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Xinyao Yu 0002

dblp:26/834-2 · DBLP profile ↗
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6ranked-venue papers
1as first author
6since 2021 · last 2025
—ORCID · none

Domains — the database's venue-derived domains; a paper can count in several

Artificial intelligence and machine learning · 6 · 1 first-author · 6 since 2021Graphics, computer vision, multimedia, augmented reality and games · 4 · 4 since 2021

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Artificial intelligence
6 papers
Robot navigation and mapping · 66% Generative modeling · 14% Transfer learning and domain adaptation · 8%

Topics — the 9 heaviest of 10, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Robotics › Robot navigation and mapping
object goal navigation
4.862025
HOZ++: Versatile Hierarchical Object-to-Zone Graph for Object Navigation · IEEE Trans. Pattern Anal. Mach. Intell. 2025
Function-Centric Bayesian Network for Zero-Shot Object Goal Navigation · ICCV 2025
Learning on the Go: A Meta-Learning Object Navigation Model · ICCV 2025
Robotics › Robot navigation and mapping › robot mapping
cognitive map
0.912025
HOZ++: Versatile Hierarchical Object-to-Zone Graph for Object Navigation · IEEE Trans. Pattern Anal. Mach. Intell. 2025
Machine learning › Graph learning › graph neural network
hierarchical graph
0.912025
HOZ++: Versatile Hierarchical Object-to-Zone Graph for Object Navigation · IEEE Trans. Pattern Anal. Mach. Intell. 2025
Machine learning › Transfer learning and domain adaptation
meta-learning
0.912025
Learning on the Go: A Meta-Learning Object Navigation Model · ICCV 2025
Robotics › Robot navigation and mapping › object goal navigation
zero-shot object navigation
0.912025
Function-Centric Bayesian Network for Zero-Shot Object Goal Navigation · ICCV 2025
Machine learning › Generative modeling
diffusion model
0.812024
Trajectory Diffusion for ObjectGoal Navigation · NeurIPS 2024
Machine learning › Generative modeling › diffusion model › diffusion planning
trajectory diffusion
0.812024
Trajectory Diffusion for ObjectGoal Navigation · NeurIPS 2024
Machine learning › Probabilistic and Bayesian machine learning › structured models › graphical models
bayesian network
0.312025
Function-Centric Bayesian Network for Zero-Shot Object Goal Navigation · ICCV 2025
Robotics › Motion planning and robot control
trajectory planning
0.212024
Trajectory Diffusion for ObjectGoal Navigation · NeurIPS 2024

Methods — techniques the papers use, named apart from their topics

reinforcement learning · 1.7modular navigation · 0.9meta-learning · 0.9function-centric bayesian network · 0.9self-supervised learning · 0.8masked pixel reconstruction · 0.8diffusion model · 0.8DDPM · 0.8causal inference · 0.7KL divergence · 0.7
YearPublicationVenuePosition
2025 Learning on the Go: A Meta-Learning Object Navigation Model
Xiaorong Qin, Xinhang Song, Sixian Zhang, Xinyao Yu 0002, Xinmiao Zhang 0004, Shuqiang Jiang
ICCV4
2025 Function-Centric Bayesian Network for Zero-Shot Object Goal Navigation
Sixian Zhang, Xinyao Yu 0002, Xinhang Song, Yiyao Wang, Shuqiang Jiang
ICCV2
2025 HOZ++: Versatile Hierarchical Object-to-Zone Graph for Object Navigation
abstract
The goal of object navigation task is to reach the expected objects using visual information in unseen environments. Previous works typically implement deep models as agents that are trained to predict actions based on visual observations. Despite extensive training, agents often fail to make wise decisions when navigating in unseen environments toward invisible targets. In contrast, humans demonstrate a remarkable talent to navigate toward targets even in unseen environments. This superior capability is attributed to the cognitive map in the hippocampus, which enables humans to recall past experiences in similar situations and anticipate future occurrences during navigation. It is also dynamically updated with new observations from unseen environments. The cognitive map equips humans with a wealth of prior knowledge, significantly enhancing their navigation capabilities. Inspired by human navigation mechanisms, we propose the Hierarchical Object-to-Zone (HOZ++) graph, which encapsulates the regularities among objects, zones, and scenes. The HOZ++ graph helps the agent to identify the current zone and the target zone, and computes an optimal path between them, then selects the next zone along the path as the guidance for the agent. Moreover, the HOZ++ graph continuously updates based on real-time observations in new environments, thereby enhancing its adaptability to new environments. Our HOZ++ graph is versatile and can be integrated into existing methods, including end-to-end RL and modular methods. Our method is evaluated across four simulators, including AI2-THOR, RoboTHOR, Gibson, and Matterport 3D. Additionally, we build a realistic environment to evaluate our method in the real world. Experimental results demonstrate the effectiveness and efficiency of our proposed method.
Sixian Zhang, Xinhang Song, Xinyao Yu 0002, Yubing Bai, Xinlong Guo, Shuqiang Jiang
IEEE Trans. Pattern Anal. Mach. Intell.3
2024 Imagine Before Go: Self-Supervised Generative Map for Object Goal Navigation
abstract
The Object Goal navigation (ObjectNav) task requires the agent to navigate to a specified target in an unseen environment. Since the environment layout is unknown, the agent needs to infer the unknown contextual objects from partially observations, thereby deducing the likely location of the target. Previous end-to-end RL methods capture contextual relationships through implicit representations while they lack notion of geometry. Alternatively, modular methods construct local maps for recording the observed geometric structure of unseen environment, however, lacking the reasoning of contextual relation limits the exploration efficiency. In this work, we propose the self-supervised generative map (SGM), a modular method that learns the explicit context relation via self-supervised learning. The SGM is trained to leverage both episodic observations and general knowledge to reconstruct the masked pixels of a cropped global map. During navigation, the agent maintains an incomplete local semantic map, meanwhile, the unknown regions of the local map are generated by the pretrained SGM. Based on the generated map, the agent sets the predicted location of the target as the goal and moves towards it. Experiments on Gibson, MP3D and HM3D show the effectiveness of our method. The code is available at https://github.com/sx-zhang/SGM.
Sixian Zhang, Xinyao Yu 0002, Xinhang Song, Shuqiang Jiang
CVPR2
2024 Trajectory Diffusion for ObjectGoal Navigation
abstract
Object goal navigation requires an agent to navigate to a specified object in an unseen environment based on visual observations and user-specified goals. Human decision-making in navigation is sequential, planning a most likely sequence of actions toward the goal. However, existing ObjectNav methods, both end-to-end learning methods and modular methods, rely on single-step planning. They output the next action based on the current model input, which easily overlooks temporal consistency and leads to myopic planning. To this end, we aim to learn sequence planning for ObjectNav. Specifically, we propose trajectory diffusion to learn the distribution of trajectory sequences conditioned on the current observation and the goal. We utilize DDPM and automatically collected optimal trajectory segments to train the trajectory diffusion. Once the trajectory diffusion model is trained, it can generate a temporally coherent sequence of future trajectory for agent based on its current observations. Experimental results on the Gibson and MP3D datasets demonstrate that the generated trajectories effectively guide the agent, resulting in more accurate and efficient navigation.
Xinyao Yu 0002, Sixian Zhang, Xinhang Song, Xiaorong Qin, Shuqiang Jiang
NeurIPS1
2023 Layout-based Causal Inference for Object Navigation
abstract
Previous works for ObjectNav task attempt to learn the association (e.g. relation graph) between the visual inputs and the goal during training. Such association contains the prior knowledge of navigating in training environments, which is denoted as the experience. The experience performs a positive effect on helping the agent infer the likely location of the goal when the layout gap between the unseen environments of the test and the prior knowledge obtained in training is minor. However, when the layout gap is significant, the experience exerts a negative effect on navigation. Motivated by keeping the positive effect and removing the negative effect of the experience, we propose the layout-based soft Total Direct Effect (L-sTDE) framework based on the causal inference to adjust the prediction of the navigation policy. In particular, we propose to calculate the layout gap which is defined as the KL divergence between the posterior and the prior distribution of the object layout. Then the sTDE is proposed to appropriately control the effect of the experience based on the layout gap. Experimental results on AI2THOR, RoboTHOR, and Habitat demonstrate the effectiveness of our method. The code is available at https://github.com/sx-zhang/Layout-based-sTDE.git.
Sixian Zhang, Xinhang Song, Yubing Bai, Xinyao Yu 0002, Shuqiang Jiang
CVPR5