VLDB 2026 Research / reviewers in the wild / expert
Muhammad Aneeq uz Zaman
dblp:261/9730
· DBLP profile ↗
2ranked-venue papers
1as first author
2since 2021 · last 2026
0000-0001-7624-7737ORCID · reported
Domains — the database's venue-derived domains; a paper can count in several
Artificial intelligence and machine learning · 1 · 1 first-author · 1 since 2021Computer networks · 1 · 1 since 2021
Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.
| Computer networks
1 paper |
Edge and fog computing · 56% Network optimization and economics · 28% Internet of things and sensor networks · 17% | |
| Theoretical computer science
1 paper |
Algorithmic game theory and mechanism design · 50% Distributed computing theory · 50% |
Topics — the 7 heaviest of 7, each with the papers that count most for it
| Topic | Weight | Papers | Last | Evidence papers |
|---|---|---|---|---|
Edge and fog computing › mobile edge computing
computation offloading |
1.0 | 1 | 2026 | Distributed Offloading in Multi-Access Edge Computing Systems: A Mean-Field Perspective · IEEE Trans. Mob. Comput. 2026 |
Network optimization and economics › game theory › dynamic game
mean field game |
1.0 | 1 | 2026 | Distributed Offloading in Multi-Access Edge Computing Systems: A Mean-Field Perspective · IEEE Trans. Mob. Comput. 2026 |
Edge and fog computing
mobile edge computing |
1.0 | 1 | 2026 | Distributed Offloading in Multi-Access Edge Computing Systems: A Mean-Field Perspective · IEEE Trans. Mob. Comput. 2026 |
Distributed computing theory
distributed algorithms |
1.0 | 1 | 2026 | Distributed Offloading in Multi-Access Edge Computing Systems: A Mean-Field Perspective · IEEE Trans. Mob. Comput. 2026 |
Algorithmic game theory and mechanism design › solution concepts in games › equilibrium concepts
nash equilibrium |
1.0 | 1 | 2026 | Distributed Offloading in Multi-Access Edge Computing Systems: A Mean-Field Perspective · IEEE Trans. Mob. Comput. 2026 |
Internet of things and sensor networks › industrial iot
internet of things |
0.3 | 1 | 2026 | Distributed Offloading in Multi-Access Edge Computing Systems: A Mean-Field Perspective · IEEE Trans. Mob. Comput. 2026 |
Internet of things and sensor networks › resource-constrained devices
low-power devices |
0.3 | 1 | 2026 | Distributed Offloading in Multi-Access Edge Computing Systems: A Mean-Field Perspective · IEEE Trans. Mob. Comput. 2026 |
Methods — techniques the papers use, named apart from their topics
mean field game theory · 2.0age of information · 2.0noncooperative game theory · 1.0non-cooperative game theory · 1.0
| Year | Publication | Venue | Position |
|---|---|---|---|
| 2026 | Distributed Offloading in Multi-Access Edge Computing Systems: A Mean-Field PerspectiveabstractWith the widespread adoption of internet-of-things (IoT) devices capable of supporting numerous intelligent applications, the demand for computational power has surged dramatically. Multi-access edge computing (MEC) technology is a promising solution to assist the often power-constrained IoT devices by providing additional computing resources for time-sensitive tasks. In this paper, we consider the problem of optimal task offloading in MEC systems with due consideration of the timeliness and scalability issues under two scenarios of equitable and priority access to the edge server (ES). In the first scenario, we consider a MEC system consisting of$N$devices assisted by one ES, where the devices can split task execution between a local processor and the ES, withequitable accessto the ES. In the second scenario, we consider a MEC system consisting of one primary user,$N$secondary users and one ES. The primary user haspriority accessto the ES while the secondary users haveequitable accessto the ES amongst themselves. In both scenarios, due to the power consumption associated with utilizing the local resource and task offloading, the devices must optimize their actions. Additionally, since the ES is a shared resource, other users' offloading activity serves to increase latency incurred by each user. We thus model both scenarios using alarge usernon-cooperative game framework. However, the presence of a large number of users makes it nearly impossible to compute the equilibrium offloading policies for each user, which would require a significant communication overhead to exchange information with each other. Thus, to alleviate such scalability issues, we invoke the paradigm of mean-field games (MFGs) to design completely distributed low complexity algorithms for the computation of approximate Nash equilibrium policies for each user based on only their local information. Further, by leveraging the novel age of information (AoI) metric, we study the trade-offs between increasing information freshness and reducing power consumption for each user. Using numerical evaluations, we show that our approach can recover the offloading trends displayed under centralized solutions, and provide additional insights into the results obtained. Shubham Aggarwal, Muhammad Aneeq uz Zaman, Melih Bastopcu, Sennur Ulukus, Tamer Basar |
IEEE Trans. Mob. Comput. | 2 |
| 2023 | Oracle-free Reinforcement Learning in Mean-Field Games along a Single Sample PathabstractWe consider online reinforcement learning in Mean-Field Games (MFGs). Unlike traditional approaches, we alleviate the need for a mean-field oracle by developing an algorithm that approximates the Mean-Field Equilibrium (MFE) using the single sample path of the generic agent. We call this Sandbox Learning, as it can be used as a warm-start for any agent learning in a multi-agent non-cooperative setting. We adopt a two time-scale approach in which an online fixed-point recursion for the mean-field operates on a slower time-scale, in tandem with a control policy update on a faster time-scale for the generic agent. Given that the underlying Markov Decision Process (MDP) of the agent is communicating, we provide finite sample convergence guarantees in terms of convergence of the mean-field and control policy to the mean-field equilibrium. The sample complexity of the Sandbox learning algorithm is $O(\epsilon^{-4})$ where $\epsilon$ is the MFE approximation error. This is similar to works which assume access to oracle. Finally, we empirically demonstrate the effectiveness of the sandbox learning algorithm in diverse scenarios, including those where the MDP does not necessarily have a single communicating class. Muhammad Aneeq uz Zaman, Alec Koppel, Sujay Bhatt, Tamer Basar |
AISTATS | 1 |