VLDB 2026 Research / reviewers in the wild / expert
Michael Painter
dblp:260/6881
· DBLP profile ↗
1ranked-venue papers
1as first author
1since 2021 · last 2023
—ORCID · none
Domains — the database's venue-derived domains; a paper can count in several
Artificial intelligence and machine learning · 1 · 1 first-author · 1 since 2021
Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.
| Artificial intelligence
1 paper |
Reinforcement learning · 70% Planning, search and constraint satisfaction · 30% |
Topics — the 4 heaviest of 5, each with the papers that count most for it
| Topic | Weight | Papers | Last | Evidence papers |
|---|---|---|---|---|
Machine learning › Reinforcement learning › exploration › exploration strategies
boltzmann exploration |
0.7 | 1 | 2023 | Monte Carlo Tree Search with Boltzmann Exploration · NeurIPS 2023 |
Machine learning › Reinforcement learning
exploration |
0.7 | 1 | 2023 | Monte Carlo Tree Search with Boltzmann Exploration · NeurIPS 2023 |
Knowledge, reasoning and agents › Planning, search and constraint satisfaction › game tree search
monte carlo tree search |
0.7 | 1 | 2023 | Monte Carlo Tree Search with Boltzmann Exploration · NeurIPS 2023 |
Machine learning › Reinforcement learning
maximum entropy reinforcement learning |
0.2 | 1 | 2023 | Monte Carlo Tree Search with Boltzmann Exploration · NeurIPS 2023 |
Methods — techniques the papers use, named apart from their topics
boltzmann policy · 0.7alias method · 0.7
| Year | Publication | Venue | Position |
|---|---|---|---|
| 2023 | Monte Carlo Tree Search with Boltzmann ExplorationabstractMonte-Carlo Tree Search (MCTS) methods, such as Upper Confidence Bound applied to Trees (UCT), are instrumental to automated planning techniques. However, UCT can be slow to explore an optimal action when it initially appears inferior to other actions. Maximum ENtropy Tree-Search (MENTS) incorporates the maximum entropy principle into an MCTS approach, utilising Boltzmann policies to sample actions, naturally encouraging more exploration. In this paper, we highlight a major limitation of MENTS: optimal actions for the maximum entropy objective do not necessarily correspond to optimal actions for the original objective. We introduce two algorithms, Boltzmann Tree Search (BTS) and Decaying ENtropy Tree-Search (DENTS), that address these limitations and preserve the benefits of Boltzmann policies, such as allowing actions to be sampled faster by using the Alias method. Our empirical analysis shows that our algorithms show consistent high performance across several benchmark domains, including the game of Go. Michael Painter, Mohamed Baioumy, Nick Hawes, Bruno Lacerda |
NeurIPS | 1 |