Ifrah Idrees

dblp:261/9737 · DBLP profile ↗
← Back
5ranked-venue papers
2as first author
5since 2021 · last 2026
0000-0003-0693-0711ORCID · reported

Domains — the database's venue-derived domains; a paper can count in several

Artificial intelligence and machine learning · 4 · 2 first-author · 4 since 2021Systems, architecture and hardware · 3 · 1 first-author · 3 since 2021Human-computer interaction and ubiquitous computing · 2 · 1 first-author · 2 since 2021Applied, interdisciplinary, general and emerging computing · 1 · 1 first-author · 1 since 2021

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Artificial intelligence
1 paper
Planning, search and constraint satisfaction · 50% Language models and text generation · 50%

Topics — the 2 heaviest of 2, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Natural language and speech › Language models and text generation › LLM agents
LLM-based robot planning
0.812024
CAPE: Corrective Actions from Precondition Errors using Large Language Models · ICRA 2024
Knowledge, reasoning and agents › Planning, search and constraint satisfaction
task planning
0.812024
CAPE: Corrective Actions from Precondition Errors using Large Language Models · ICRA 2024

Methods — techniques the papers use, named apart from their topics

precondition reasoning · 0.8large language model · 0.8few-shot reasoning · 0.8
YearPublicationVenuePosition
2026 Human-Interactive Robot Learning: Definition, Challenges, and Recommendations
abstract
Robot learning from humans has been proposed and researched for several decades as a means to enable robots to learn new skills or adapt existing ones to new situations. Recent advances in AI, including learning approaches like reinforcement learning and architectures like transformers and foundation models, combined with access to massive datasets, have created attractive opportunities to apply those data-hungry techniques to this problem. We argue that the focus on massive amounts of pre-collected data, and the resulting learning paradigm, where humans demonstrate and robots learn in isolation, is overshadowing a specialized area of work we term Human-Interactive Robot Learning (HIRL). This paradigm, wherein robots and humans interact during the learning process , is at the intersection of multiple fields (AI, robotics, human–computer interaction, design and others) and holds unique promise. Using HIRL, robots can achieve greater sample efficiency (as humans can provide task knowledge through interaction), align with human preferences (as humans can guide the robot behavior toward their expectations), and explore more meaningfully and safely (as humans can utilize domain knowledge to guide learning and prevent catastrophic failures). This can result in robotic systems that can more quickly and easily adapt to new tasks in human environments. The objective of this article is to provide a broad and consistent overview of HIRL research and to guide researchers toward understanding the scope of HIRL, and current open or underexplored challenges related to four themes—namely, human, robot learning, interaction, and broader context. The article includes concrete use cases to illustrate the interaction between these challenges and inspire further research according to broad recommendations and a call for action for the growing HIRL community.
Kim Baraka, Ifrah Idrees, Taylor Kessler Faulkner, Erdem Biyik, Serena Booth, Mohamed Chetouani, Daniel H. Grollman, Akanksha Saran, Emmanuel Senft, Silvia Tulli, Anna-Lisa Vollmer, Antonio Andriella, Helen Beierling, Tiffany Horter, Jens Kober, Isaac S. Sheidlower, Matthew E. Taylor, Sanne van Waveren, Xuesu Xiao
ACM Trans. Hum. Robot Interact.2
2025 λ: A Benchmark for Data-Efficiency in Long-Horizon Indoor Mobile Manipulation Robotics
abstract
Learning to execute long-horizon mobile manipulation tasks is crucial for advancing robotics in household and workplace settings. However, current approaches are typically data-inefficient, underscoring the need for improved models that require realistically sized benchmarks to evaluate their efficiency. To address this, we introduce the LAMBDA (λ) benchmark1––Long-horizon Actions for Mobile-manipulation Benchmarking of Directed Activities––which evaluates the data efficiency of models on language-conditioned, long-horizon, multi-room, multi-floor, pick-and-place tasks using a dataset of manageable size, more feasible for collection. Our benchmark includes 571 human-collected demonstrations that provide realism and diversity in simulated and real-world settings. Unlike planner-generated data, these trajectories offer natural variability and replay-verifiability, ensuring robust learning and evaluation. We leverage λ to benchmark current end-to-end learning methods and a modular neuro-symbolic approach that combines foundation models with task and motion planning. We find that learning methods, even when pretrained, yield lower success rates, while a neuro-symbolic method performs significantly better and requires less data.
Ahmed Jaafar, Shreyas Sundara Raman, Sudarshan S. Harithas, Sofia Juliani, Anneke Wernerfelt, Benedict Quartey, Ifrah Idrees, Xinyu Liu 0014, Stefanie Tellex
IROS8
2024 CAPE: Corrective Actions from Precondition Errors using Large Language Models
abstract
Extracting knowledge and reasoning from large language models (LLMs) offers a path to designing intelligent robots. Common approaches that leverage LLMs for planning are unable to recover when actions fail and resort to retrying failed actions without resolving the underlying cause. We propose a novel approach (CAPE) that generates corrective actions to resolve precondition errors during planning. CAPE improves the quality of generated plans through few-shot reasoning on action preconditions. Our approach enables embodied agents to execute more tasks than baseline methods while maintaining semantic correctness and minimizing re-prompting. In VirtualHome, CAPE improves a human-annotated plan correctness metric from 28.89% to 49.63% over SayCan, whilst achieving competitive executability. Our improvements transfer to a Boston Dynamics Spot robot initialized with a set of skills (specified in language) and associated preconditions, where CAPE improves correctness by 76.49% with higher executability compared to SayCan. Our approach enables embodied agents to follow natural language commands and robustly recover from failures.
Shreyas Sundara Raman, Vanya Cohen, Ifrah Idrees, Eric Rosen, Raymond J. Mooney, Stefanie Tellex, David Paulius
ICRA3
2023 Improved Inference of Human Intent by Combining Plan Recognition and Language Feedback
abstract
Conversational assistive robots can aid people, especially those with cognitive impairments, to accomplish various tasks such as cooking meals, performing exercises, or operating machines. However, to interact with people effectively, robots must recognize human plans and goals from noisy observations of human actions, even when the user acts sub-optimally. Previous works on Plan and Goal Recognition (PGR) as planning have used hierarchical task networks (HTN) to model the actor/human. However, these techniques are insufficient as they do not have user engagement via natural modes of interaction such as language. Moreover, they have no mechanisms to let users, especially those with cognitive impairments, know of a deviation from their original plan or about any sub-optimal actions taken towards their goal. We propose a novel framework for plan and goal recognition in partially observable domains—Dialogue for Goal Recognition (D4GR) enabling a robot to rectify its belief in human progress by asking clarification questions about noisy sensor data and sub-optimal human actions. We evaluate the performance of D4GR over two simulated domains—kitchen and blocks domain. With language feedback and the world state information in a hierarchical task model, we show that D4GR framework for the highest sensor noise performs 1% better than HTN in goal accuracy in both domains. For plan accuracy, D4GR outperforms by 4% in the kitchen domain and 2% in the blocks domain in comparison to HTN. The ALWAYS-ASK oracle outperforms our policy by 3% in goal recognition and 7% in plan recognition. D4GR does so by asking 68% fewer questions than an oracle baseline. We also demonstrate a real-world robot scenario in the kitchen domain, validating the improved plan and goal recognition of D4GR in a realistic setting.
Ifrah Idrees, Tian Yun 0001, Naveen Sharma, Yunxin Deng, Nakul Gopalan, George Dimitri Konidaris, Stefanie Tellex
IROS1
2023 A Framework for Realistic Simulation of Daily Human Activity
abstract
For social robots like Astro which interact with and adapt to the daily movements of users within the home, realistic simulation of human activity is needed for feature development and testing. This paper presents a framework for simulating daily human activity patterns in home environments at scale, supporting manual configurability of different personas or activity patterns, variation of activity timings, and testing on multiple home layouts. We introduce a method for specifying day-to-day variation in schedules and present a bidirectional constraint propagation algorithm for generating schedules from templates. We validate the expressive power of our framework through a use case scenario analysis and demonstrate that our method can be used to generate data closely resembling human behavior from three public datasets and a self-collected dataset. Our contribution supports systematic testing of social robot behaviors at scale, enables procedural generation of synthetic datasets of human movement in different households, and can help minimize bias in training data, leading to more robust and effective robots for home environments.
Ifrah Idrees, Kerui Xu, Dylan F. Glas
RO-MAN1