VLDB 2026 Research / reviewers in the wild / expert
Jérôme Dupire
dblp:26/56
· DBLP profile ↗
12ranked-venue papers
1as first author
5since 2021 · last 2024
0000-0001-6171-8989ORCID · corroborated
Domains — the database's venue-derived domains; a paper can count in several
Graphics, computer vision, multimedia, augmented reality and games · 9 · 1 first-author · 5 since 2021Human-computer interaction and ubiquitous computing · 8 · 1 first-author · 4 since 2021Applied, interdisciplinary, general and emerging computing · 3Artificial intelligence and machine learning · 1 · 1 since 2021
| Year | Publication | Venue | Position |
|---|---|---|---|
| 2024 | Virtual Reality and Accessibility: What Users Need?
Noémie Kempa, Isabelle Barbet, Jérôme Dupire |
ICEC | 3 |
| 2024 | Game Audio Description in Death of Internet: Insights from Players and Developers
Allan Di Rosa, María Eugenia Larreina-Morales, Jérôme Dupire |
ICEC | 3 |
| 2024 | Game Accessibility Research Summit Workshop
Thomas Westin, Jérôme Dupire, Lizbeth Goodman, Esteban Walter Gonzalez Clua |
ICEC | 2 |
| 2023 | Noisy and Unbalanced Multimodal Document Classification: Textbook Exercises as a Use CaseabstractIn order to foster inclusive education, automatic systems that can adapt textbooks to make them accessible to children with Developmental Coordination Disorder (DCD) are necessary. In this context, we propose a task to classify exercises according to their DCD adaptation type. We introduce a challenging exercise dataset extracted from French textbooks, with two major difficulties: limited and unbalanced, noisy data. To set a baseline on the dataset, we use state-of-the-art models combined through early and late fusion techniques to take advantage of text and vision/layout modalities. Our approach achieves an overall accuracy of 0.802. However, the experiments show the difficulty of the task, especially for minority classes, where the accuracy drops to 0.583. Élise Lincker, Camille Guinaudeau, Olivier Pons, Jérôme Dupire, Céline Hudelot, Vincent Mousseau, Isabelle Barbet, Caroline Huron |
CBMI | 4 |
| 2023 | Gameplay Audio Description: Death of Internet as a Pilot Study
María Eugenia Larreina-Morales, Allan Di Rosa, Jérôme Dupire |
ICEC | 3 |
| 2018 | Digital Games Accessibility - Introduction to the Special Thematic Session
Dominique Archambault, Jérôme Dupire |
ICCHP (1) | 2 |
| 2018 | Game Accessibility Guidelines and WCAG 2.0 - A Gap Analysis
Thomas Westin, JaEun Jemma Ku, Jérôme Dupire, Ian Hamilton |
ICCHP (1) | 3 |
| 2016 | Design of a Curriculum Framework for Raising Awareness of Game Accessibility
Thomas Westin, Jérôme Dupire |
ICCHP (1) | 2 |
| 2016 | Evaluation and Redesign of a Curriculum Framework for Education About Game Accessibility
Thomas Westin, Jérôme Dupire |
ICEC | 2 |
| 2009 | AZ66: How Can We Play with Emotions?
Stéphan Froment, Mélanie Ginibre, Stéphanie Mader, Antoine Sarafian, Aymeric Schwartz, Delphine Soriano, Alexandre Topol, Jérôme Dupire |
ICEC | 8 |
| 2009 | Affective Interaction: Challenges at the Ubiquitous Computing Times
Stephane Gros, Jérôme Dupire, Stéphane Natkin |
ICEC | 2 |
| 2008 | Physiological Player Sensing: New Interaction Devices for Video Games
Jérôme Dupire, Viviane Gal, Alexandre Topol |
ICEC | 1 |