Demo Data from VLDB 2026 / reviewers in the wild / expert
Vinod K. Valsalam
dblp:26/93
· DBLP profile ↗
7ranked-venue papers
6as first author
0since 2021 · last 2013
—ORCID · none
Domains — the database's venue-derived domains; a paper can count in several
Artificial intelligence and machine learning · 7 · 6 first-author
Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.
| Theoretical computer science
1 paper |
Algorithms and data structures · 50% Mathematical optimization · 50% |
Topics — the 2 heaviest of 2, each with the papers that count most for it
| Topic | Weight | Papers | Last | Evidence papers |
|---|---|---|---|---|
Mathematical optimization
evolutionary computation |
0.2 | 1 | 2013 | Using symmetry and evolutionary search to minimize sorting networks · J. Mach. Learn. Res. 2013 |
Algorithms and data structures › sequence algorithms › sorting
sorting networks |
0.2 | 1 | 2013 | Using symmetry and evolutionary search to minimize sorting networks · J. Mach. Learn. Res. 2013 |
Methods — techniques the papers use, named apart from their topics
symmetry reduction · 0.2evolutionary search · 0.2
| Year | Publication | Venue | Position |
|---|---|---|---|
| 2013 | Using symmetry and evolutionary search to minimize sorting networks
Vinod K. Valsalam, Risto Miikkulainen |
J. Mach. Learn. Res. | 1 |
| 2011 | Human-assisted neuroevolution through shaping, advice and examplesabstractMany different methods for combining human expertise with machine learning in general, and evolutionary computation in particular, are possible. Which of these methods work best, and do they outperform human design and machine design alone? In order to answer this question, a human-subject experiment for comparing human-assisted machine learning methods was conducted. Three different approaches, i.e. advice, shaping, and demonstration, were employed to assist a powerful machine learning technique (neuroevolution) on a collection of agent training tasks, and contrasted with both a completely manual approach (scripting) and a completely hands-off one (neuroevolution alone). The results show that, (1) human-assisted evolution outperforms a manual scripting approach, (2) unassisted evolution performs consistently well across domains, and (3) different methods of assisting neuroevolution outperform unassisted evolution on different tasks. If done right, human-assisted neuroevolution can therefore be a powerful technique for constructing intelligent agents. Igor Karpov, Vinod K. Valsalam, Risto Miikkulainen |
GECCO | 2 |
| 2011 | Evolving Symmetry for Modular System DesignabstractSymmetry is useful as a constraint in designing complex systems such as distributed controllers for multilegged robots. However, it is often difficult to determine which symmetries are appropriate. It is therefore desirable to design such systems automatically, e.g., by utilizing evolutionary algorithms that produce symmetry through developmental mechanisms. The success of these algorithms depends on how well they explore the space of valid symmetries. This paper presents an approach called evolution of network symmetry and modularity (ENSO) that utilizes group theory to search the space of symmetries effectively. This approach was evaluated by evolving neural network controllers for a quadruped robot in physically realistic simulations. On flat ground, the resulting controllers are as fast as those having hand-designed symmetry, and significantly faster than those without symmetry. On inclined ground, where the appropriate symmetries are difficult to determine manually, ENSO produced significantly faster gaits that also generalize better than those of other approaches. On robots with a more complicated structure including knee joints, ENSO resulted in more regular gaits than the other approaches. These results suggest that ENSO is a promising approach for evolving complex systems with modularity and symmetry. Vinod K. Valsalam, Risto Miikkulainen |
IEEE Trans. Evol. Comput. | 1 |
| 2009 | Evolving symmetric and modular neural networks for distributed controlabstractProblems such as the design of distributed controllers are characterized by modularity and symmetry. However, the symmetries useful for solving them are often difficult to determine analytically. This paper presents a nature-inspired approach called Evolution of Network Symmetry and mOdularity (ENSO) to solve such problems. It abstracts properties of generative and developmental systems, and utilizes group theory to represent symmetry and search for it systematically, making it more evolvable than randomly mutating symmetry. This approach is evaluated by evolving controllers for a quadruped robot in physically realistic simulations. On flat ground, the resulting controllers are as effective as those having hand-designed symmetries. However, they are significantly faster when evolved on inclined ground, where the appropriate symmetries are difficult to determine manually. The group-theoretic symmetry mutations of ENSO were also significantly more effective at evolving such controllers than random symmetry mutations. Thus, ENSO is a promising approach for evolving modular and symmetric solutions to distributed control problems, as well as multiagent systems in general. Vinod K. Valsalam, Risto Miikkulainen |
GECCO | 1 |
| 2008 | Modular neuroevolution for multilegged locomotionabstractLegged robots are useful in tasks such as search and rescue because they can effectively navigate on rugged terrain. However, it is difficult to design controllers for them that would be stable and robust. Learning the control behavior is difficult because optimal behavior is not known, and the search space is too large for reinforcement learning and for straightforward evolution. As a solution, this paper proposes a modular approach for evolving neural network controllers for such robots. The search space is effectively reduced by exploiting symmetry in the robot morphology, and encoding it into network modules. Experiments involving physically realistic simulations of a quadruped robot produce the same symmetric gaits, such as pronk, pace, bound and trot, that are seen in quadruped animals. Moreover, the robot can transition dynamically to more effective gaits when faced with obstacles. The modular approach also scales well when the number of legs or their degrees of freedom are increased. Evolved non-modular controllers, in contrast, produce gaits resembling crippled animals that are much less effective and do not scale up as a result. Hand-designed controllers are also less effective, especially on an obstacle terrain. These results suggest that the modular approach is effective for designing robust locomotion controllers for multilegged robots. Vinod K. Valsalam, Risto Miikkulainen |
GECCO | 1 |
| 2007 | Developing Complex Systems Using Evolved Pattern GeneratorsabstractSelf-organization of connection patterns within brain areas of animals begins prenatally, and has been shown to depend on internally generated patterns of neural activity. The neural structures continue to develop postnatally through externally driven patterns, when the sensory systems are exposed to stimuli from the environment. The internally generated patterns have been proposed to give the neural system an appropriate bias so that it can learn reliably from complex environmental stimuli. This paper evaluates the hypothesis that complex artificial learning systems can benefit from a similar approach, consisting of initial training with patterns from an evolved pattern generator, followed by training with the actual training set. To test this hypothesis, competitive learning networks were trained for recognizing handwritten digits. The results demonstrate how the approach can improve learning performance by discovering the appropriate initial weight biases, thereby compensating for weaknesses of the learning algorithm. Due to the smaller evolutionary search space, this approach was also found to require much fewer generations than direct evolution of network weights. Since discovering the right biases efficiently is critical for solving large-scale problems with learning, these results suggest that internal training pattern generation is an effective method for constructing complex systems Vinod K. Valsalam, James A. Bednar, Risto Miikkulainen |
IEEE Trans. Evol. Comput. | 1 |
| 2005 | Constructing good learners using evolved pattern generatorsabstractSelf-organization of brain areas in animals begins prenatally, evidently driven by spontaneously generated internal patterns. The neural structures continue to develop postnatally when the sensory systems are exposed to stimuli from the environment. In this process, prenatal training may give the neural system the appropriate bias so that it can learn reliably under changing environmental stimuli. This paper evaluates the hypothesis that an artificial learning system can benefit from a similar approach, consisting of initial training with patterns from an evolved generator followed by training with the actual training set. Competitive learning networks were trained in recognizing handwritten digits in three ways: through environmental learning only, through evolution only, and through prenatal training with evolved pattern generators followed by environmental learning. The results demonstrate that the evolved pattern generator approach leads to better learning performance, suggesting that complex systems can be constructed effectively in this way. Vinod K. Valsalam, James A. Bednar, Risto Miikkulainen |
GECCO | 1 |