Jiangjing Lyu

dblp:260/2875 · DBLP profile ↗
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7ranked-venue papers
0as first author
7since 2021 · last 2025
0000-0002-6461-9553ORCID · corroborated

Domains — the database's venue-derived domains; a paper can count in several

Graphics, computer vision, multimedia, augmented reality and games · 6 · 6 since 2021Artificial intelligence and machine learning · 2 · 2 since 2021
YearPublicationVenuePosition
2025 EvaSurf: Efficient View-Aware Implicit Textured Surface Reconstruction
abstract
Reconstructing real-world 3D objects has numerous applications in computer vision, such as virtual reality, video games, and animations. Ideally, 3D reconstruction methods should generate high-fidelity results with 3D consistency in real-time. Traditional methods match pixels between images using photo-consistency constraints or learned features, while differentiable rendering methods like Neural Radiance Fields (NeRF) use differentiable volume rendering or surface-based representation to generate high-fidelity scenes. However, these methods require excessive runtime for rendering, making them impractical for daily applications. To address these challenges, we present EvaSurf, an Efficient View-Aware implicit textured Surface reconstruction method on mobile devices. In our method, we first employ an efficient surface-based model with a multi-view supervision module to ensure accurate mesh reconstruction. To enable high-fidelity rendering, we learn an implicit texture embedded with view-aware encoding to capture view-dependent information. Furthermore, with the explicit geometry and the implicit texture, we can employ a lightweight neural shader to reduce the expense of computation and further support real-time rendering on common mobile devices. Extensive experiments demonstrate that our method can reconstruct high-quality appearance and accurate mesh on both synthetic and real-world datasets. Moreover, our method can be trained in just 1-2 hours using a single GPU and run on mobile devices at over 40 FPS (Frames Per Second), with a final package required for rendering taking up only 40-50 MB.
Jingnan Gao, Zhuo Chen 0060, Yichao Yan, Bowen Pan, Jiangjing Lyu, Xiaokang Yang 0001
IEEE Trans. Vis. Comput. Graph.6
2025 GlossyGS: Inverse Rendering of Glossy Objects With 3D Gaussian Splatting
abstract
Reconstructing objects from posed images is a crucial and complex task in computer graphics and computer vision. While NeRF-based neural reconstruction methods have exhibited impressive reconstruction ability, they tend to be time-comsuming. Recent strategies have adopted 3D Gaussian Splatting (3D-GS) for inverse rendering, which have led to quick and effective outcomes. However, these techniques generally have difficulty in producing believable geometries and materials for glossy objects, a challenge that stems from the inherent ambiguities of inverse rendering. To address this, we introduce GlossyGS, an innovative 3D-GS-based inverse rendering framework that aims to precisely reconstruct the geometry and materials of glossy objects by integrating material priors. The key idea is the use of micro-facet geometry segmentation prior, which helps to reduce the intrinsic ambiguities and improve the decomposition of geometries and materials. Additionally, we introduce a normal map prefiltering strategy to more accurately simulate the normal distribution of reflective surfaces. These strategies are integrated into a hybrid geometry and material representation that employs both explicit and implicit methods to depict glossy objects. We demonstrate through quantitative analysis and qualitative visualization that the proposed method is effective to reconstruct high-fidelity geometries and materials of glossy objects, and performs favorably against State-of-the-Arts.
Shuichang Lai, Letian Huang, Jie Guo 0001, Bowen Pan, Xiaoxiao Long, Jiangjing Lyu, Chengfei Lv, Yanwen Guo 0001
IEEE Trans. Vis. Comput. Graph.7
2024 MPOD123: One Image to 3D Content Generation Using Mask-Enhanced Progressive Outline-to-Detail Optimization
abstract
Recent advancements in single image driven 3D content generation have been propelled by leveraging prior knowledge from pretrained 2D diffusion models. However, the 3D content generated by existing methods often exhibits distorted outline shapes and inadequate details. To solve this problem, we propose a novel framework called Mask-enhanced Progressive Outline-to-Detail optimization (aka. MPOD123), which consists of two stages. Specifically, in the first stage, MPOD123 utilizes the pretrained view-conditioned diffusion model to guide the outline shape optimization of the 3D content. Given certain viewpoint, we estimate outline shape priors in the form of 2D mask from the 3D content by leveraging opacity calculation. In the second stage, MPOD123 incorporates Detail Appearance Inpainting (DAI) to guide the refinement on local geometry and texture with the shape priors. The essence of DAI lies in the Mask Rectified Cross-Attention (MRCA), which can be conveniently plugged in the stable diffusion model. The MRCA module utilizes the mask to rectify the attention map from each cross-attention layer. Accompanied with this new module, DAI is capable of guiding the detail refinement of the 3D content, while better preserves the outline shape. To assess the applicability in practical scenarios, we contribute a new dataset modeled on real-world e-commerce environments. Extensive quantitative and qualitative experiments on this dataset and open benchmarks demonstrate the effectiveness of MPOD123 over the state-of-the-arts.
Jimin Xu, Tianbao Wang, Tao Jin 0004, Shengyu Zhang 0001, Jiangjing Lyu, Chengfei Lv, Chaoyue Niu, Zhou Yu 0001, Zhou Zhao 0001, Fei Wu 0001
CVPR7
2024 Directional Texture Editing for 3D Models
abstract
Abstract Texture editing is a crucial task in 3D modelling that allows users to automatically manipulate the surface materials of 3D models. However, the inherent complexity of 3D models and the ambiguous text description lead to the challenge of this task. To tackle this challenge, we propose ITEM3D, a Texture Editing Model designed for automatic 3D object editing according to the text Instructions. Leveraging the diffusion models and the differentiable rendering, ITEM3D takes the rendered images as the bridge between text and 3D representation and further optimizes the disentangled texture and environment map. Previous methods adopted the absolute editing direction, namely score distillation sampling (SDS) as the optimization objective, which unfortunately results in noisy appearances and text inconsistencies. To solve the problem caused by the ambiguous text, we introduce a relative editing direction, an optimization objective defined by the noise difference between the source and target texts, to release the semantic ambiguity between the texts and images. Additionally, we gradually adjust the direction during optimization to further address the unexpected deviation in the texture domain. Qualitative and quantitative experiments show that our ITEM3D outperforms the state‐of‐the‐art methods on various 3D objects. We also perform text‐guided relighting to show explicit control over lighting. Our project page: https://shengqiliu1.github.io/ITEM3D/ .
Shengqi Liu, Zhuo Chen 0060, Jingnan Gao, Yichao Yan, Wenhan Zhu, Jiangjing Lyu, Xiaokang Yang 0001
Comput. Graph. Forum6
2024 Multi-Level Pixel-Wise Correspondence Learning for 6DoF Face Pose Estimation
abstract
In this paper, we focus on estimating six degrees of freedom (6DoF) pose of a face from a single RGB image, which is an important but under-investigated problem in 3D face applications such as face reconstruction, forgery detection and virtual try-on. This problem is different from traditional face pose estimation and 3D face reconstruction since the distance from camera to face should be estimated, which can not be directly regressed due to the non-linearity of the pose space. To solve the problem, we follow Perspective-n-Point (PnP) and predict the correspondences between 3D points in canonical space and 2D facial pixels on the input image to solve the 6DoF pose parameters. In this framework, the central problem of 6DoF estimation is building the correspondence matrix between a set of sampled 2D pixels and 3D points, and we propose a Correspondence Learning Transformer (CLT) to achieve this goal. Specifically, we build the 2D and 3D features with local, global, and semantic information, and employ self-attention to make the 2D and 3D features interact with each other and build the 2D–3D correspondence. Besides, we argue that 6DoF estimation is not only related with face appearance itself but also the facial external context, which contains rich information about the distance to camera. Therefore, we extract global-and-local features from the integration of face and context, where the cropped face image with smaller receptive fields concentrates on the small distortion by perspective projection, and the whole image with large receptive field provides shoulder and environment information. Experiments show that our method achieves a 2.0% improvement of$MAE_{r}$and$ADD$on ARKitFace and a 4.0%/0.7% improvement of$MAE_{t}$on ARKitFace/BIWI.
Xiangyu Zhu 0001, Yueying Kao, Zhiwen Chen 0002, Jiangjing Lyu, Zhen Lei 0001
IEEE Trans. Multim.5
2023 Toward 3D Face Reconstruction in Perspective Projection: Estimating 6DoF Face Pose From Monocular Image
abstract
In 3D face reconstruction, orthogonal projection has been widely employed to substitute perspective projection to simplify the fitting process. This approximation performs well when the distance between camera and face is far enough. However, in some scenarios that the face is very close to camera or moving along the camera axis, the methods suffer from the inaccurate reconstruction and unstable temporal fitting due to the distortion under the perspective projection. In this paper, we aim to address the problem of single-image 3D face reconstruction under perspective projection. Specifically, a deep neural network, Perspective Network (PerspNet), is proposed to simultaneously reconstruct 3D face shape in canonical space and learn the correspondence between 2D pixels and 3D points, by which the 6DoF (6 Degrees of Freedom) face pose can be estimated to represent perspective projection. Besides, we contribute a large ARKitFace dataset to enable the training and evaluation of 3D face reconstruction solutions under the scenarios of perspective projection, which has 902,724 2D facial images with ground-truth 3D face mesh and annotated 6DoF pose parameters. Experimental results show that our approach outperforms current state-of-the-art methods by a significant margin. The code and data are available at https://github.com/cbsropenproject/6dof_face.
Yueying Kao, Bowen Pan, Jiangjing Lyu, Xiangyu Zhu 0001, Yuanzhang Chang, Zhen Lei 0001
IEEE Trans. Image Process.4
2022 Robust Face Alignment via Deep Progressive Reinitialization and Adaptive Error-Driven Learning
abstract
Regression-based face alignment involves learning a series of mapping functions to predict the true landmarks from an initial estimation of the alignment. Most existing approaches focus on learning efficacious mapping functions from some feature representations to improve performance. The issues related to the initial alignment estimation and the final learning objective, however, receive less attention. This work proposes a deep regression architecture with progressive reinitialization and a new error-driven learning loss function to explicitly address the above two issues. Given an image with a rough face detection result, the full face region is first mapped by a supervised spatial transformer network to a normalized form and trained to regress coarse positions of landmarks. Then, different face parts are further respectively reinitialized to their own normalized states, followed by another regression sub-network to refine the landmark positions. To deal with the inconsistent annotations in existing training datasets, we further propose an adaptive landmark-weighted loss function. It dynamically adjusts the importance of different landmarks according to their learning errors during training without depending on any hyper-parameters manually set by trial and error. A high level of robustness to annotation inconsistencies is thus achieved. The whole deep architecture permits training from end to end, and extensive experimental analyses and comparisons demonstrate its effectiveness and efficiency. The source code, trained models, and experimental results are made available at https://github.com/shaoxiaohu/Face_Alignment_DPR.git.
Xiaohu Shao, Junliang Xing, Jiangjing Lyu, Yu Shi 0003, Stephen J. Maybank
IEEE Trans. Pattern Anal. Mach. Intell.3