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Michael Painter

dblp:260/6881 · DBLP profile ↗
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1ranked-venue papers
1as first author
1since 2021 · last 2023
—ORCID · none

Domains — the database's venue-derived domains; a paper can count in several

Artificial intelligence and machine learning · 1 · 1 first-author · 1 since 2021

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Artificial intelligence
1 paper
Reinforcement learning · 70% Planning, search and constraint satisfaction · 30%

Topics — the 4 heaviest of 5, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Machine learning › Reinforcement learning › exploration › exploration strategies
boltzmann exploration
0.712023
Monte Carlo Tree Search with Boltzmann Exploration · NeurIPS 2023
Machine learning › Reinforcement learning
exploration
0.712023
Monte Carlo Tree Search with Boltzmann Exploration · NeurIPS 2023
Knowledge, reasoning and agents › Planning, search and constraint satisfaction › game tree search
monte carlo tree search
0.712023
Monte Carlo Tree Search with Boltzmann Exploration · NeurIPS 2023
Machine learning › Reinforcement learning
maximum entropy reinforcement learning
0.212023
Monte Carlo Tree Search with Boltzmann Exploration · NeurIPS 2023

Methods — techniques the papers use, named apart from their topics

boltzmann policy · 0.7alias method · 0.7
YearPublicationVenuePosition
2023 Monte Carlo Tree Search with Boltzmann Exploration
abstract
Monte-Carlo Tree Search (MCTS) methods, such as Upper Confidence Bound applied to Trees (UCT), are instrumental to automated planning techniques. However, UCT can be slow to explore an optimal action when it initially appears inferior to other actions. Maximum ENtropy Tree-Search (MENTS) incorporates the maximum entropy principle into an MCTS approach, utilising Boltzmann policies to sample actions, naturally encouraging more exploration. In this paper, we highlight a major limitation of MENTS: optimal actions for the maximum entropy objective do not necessarily correspond to optimal actions for the original objective. We introduce two algorithms, Boltzmann Tree Search (BTS) and Decaying ENtropy Tree-Search (DENTS), that address these limitations and preserve the benefits of Boltzmann policies, such as allowing actions to be sampled faster by using the Alias method. Our empirical analysis shows that our algorithms show consistent high performance across several benchmark domains, including the game of Go.
Michael Painter, Mohamed Baioumy, Nick Hawes, Bruno Lacerda
NeurIPS1