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Yangheng Zhao

dblp:261/3584 · DBLP profile ↗
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4ranked-venue papers
1as first author
3since 2021 · last 2024
0000-0002-1467-2989ORCID · corroborated

Domains — the database's venue-derived domains; a paper can count in several

Graphics, computer vision, multimedia, augmented reality and games · 3 · 2 since 2021Artificial intelligence and machine learning · 2 · 1 first-author · 1 since 2021Systems, architecture and hardware · 1 · 1 first-author · 1 since 2021

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Artificial intelligence
2 papers
Graph learning · 51% Video understanding and tracking · 31% Autonomous driving · 18%
Computer graphics and multimedia
1 paper
Visual content generation and editing · 50% Geometric modeling and processing · 50%

Topics — the 8 heaviest of 8, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Geometric modeling and processing
mesh processing
0.612022
A 3D Mesh-Based Lifting-and-Projection Network for Human Pose Transfer · IEEE Trans. Multim. 2022
Visual content generation and editing › image generation › person image generation
pose-guided person image synthesis
0.612022
A 3D Mesh-Based Lifting-and-Projection Network for Human Pose Transfer · IEEE Trans. Multim. 2022
Machine learning › Graph learning › graph neural network
multi-scale graph neural network
0.512021
Multiscale Spatio-Temporal Graph Neural Networks for 3D Skeleton-Based Motion Prediction · IEEE Trans. Image Process. 2021
Machine learning › Graph learning › graph neural network › dynamic graph neural network
spatio-temporal graph neural network
0.512021
Multiscale Spatio-Temporal Graph Neural Networks for 3D Skeleton-Based Motion Prediction · IEEE Trans. Image Process. 2021
Robotics › Autonomous driving
trajectory prediction
0.512021
Multiscale Spatio-Temporal Graph Neural Networks for 3D Skeleton-Based Motion Prediction · IEEE Trans. Image Process. 2021
Machine learning › Graph learning
graph neural network
0.412020
Dynamic Multiscale Graph Neural Networks for 3D Skeleton Based Human Motion Prediction · CVPR 2020
Computer vision › Video understanding and tracking
human motion prediction
0.412020
Dynamic Multiscale Graph Neural Networks for 3D Skeleton Based Human Motion Prediction · CVPR 2020
Computer vision › Video understanding and tracking › human motion prediction
skeleton-based motion prediction
0.412020
Dynamic Multiscale Graph Neural Networks for 3D Skeleton Based Human Motion Prediction · CVPR 2020

Methods — techniques the papers use, named apart from their topics

lifting-and-projection network · 0.6appearance detail compensating network · 0.6graph neural network · 0.5gated recurrent unit · 0.5attention mechanism · 0.5multi-scale graph · 0.4graph-based gate recurrent unit · 0.4encoder-decoder · 0.4
YearPublicationVenuePosition
2024 MADE: Malicious Agent Detection for Robust Multi-Agent Collaborative Perception
abstract
Recently, multi-agent collaborative (MAC) perception has been proposed and outperformed the traditional single-agent perception in many applications, such as autonomous driving. However, MAC perception is more vulnerable to adversarial attacks than single-agent perception due to the information exchange. The attacker can easily degrade the performance of a victim agent by sending harmful information from a malicious agent nearby. In this paper, we propose Malicious Agent Detection (MADE), a reactive defense specific to MAC perception that can be deployed by an agent to accurately detect and then remove any potential malicious agent in its local collaboration network. In particular, MADE inspects each agent in the network independently using a semi-supervised anomaly detector based on a double-hypothesis test with the Benjamini-Hochberg procedure for false positive control. For the two hypothesis tests, we propose a match loss statistic and a collaborative reconstruction loss statistic, respectively, both based on the consistency between the agent to be inspected and the ego agent deployed with our detector. We comprehensively evaluate MADE on a benchmark 3D dataset, V2X-sim, and a real-road dataset, DAIR-V2X, comparing it to baseline defenses. Notably, with the protection of MADE, the drops in the average precision compared with the best-case ‘Oracle’ defender are merely 1.27% and 0.28%, respectively.
Yangheng Zhao, Zhen Xiang, Sheng Yin, Xianghe Pang, Yanfeng Wang 0001, Siheng Chen
IROS1
2022 A 3D Mesh-Based Lifting-and-Projection Network for Human Pose Transfer
abstract
Human pose transfer has typically been modeled as a 2D image-to-image translation problem. This formulation ignores the human body shape prior in 3D space and inevitably causes implausible artifacts, especially when facing occlusion. To address this issue, we propose alifting-and-projectionframework to perform pose transfer in the 3D mesh space. The core of our framework is a foreground generation module, that consists of two novel networks: a lifting-and-projection network (LPNet) and an appearance detail compensating network (ADCNet). To leverage the human body shape prior, LPNet exploits the topological information of the body mesh to learn an expressive visual representation for the target person in the 3D mesh space. To preserve texture details, ADCNet is further introduced to enhance the feature produced by LPNet with the source foreground image. Such design of the foreground generation module enables the model to better handle difficult cases such as those with occlusions. Experiments on the iPER and Fashion datasets empirically demonstrate that the proposed lifting-and-projection framework is effective and outperforms the existing image-to-image-based and mesh-based methods on human pose transfer task in both self-transfer and cross-transfer settings.
Jinxiang Liu, Yangheng Zhao, Siheng Chen, Ya Zhang 0002
IEEE Trans. Multim.2
2021 Multiscale Spatio-Temporal Graph Neural Networks for 3D Skeleton-Based Motion Prediction
abstract
We propose a multiscale spatio-temporal graph neural network (MST-GNN) to predict the future 3D skeleton-based human poses in an action-category-agnostic manner. The core of MST-GNN is a multiscale spatio-temporal graph that explicitly models the relations in motions at various spatial and temporal scales. Different from many previous hierarchical structures, our multiscale spatio-temporal graph is built in a data-adaptive fashion, which captures nonphysical, yet motion-based relations. The key module of MST-GNN is a multiscale spatio-temporal graph computational unit (MST-GCU) based on the trainable graph structure. MST-GCU embeds underlying features at individual scales and then fuses features across scales to obtain a comprehensive representation. The overall architecture of MST-GNN follows an encoder-decoder framework, where the encoder consists of a sequence of MST-GCUs to learn the spatial and temporal features of motions, and the decoder uses a graph-based attention gate recurrent unit (GA-GRU) to generate future poses. Extensive experiments are conducted to show that the proposed MST-GNN outperforms state-of-the-art methods in both short and long-term motion prediction on the datasets of Human 3.6M, CMU Mocap and 3DPW, where MST-GNN outperforms previous works by 5.33% and 3.67% of mean angle errors in average for short-term and long-term prediction on Human 3.6M, and by 11.84% and 4.71% of mean angle errors for short-term and long-term prediction on CMU Mocap, and by 1.13% of mean angle errors on 3DPW in average, respectively. We further investigate the learned multiscale graphs for interpretability.
Maosen Li, Siheng Chen, Yangheng Zhao, Ya Zhang 0002, Yanfeng Wang 0001, Qi Tian 0001
IEEE Trans. Image Process.3
2020 Dynamic Multiscale Graph Neural Networks for 3D Skeleton Based Human Motion Prediction
abstract
We propose novel dynamic multiscale graph neural networks (DMGNN) to predict 3D skeleton-based human motions. The core idea of DMGNN is to use a multiscale graph to comprehensively model the internal relations of a human body for motion feature learning. This multiscale graph is adaptive during training and dynamic across network layers. Based on this graph, we propose a multiscale graph computational unit (MGCU) to extract features at individual scales and fuse features across scales. The entire model is action-category-agnostic and follows an encoder-decoder framework. The encoder consists of a sequence of MGCUs to learn motion features. The decoder uses a proposed graph-based gate recurrent unit to generate future poses. Extensive experiments show that the proposed DMGNN outperforms state-of-the-art methods in both short and long-term predictions on the datasets of Human 3.6M and CMU Mocap. We further investigate the learned multiscale graphs for the interpretability. The codes could be downloaded from https://github.com/limaosen0/DMGNN.
Maosen Li, Siheng Chen, Yangheng Zhao, Ya Zhang 0002, Yanfeng Wang 0001, Qi Tian 0001
CVPR3