VLDB 2026 Research / reviewers in the wild / expert
Namsub Kim
dblp:262/2532
· DBLP profile ↗
3ranked-venue papers
0as first author
3since 2021 · last 2025
0009-0002-9540-2979ORCID · corroborated
Domains — the database's venue-derived domains; a paper can count in several
Human-computer interaction and ubiquitous computing · 3 · 3 since 2021Graphics, computer vision, multimedia, augmented reality and games · 1 · 1 since 2021
| Year | Publication | Venue | Position |
|---|---|---|---|
| 2025 | Crafting Champions: An Observation Study of Esports Coaching Processes
Hanbyeol Lee, Erica Kleinman, Namsub Kim, Casper Harteveld, Byungjoo Lee |
CHI | 3 |
| 2024 | Quantifying Wrist-Aiming Habits with A Dual-Sensor Mouse: Implications for Player Performance and WorkloadabstractComputer mice are widely used today as the primary input device in competitive video games. If a player exhibits more wrist rotation than other players when moving the mouse laterally, the player is said to have stronger wrist-aiming habits. Despite strong public interest, there has been no affordable technique to quantify the extent of a player’s wrist-aiming habits and no scientific investigation into how the habits affect player performance and workload. We present a reliable and affordable technique to quantify the extent of a player’s wrist-aiming habits using a mouse equipped with two optical sensors (i.e., a dual-sensor mouse). In two user studies, we demonstrate the reliability of the technique and examine the relationship between wrist-aiming habits and player performance or workload. In summary, player expertise and mouse sensitivity significantly impacted wrist-aiming habits; the extent of wrist-aiming showed a positive correlation with upper limb workload. Donghyeon Kang, Namsub Kim, Daekaun Kang, June-Seop Yoon, Sunjun Kim, Byungjoo Lee |
CHI | 2 |
| 2022 | Visualizing Instructor's Gaze Information for Online Video-based Learning: Preliminary StudyabstractVideo-based online educational content has been more popular nowadays. However, due to the limited communication and interaction between the learners and instructors, various problems regarding learning performance have occurred. Gaze sharing techniques received much attention as a means to address this problem, however, there still exists a lot of room for improvement. In this work-in-progress paper, we introduce some possible improvement points regarding gaze visualization strategies and report the preliminary results of our first step towards our final goal. Through a user study with 30 university students, we found the feasibility of the prototype system and the future directions of our research. Daun Kim, Jae-Yeop Jeong, Sumin Hong 0001, Namsub Kim, Jin-Woo Jeong |
ETRA | 4 |