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Sumit Nain

dblp:26/5333 · DBLP profile ↗
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12ranked-venue papers
4as first author
0since 2021 · last 2014
—ORCID · none

Domains — the database's venue-derived domains; a paper can count in several

Theory of computation · 11 · 3 first-authorSoftware engineering, systems software and programming languages · 5 · 2 first-author

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Theoretical computer science
4 papers
Algorithmic game theory and mechanism design · 57% Logic in computer science · 43%
Software engineering, system software, and programming languages
1 paper
Concurrent programming · 50% Programming languages and type systems · 50%
Artificial intelligence
2 papers
Planning, search and constraint satisfaction · 64% Probabilistic and Bayesian machine learning · 36%

Topics — the 18 heaviest of 18, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Algorithmic game theory and mechanism design › non-cooperative game
finite-memory strategies
0.212013
Solving Partial-Information Stochastic Parity Games · LICS 2013
Algorithmic game theory and mechanism design
imperfect information games
0.212013
Solving Partial-Information Stochastic Parity Games · LICS 2013
Algorithmic game theory and mechanism design › zero-sum game
parity games
0.212013
Solving Partial-Information Stochastic Parity Games · LICS 2013
Algorithmic game theory and mechanism design
stochastic games
0.212013
Solving Partial-Information Stochastic Parity Games · LICS 2013
Logic in computer science
process algebra
0.122005
A Finite Basis for Failure Semantics · ICALP 2005
On the Axiomatizability of Ready Traces, Ready Simulation, and Failure Traces · ICALP 2003
Concurrent programming
concurrency theory
0.112009
Trace Semantics is Fully Abstract · LICS 2009
Programming languages and type systems › program equivalence
full abstraction
0.112009
Trace Semantics is Fully Abstract · LICS 2009
Concurrent programming › concurrency theory › process calculi
process equivalence
0.112009
Trace Semantics is Fully Abstract · LICS 2009
Programming languages and type systems › language semantics
trace semantics
0.112009
Trace Semantics is Fully Abstract · LICS 2009
Logic in computer science › modal logic
coalgebraic logic
0.112008
On finite alphabets and infinite bases · Inf. Comput. 2008
Logic in computer science
modal logic
0.112008
On finite alphabets and infinite bases · Inf. Comput. 2008
Logic in computer science
concurrency theory
0.112005
A Finite Basis for Failure Semantics · ICALP 2005
Logic in computer science › universal algebra
finite basis
0.112005
A Finite Basis for Failure Semantics · ICALP 2005
Knowledge, reasoning and agents › Planning, search and constraint satisfaction › planning under uncertainty
partially observable markov decision process
0.012013
Solving Partial-Information Stochastic Parity Games · LICS 2013
Logic in computer science › process algebra
behavioral equivalence
0.012003
On the Axiomatizability of Ready Traces, Ready Simulation, and Failure Traces · ICALP 2003
Logic in computer science › process algebra › behavioral equivalence
ready simulation
0.012003
On the Axiomatizability of Ready Traces, Ready Simulation, and Failure Traces · ICALP 2003
Logic in computer science › concurrency theory › trace monoids
trace languages
0.012003
On the Axiomatizability of Ready Traces, Ready Simulation, and Failure Traces · ICALP 2003
Machine learning › Probabilistic and Bayesian machine learning
probabilistic transducers
0.012009
Trace Semantics is Fully Abstract · LICS 2009

Methods — techniques the papers use, named apart from their topics

game theory · 0.3contextual equivalence · 0.2equational logic · 0.1
YearPublicationVenuePosition
2014 The Complexity of Partial-Observation Stochastic Parity Games with Finite-Memory Strategies
Krishnendu Chatterjee, Laurent Doyen 0001, Sumit Nain, Moshe Y. Vardi
FoSSaCS3
2013 Solving Partial-Information Stochastic Parity Games
abstract
We study one-sided partial-information 2-player concurrent stochastic games with parity objectives. In such a game, one of the players has only partial visibility of the state of the game, while the other player has complete knowledge. In general, such games are known to be undecidable, even for the case of a single player (POMDP). These undecidability results depend crucially on player strategies that exploit an infinite amount of memory. However, in many applications of games, one is usually more interested in finding a finite-memory strategy. We consider the problem of whether the player with partial information has a finite-memory winning strategy when the player with complete information is allowed to use an arbitrary amount of memory. We show that this problem is decidable.
Sumit Nain, Moshe Y. Vardi
LICS1
2012 Synthesizing Probabilistic Composers
Sumit Nain, Moshe Y. Vardi
FoSSaCS1
2009 Trace Semantics is Fully Abstract
abstract
The discussion in the computer-science literature of the relative merits of linear- versus branching-time frameworks goes back to the early 1980s. One of the beliefs dominating this discussion has been that the linear-time framework is not expressive enough semantically, making linear-time logics lacking in expressiveness. In this work we examine the branching-linear issue from the perspective of process equivalence, which is one of the most fundamental concepts in concurrency theory, as defining a notion of equivalence essentially amounts to defining semantics for processes. We accept three principles that have been recently proposed for concurrent-process equivalence. The first principle takes contextual equivalence as the primary notion of equivalence. The second principle requires the description of a process to specify all relevant behavioral aspects of the process. The third principle requires observable process behavior to be reflected in its input/output behavior. It has been recently shown that under these principles trace semantics for nondeterministic transducers is fully abstract. Here we consider two extensions of the earlier model: probabilistic transducers and asynchronous transducers. We show that in both cases trace semantics is fully abstract.
Sumit Nain, Moshe Y. Vardi
LICS1
2008 On finite alphabets and infinite bases
Taolue Chen 0001, Wan J. Fokkink, Bas Luttik, Sumit Nain
Inf. Comput.4
2007 Branching vs. Linear Time: Semantical Perspective
Sumit Nain, Moshe Y. Vardi
ATVA1
2006 On Finite Alphabets and Infinite Bases II: Completed and Ready Simulation
Taolue Chen 0001, Wan J. Fokkink, Sumit Nain
FoSSaCS3
2006 Bisimilarity is not finitely based over BPA with interrupt
Luca Aceto, Wan J. Fokkink, Anna Ingólfsdóttir, Sumit Nain
Theor. Comput. Sci.4
2005 Bisimilarity Is Not Finitely Based over BPA with Interrupt
Luca Aceto, Wan J. Fokkink, Anna Ingólfsdóttir, Sumit Nain
CALCO4
2005 A Finite Basis for Failure Semantics
Wan J. Fokkink, Sumit Nain
ICALP2
2004 On Finite Alphabets and Infinite Bases: From Ready Pairs to Possible Worlds
Wan J. Fokkink, Sumit Nain
FoSSaCS2
2003 On the Axiomatizability of Ready Traces, Ready Simulation, and Failure Traces
Stefan Blom, Wan J. Fokkink, Sumit Nain
ICALP3