MemoryabstractResearch has shown that personal memory technologies are a promising way to address the needs of older adults with memory impairments. In this article, we review three recently completed studies that evaluated technologies for personal memories intended for persons with Alzheimer's disease (AD) or mild cognitive impairment (MCI). In the first study, we worked with 12 participants with AD or MCI and their families to construct DVD-based Multimedia Biographies that depicted prominent events, people, and places from the participant's past. We then evaluated over a period of 6 months psychosocial effects that viewing the biographies had on the participants and their family members. These effects included stimulating reminiscence of past events, triggering predominantly positive emotions of happiness and occasional moments of sadness, and engaging conversations with family members. In our second study, we designed a home-based ambient display that allowed a man with AD to similarly review his past life, in com... Masashi Crete-Nishihata, Ronald Baecker, Michael Massimi, Deborah Ptak, Rachelle Campigotto, Liam D. Kaufman, Adam M. Brickman, Gary R. Turner, Joshua R. Steinerman, Sandra E. Black |
Hum. Comput. Interact. | 3 |
| 2011 | Dealing with death in design: developing systems for the bereavedabstractIncreasingly, systems are being developed and used in ways that involve end of life issues such as death, dying, and bereavement. Yet design considerations and guidelines for technologists working in this sensitive area are not well-established. We therefore report on exploratory fieldwork consisting of focus groups, observations, and consultation with bereavement experts aimed at understanding how technology might be designed to support bereaved parents. From this fieldwork, we derive a set of considerations useful for researchers and designers developing systems that deal specifically with bereavement, and with the end of life more broadly. These considerations focus on interpersonal communication, new ways of being in the world, and materiality. We conclude with a distillation of these considerations into practical design guidelines for working in this area. Michael Massimi, Ronald Baecker |
CHI | 1 |
| 2011 | Matters of life and death: locating the end of life in lifespan-oriented hci researchabstractExamining developmental periods of the human lifespan has been a useful tradition for focusing HCI research (e.g., technologies for children or the elderly). In this paper, we identify the end of life as another period of the human lifespan that merits consideration by technology designers and researchers. This paper maps out current and future research in HCI at the end of life by first describing how this area raises questions concerning materiality and artifacts, social identities, temporality and methodologies. Having provided a description of the richness of this area, we then frame it against HCI traditions and practices in an orientation we term the lifespan-oriented approach. This paper maps early efforts in end of life research, structures and suggests areas for continued work, and situates the end of life among existing areas of HCI research. Michael Massimi, William Odom, Richard Banks, David S. Kirk |
CHI | 1 |
| 2011 | Security and privacy considerations in digital deathabstractDeath is an uncomfortable subject for many people, and digital systems are rarely designed to deal with this event. In particular, the wide array of existing digital authentication infrastructure rarely deals with gracefully retiring credentials in a uniform fashion. Michael E. Locasto, Michael Massimi, Peter DePasquale |
NSPW | 2 |
| 2010 | A death in the family: opportunities for designing technologies for the bereavedabstractFollowing the death of a loved one, bereaved family members use technology in several ways to respond to their loss. However, very little is known about how technology intersects with the lives of the bereaved. We present a survey and interview study which examines how the bereaved inherit personal digital devices, use technology to remember the deceased, and reflect on their own digital estates. The study provides one of the first characterizations of technology use by the bereaved, and presents a set of empirically-grounded design opportunities and challenges. Michael Massimi, Ronald Baecker |
CHI | 1 |
| 2009 | The people-prototype problem: understanding the interaction between prototype format and user groupabstractWhen gathering feedback about an envisioned system, prototypes communicate design ideas to user groups. However, it is unclear how user responses are affected by prototype format. We conducted a 2x2 quasi-experiment (video /storyboard format x older and younger user groups) to test for an interaction between prototype format and user group. We found a significant interaction between prototype format and responses across user groups. Our results indicate that differences in user responses can be misinterpreted as the result of user group characteristics. We advise using multiple prototype formats to counteract a 'media effect'. Alternatively, we advise using storyboards for a smaller 'media effect'. Kate Sellen, Michael Massimi, Danielle Lottridge, Khai N. Truong, Sean A. Bittle |
CHI | 2 |
| 2008 | Collaborating to remember: a distributed cognition account of families coping with memory impairmentsabstractIndividuals with cognitive deficits and their families are prime examples of collaborative "systems" that seek to perform everyday tasks together. Yet there has been little investigation into how these families communicate and coordinate in basic tasks like remembering appointments. In this paper we take a distributed cognition approach to studying ten families struggling with amnesia through nonparticipant observation and interviews. Our data show that the families work closely together as cognitive systems that must compensate for memory volatility in one of the members. We explore our participants' strategies for overcoming these difficulties and present lessons for the design of assistive technologies, highlighting the need for redundancy, easy and frequent synchronization, and awareness of updates. We conclude with implications for distributed cognition theory. Mike Wu, Jeremy P. Birnholtz, Brian Richards, Ronald Baecker, Michael Massimi |
CHI | 5 |
| 2008 | Flashlight jigsaw: an exploratory study of an ad-hoc multi-player game on public displaysabstractAs large displays become prevalent in public spaces, they could be employed to create novel game experiences for the public. We present an exploratory study of an ad-hoc multi-player game played on such public displays. The game, Flashlight Jigsaw, was deployed in a shared lab space and a public atrium for two weeks in total. Through interviews supported by observations and system logs we explored the experiences and behaviors of players and spectators. We also investigated the interrelationship between public display games and the spaces they are deployed in. The research resulted in findings regarding game play, communication, social interaction, spectatorship, and space and location around such a game. We use our findings to develop design implications for future public display games. Michael Massimi, Ravin Balakrishnan |
CSCW | 2 |
| 2007 | Using participatory activities with seniors to critique, build, and evaluate mobile phonesabstractMobile phones can provide a number of benefits to older people. However, most mobile phone designs and form factors are targeted at younger people and middle-aged adults. To inform the design of mobile phones for seniors, we ran several participatory activities where seniors critiqued current mobile phones, chose important applications, and built their own imagined mobile phone system. We prototyped this system on a real mobile phone and evaluated the seniors' performance through user tests and a real-world deployment. We found that our participants wanted more than simple phone functions, and instead wanted a variety of application areas. While they were able to learn to use the software with little difficulty, hardware design made completing some tasks frustrating or difficult. Based on our experience with our participants, we offer considerations for the community about how to design mobile devices for seniors and how to engage them in participatory activities. Michael Massimi, Ronald Baecker, Michael Wu 0002 |
ASSETS | 1 |
| 2006 | A Digital Support Device Designed to Help Family Caregivers Coordinate, Communicate and Plan the Care of People with Brain Injury
Teresa M. L. Chiu, Michael Massimi |
AMIA | 2 |