Demo Data from VLDB 2026 / reviewers in the wild / expert
Chong Zeng 0001
dblp:260/2700-1
· DBLP profile ↗
5ranked-venue papers
0as first author
5since 2021 · last 2025
0009-0004-6373-6848ORCID · verified
Domains — the database's venue-derived domains; a paper can count in several
Artificial intelligence and machine learning · 3 · 3 since 2021Graphics, computer vision, multimedia, augmented reality and games · 3 · 3 since 2021Systems, architecture and hardware · 1 · 1 since 2021Human-computer interaction and ubiquitous computing · 1 · 1 since 2021
Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.
| Artificial intelligence
2 papers |
3D vision · 60% Generative modeling · 40% | |
| Computer graphics and multimedia
2 papers |
Rendering · 59% Computational photography and imaging · 22% Geometric modeling and processing · 19% |
Topics — the 17 heaviest of 17, each with the papers that count most for it
| Topic | Weight | Papers | Last | Evidence papers |
|---|---|---|---|---|
Machine learning › Generative modeling › diffusion model
3d diffusion models |
0.8 | 1 | 2024 | One-2-3-45++: Fast Single Image to 3D Objects with Consistent Multi-View Generation and 3D Diffusion · CVPR 2024 |
Computer vision › 3D vision
3d reconstruction |
0.8 | 1 | 2024 | MeshFormer : High-Quality Mesh Generation with 3D-Guided Reconstruction Model · NeurIPS 2024 |
Machine learning › Generative modeling › diffusion model
3d shape generation |
0.8 | 1 | 2024 | One-2-3-45++: Fast Single Image to 3D Objects with Consistent Multi-View Generation and 3D Diffusion · CVPR 2024 |
Machine learning › Generative modeling
diffusion model |
0.8 | 1 | 2024 | One-2-3-45++: Fast Single Image to 3D Objects with Consistent Multi-View Generation and 3D Diffusion · CVPR 2024 |
Computer vision › 3D vision › 3d generation
image-to-3d generation |
0.8 | 1 | 2024 | One-2-3-45++: Fast Single Image to 3D Objects with Consistent Multi-View Generation and 3D Diffusion · CVPR 2024 |
Computer vision › 3D vision › 3d shape modeling
mesh generation |
0.8 | 1 | 2024 | MeshFormer : High-Quality Mesh Generation with 3D-Guided Reconstruction Model · NeurIPS 2024 |
Computer vision › 3D vision › 3d reconstruction › multi-view reconstruction
sparse-view reconstruction |
0.8 | 1 | 2024 | MeshFormer : High-Quality Mesh Generation with 3D-Guided Reconstruction Model · NeurIPS 2024 |
Computer vision › 3D vision › 3d shape modeling
textured mesh generation |
0.8 | 1 | 2024 | One-2-3-45++: Fast Single Image to 3D Objects with Consistent Multi-View Generation and 3D Diffusion · CVPR 2024 |
Geometric modeling and processing
3d scene representation |
0.8 | 1 | 2024 | GS3: Efficient Relighting with Triple Gaussian Splatting · SIGGRAPH Asia 2024 |
Rendering
gaussian splatting |
0.8 | 1 | 2024 | GS3: Efficient Relighting with Triple Gaussian Splatting · SIGGRAPH Asia 2024 |
Rendering
relighting |
0.8 | 1 | 2024 | GS3: Efficient Relighting with Triple Gaussian Splatting · SIGGRAPH Asia 2024 |
Rendering › appearance acquisition
shape and reflectance capture |
0.7 | 1 | 2023 | A Unified Spatial-Angular Structured Light for Single-View Acquisition of Shape and Reflectance · CVPR 2023 |
Computational photography and imaging › 3d scanning
structured light |
0.7 | 1 | 2023 | A Unified Spatial-Angular Structured Light for Single-View Acquisition of Shape and Reflectance · CVPR 2023 |
Compilers and program optimization
automatic code optimization |
0.3 | 1 | 2025 | Critique of "Productivity, Portability, Performance: Data-Centric Python" by SCC Team From Zhejiang University · IEEE Trans. Parallel Distributed Syst. 2025 |
Machine learning › Generative modeling › generative adversarial network › 3d-aware image synthesis
multi-view image generation |
0.2 | 1 | 2024 | One-2-3-45++: Fast Single Image to 3D Objects with Consistent Multi-View Generation and 3D Diffusion · CVPR 2024 |
Computational photography and imaging › intrinsic image decomposition
reflectance and shading |
0.2 | 1 | 2024 | GS3: Efficient Relighting with Triple Gaussian Splatting · SIGGRAPH Asia 2024 |
Rendering › reflectance modeling
reflectance functions |
0.2 | 1 | 2024 | GS3: Efficient Relighting with Triple Gaussian Splatting · SIGGRAPH Asia 2024 |
Methods — techniques the papers use, named apart from their topics
differentiable rendering · 1.4scaling analysis · 0.9performance reproduction · 0.9transformer · 0.8sparse voxel representation · 0.8signed distance function · 0.8multilayer perceptron · 0.8multi-view-conditioned 3d native diffusion · 0.8diffusion model · 0.83d convolution · 0.82d diffusion model finetuning · 0.8learned illumination patterns · 0.7BRDF optimization · 0.7
| Year | Publication | Venue | Position |
|---|---|---|---|
| 2025 | Critique of "Productivity, Portability, Performance: Data-Centric Python" by SCC Team From Zhejiang UniversityabstractIn SC'21, Alexandros Nikolaos Ziogas et al. proposed a Data-Centric Python workflow in their DaCe paper. DaCe provides high productivity, performance, and portability with language extensions and automatic optimizations. We reproduce the performance evaluation results from the paper on both CPU and GPU on the Azure CycleCloud cluster. We also reproduce the scaling results with up to 32 nodes and 64 processes. Our results show that the proposed workflow in that paper has outstanding performance and scalability in the provided cluster, in accordance with the SC paper. Zihan Yang 0004, Kaiqi Chen 0002, Xingjian Qian, Shaojun Xu, Chong Zeng 0001, Jianhai Chen, Yin Zhang 0006, Zeke Wang |
IEEE Trans. Parallel Distributed Syst. | 7 |
| 2024 | One-2-3-45++: Fast Single Image to 3D Objects with Consistent Multi-View Generation and 3D DiffusionabstractRecent advancements in open-world 3D object generation have been remarkable, with image-to-3D methods of-fering superior fine-grained control over their text-to-3D counterparts. However, most existing models fall short in simultaneously providing rapid generation speeds and high fidelity to input images - two features essential for practi-cal applications. In this paper, we present One-2-3-45++, an innovative method that transforms a single image into a detailed 3D textured mesh in approximately one minute. Our approach aims to fully harness the extensive knowledge embedded in 2D diffusion models and priors from valuable yet limited 3D data. This is achieved by initially finetuning a 2D diffusion model for consistent multi-view image generation, followed by elevating these images to 3D with the aid of multi-view-conditioned 3D native diffusion models. Extensive experimental evaluations demonstrate that our method can produce high-quality, diverse 3D assets that closely mirror the original input image. Minghua Liu, Ruoxi Shi, Zhuoyang Zhang, Chao Xu 0016, Xinyue Wei, Hansheng Chen 0001, Chong Zeng 0001, Jiayuan Gu, Hao Su 0001 |
CVPR | 8 |
| 2024 | MeshFormer : High-Quality Mesh Generation with 3D-Guided Reconstruction ModelabstractOpen-world 3D reconstruction models have recently garnered significant attention. However, without sufficient 3D inductive bias, existing methods typically entail expensive training costs and struggle to extract high-quality 3D meshes. In this work, we introduce MeshFormer, a sparse-view reconstruction model that explicitly leverages 3D native structure, input guidance, and training supervision. Specifically, instead of using a triplane representation, we store features in 3D sparse voxels and combine transformers with 3D convolutions to leverage an explicit 3D structure and projective bias. In addition to sparse-view RGB input, we require the network to take input and generate corresponding normal maps. The input normal maps can be predicted by 2D diffusion models, significantly aiding in the guidance and refinement of the geometry's learning. Moreover, by combining Signed Distance Function (SDF) supervision with surface rendering, we directly learn to generate high-quality meshes without the need for complex multi-stage training processes. By incorporating these explicit 3D biases, MeshFormer can be trained efficiently and deliver high-quality textured meshes with fine-grained geometric details. It can also be integrated with 2D diffusion models to enable fast single-image-to-3D and text-to-3D tasks. **Videos are available at https://meshformer3d.github.io/** Minghua Liu, Chong Zeng 0001, Xinyue Wei, Ruoxi Shi, Chao Xu 0016, Zhaoning Wang, Xiaoshuai Zhang, Isabella Liu, Hongzhi Wu, Hao Su 0001 |
NeurIPS | 2 |
| 2024 | GS3: Efficient Relighting with Triple Gaussian SplattingabstractWe present a spatial and angular Gaussian based representation and a triple splatting process, for real-time, high-quality novel lighting-and-view synthesis from multi-view point-lit input images. To describe complex appearance, we employ a Lambertian plus a mixture of angular Gaussians as an effective reflectance function for each spatial Gaussian. To generate self-shadow, we splat all spatial Gaussians towards the light source to obtain shadow values, which are further refined by a small multi-layer perceptron. To compensate for other effects like global illumination, another network is trained to compute and add a per-spatial-Gaussian RGB tuple. The effectiveness of our representation is demonstrated on 30 samples with a wide variation in geometry (from solid to fluffy) and appearance (from translucent to anisotropic), as well as using different forms of input data, including rendered images of synthetic/reconstructed objects, photographs captured with a handheld camera and a flash, or from a professional lightstage. We achieve a training time of 40-70 minutes and a rendering speed of 90 fps on a single commodity GPU. Our results compare favorably with state-of-the-art techniques in terms of quality/performance. Our code and data are publicly available at https://GSrelight.github.io/. Zoubin Bi, Yixin Zeng 0001, Chong Zeng 0001, Fan Pei, Xiang Feng 0004, Kun Zhou 0001, Hongzhi Wu |
SIGGRAPH Asia | 3 |
| 2023 | A Unified Spatial-Angular Structured Light for Single-View Acquisition of Shape and ReflectanceabstractWe propose a unified structured light, consisting of an LED array and an LCD mask, for high-quality acquisition of both shape and reflectance from a single view. For geometry, one LED projects a set of learned mask patterns to accurately encode spatial information; the decoded results from multiple LEDs are then aggregated to produce a final depth map. For appearance, learned light patterns are cast through a transparent mask to efficiently probe angularly-varying reflectance. Per-point BRDF parameters are differentiably optimized with respect to corresponding measurements, and stored in texture maps as the final reflectance. We establish a differentiable pipeline for the joint capture to automatically optimize both the mask and light patterns towards optimal acquisition quality. The effectiveness of our light is demonstrated with a wide variety of physical objects. Our results compare favorably with state-of-the-art techniques. Xianmin Xu, Haoyang Zhou, Chong Zeng 0001, Yaxin Yu, Kun Zhou 0001, Hongzhi Wu |
CVPR | 4 |