Demonstration venue · read-only. Every page can be browsed; the buttons that would change it are switched off. Create an account to run TaxoReview on your own data. A simulation from public publication records: the people listed were not invited and did not agree to review.
? Tutorial for this page

Sung-Il Pae

dblp:261/7913 · also Sung-il Pae · DBLP profile ↗
← Back
9ranked-venue papers
8as first author
1since 2021 · last 2026
0000-0003-3902-8214ORCID · corroborated

Domains — the database's venue-derived domains; a paper can count in several

Theory of computation · 5 · 5 first-authorArtificial intelligence and machine learning · 2 · 2 first-authorComputer networks · 1 · 1 since 2021Databases, data management, data science and information retrieval · 1 · 1 first-authorGraphics, computer vision, multimedia, augmented reality and games · 1 · 1 first-authorApplied, interdisciplinary, general and emerging computing · 1 · 1 first-author

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Theoretical computer science
4 papers
Information theory · 66% Computational complexity · 33% Algorithms and data structures · 2%
Computer graphics and multimedia
2 papers
Geometric modeling and processing · 78% Rendering · 22%

Topics — the 12 heaviest of 13, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Information theory
random number generation
0.842020
Binarization Trees and Random Number Generation · IEEE Trans. Inf. Theory 2020
A Generalization of Peres's Algorithm for Generating Random Bits From Loaded Dice · IEEE Trans. Inf. Theory 2015
Randomizing Functions: Simulation of a Discrete Probability Distribution Using a Source of Unknown Distribution · IEEE Trans. Inf. Theory 2006
Information theory › information measures
entropy
0.722020
Binarization Trees and Random Number Generation · IEEE Trans. Inf. Theory 2020
A Generalization of Peres's Algorithm for Generating Random Bits From Loaded Dice · IEEE Trans. Inf. Theory 2015
Computational complexity › pseudorandomness
extractors
0.722020
Binarization Trees and Random Number Generation · IEEE Trans. Inf. Theory 2020
A Generalization of Peres's Algorithm for Generating Random Bits From Loaded Dice · IEEE Trans. Inf. Theory 2015
Information theory › information measures › entropy
shannon entropy
0.722020
Binarization Trees and Random Number Generation · IEEE Trans. Inf. Theory 2020
A Generalization of Peres's Algorithm for Generating Random Bits From Loaded Dice · IEEE Trans. Inf. Theory 2015
Computational complexity
binarization
0.412020
Binarization Trees and Random Number Generation · IEEE Trans. Inf. Theory 2020
Information theory › probability theory
discrete probability distribution
0.112006
Randomizing Functions: Simulation of a Discrete Probability Distribution Using a Source of Unknown Distribution · IEEE Trans. Inf. Theory 2006
Information theory
entropy and randomness
0.112005
Optimal random number generation from a biased coin · SODA 2005
Algorithms and data structures
randomized algorithms
0.112005
Optimal random number generation from a biased coin · SODA 2005
Rendering
appearance modeling
0.012001
On Computing Structural Changes in Evolving Surfaces and their Appearance · Int. J. Comput. Vis. 2001
Geometric modeling and processing › deformable models
deformable surface modeling
0.012001
On Computing Structural Changes in Evolving Surfaces and their Appearance · Int. J. Comput. Vis. 2001
Geometric modeling and processing › shape deformation
surface evolution
0.012001
On Computing Structural Changes in Evolving Surfaces and their Appearance · Int. J. Comput. Vis. 2001
Geometric modeling and processing › solid modeling
solid of revolution
0.011999
Toward a Scale-Space Aspect Graph: Solids of Revolution · CVPR 1999

Methods — techniques the papers use, named apart from their topics

structure lemma · 0.4leaf entropy theorem · 0.4binarization trees · 0.4von neumann's method · 0.2recursion · 0.2peres's algorithm · 0.2prefix-free sets · 0.1efficient computation · 0.1characterization · 0.1polynomial curve tracing · 0.0gaussian diffusion · 0.0
YearPublicationVenuePosition
2026 A Survey on Binary and Ternary Neural Networks and Their Realization in Compute-in-Memory for Edge Intelligence
abstract
Deep learning has achieved remarkable success across a wide range of applications, such as language modeling, computer vision, recommendation systems, and robotics. However, the growing size of models and their increasing computational demands pose significant challenges, particularly for resource-constrained devices. A promising approach to address these challenges is extreme quantization, exemplified by binary and ternary neural networks. These techniques significantly reduce model size by quantizing weights and activations to 1 bit or 1.58 bits, while simplifying computation, making them well-suited for efficient deployment in resource-limited environments. This paper presents a comprehensive review of extreme quantization techniques, organized into three key areas: (1) a comparative analysis of quantizing only the weights (e.g., binary weight networks, ternary weight networks) versus quantizing both weights and activations (e.g., binary neural networks, ternary neural networks), along with a discussion of the progress and trade-offs of their approaches; (2) an examination of how extreme quantization, initially applied to convolutional neural networks, has been extended to Transformer architectures; and (3) an overview of compute-in-memory architectures optimized for binarization and ternarization, including designs based on advanced bit-cell technologies.
Dahoon Park, Hyungdong Park, Inguk Yeo, Suhak Lee, Hyunseob Shin, Sung-Il Pae, Deliang Fan, Jaeha Kung 0001, Kon-Woo Kwon
IEEE Internet Things J.8
2020 Binarization Trees and Random Number Generation
abstract
An m-extracting procedure produces unbiased random bits from a loaded dice with m faces, and its output rate, the average number of output per input is bounded by the Shannon entropy of the source. This information-theoretic upper bound can be achieved only asymptotically as the input size increases, by certain extracting procedures that we call asymptotically optimal. Although a computationally efficient asymptotically optimal 2-extracting procedure has been known for a while, its counterparts for m-ary input, m > 2, was found only recently, and they are still relatively complicated to describe. A binarization takes inputs from an m-faced dice and produce bit sequences to be fed into a binary extracting procedure to obtain random bits. Thus, binary extracting procedures give rise to an m-extracting procedure via a binarization. A binarization is to be called complete, if it preserves the asymptotic optimality, and such a procedure has been proposed by Zhou and Bruck. We show that a complete binarization naturally arises from a binary tree with m leaves. Therefore, there exist complete binarizations in abundance and Zhou-Bruck scheme is an instance of them. We now have a relatively simple way to obtain an asymptotically optimal and computationally efficient m-extracting procedure, from a binary one, because these binarizations are both conceptually and computationally simple. The well-known leaf entropy theorem and a closely related structure lemma play important roles in the arguments.
Sung-Il Pae
IEEE Trans. Inf. Theory1
2016 Binarizations in random number generation
abstract
Extracting procedures produce unbiased random bits from biased coin flips. Binarizations take inputs from an m-faced dice and produce bit sequences to be fed into a (binary) extracting procedure to obtain random bits, and this can be done in an entropy-preserving manner, without loss of information. Such a procedure has been proposed by Zhou and Bruck [1]. We discuss a family of such entropy-preserving processes that we call complete binarizations.
Sung-Il Pae
ISIT1
2015 A Generalization of Peres's Algorithm for Generating Random Bits From Loaded Dice
abstract
Peres's algorithm produces unbiased random bits from biased coin tosses, recursively, using the famous von Neumann's method as its base. The algorithm is simple and elegant, but, at first glance, appears to work almost like magic and its generalization is elusive. We generalize the method to generate unbiased random bits from loaded dice, i.e., many-valued Bernoulli source. The generalization is asymptotically optimal in its output rate as is the original Peres's algorithm. Three-valued case is discussed in detail, and then other many-faced cases are considered.
Sung-Il Pae
IEEE Trans. Inf. Theory1
2013 Exact output rate of Peres's algorithm for random number generation
Sung-Il Pae
Inf. Process. Lett.1
2006 Randomizing Functions: Simulation of a Discrete Probability Distribution Using a Source of Unknown Distribution
abstract
In this paper, we characterize functions that simulate independent unbiased coin flips from independent coin flips of unknown bias. We call such functions randomizing. Our characterization of randomizing functions enables us to identify the functions that generate the largest average number of fair coin flips from a fixed number of biased coin flips. We show that these optimal functions are efficiently computable. Then we generalize the characterization, and we present a method to simulate an arbitrary rational probability distribution optimally (in terms of the average number of output digits) and efficiently (in terms of computational complexity) from outputs of many-faced dice of unknown distribution. We also study randomizing functions on exhaustive prefix-free sets.
Sung-Il Pae, Michael C. Loui
IEEE Trans. Inf. Theory1
2005 Optimal random number generation from a biased coin
Sung-Il Pae, Michael C. Loui
SODA1
2001 On Computing Structural Changes in Evolving Surfaces and their Appearance
Sung-Il Pae, Jean Ponce
Int. J. Comput. Vis.1
1999 Toward a Scale-Space Aspect Graph: Solids of Revolution
abstract
This paper addresses the problem of constructing the scale-space aspect graph of a solid of revolution whose surface is the zero set of a polynomial volumetric density undergoing a Gaussian diffusion process. Equations for the associated visual event surfaces are derived, and polynomial curve tracing techniques are used to delineate these surfaces. An implementation and examples are presented, and limitations as well as extensions of the proposed approach are discussed.
Sung-Il Pae, Jean Ponce
CVPR1