Mário Vairinhos

dblp:262/2615 · DBLP profile ↗
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4ranked-venue papers
0as first author
4since 2021 · last 2023
0000-0002-4483-8126ORCID · verified

Domains — the database's venue-derived domains; a paper can count in several

Human-computer interaction and ubiquitous computing · 3 · 3 since 2021Graphics, computer vision, multimedia, augmented reality and games · 2 · 2 since 2021Applied, interdisciplinary, general and emerging computing · 1 · 1 since 2021
YearPublicationVenuePosition
2023 An Augmented Reality Application to Better Understand 3D Astronomy Concepts in the 7th Grade
abstract
Understanding Astronomy involves the perception of 3D phenomena, most often too small or too vast to be easily interpreted or visualized. This research aims to develop and evaluate an Augmented Reality application prototype for learning 3D Astronomy concepts and phenomena in middle school. Relating the technology impact with the educational experience, this work evaluates the usability, in a real classroom context, of a developed prototype. The results revealed a high degree of acceptance and satisfaction among the students.
Mariana Bela, Inês Mendes, Mário Vairinhos
ICALT3
2023 Digital Storytelling by Women in Tech Communities
Renata Loureiro Frade, Mário Vairinhos
ICIDS (1)2
2022 A Social Anxiety Mobile Intervention for College Students Attending Therapy: A Usability and Acceptability Study
abstract
Social anxiety is significantly prevalent among college students and frequently leads to school dropout and academic underachievement. Since university counseling services are often overburdened, a mobile-based cognitive behavioral intervention was designed to support students attending therapy for social anxiety and therapists. Our main goals are to evaluate usability and acceptability of this technological system developed by a multidisciplinary team. Twenty students and three therapists participated in the usability studies. To evaluate usability we utilized a thinking aloud and question asking protocol, and the system usability scale (SUS) to assess usability and satisfaction. SPICA app demonstrated usability scores above average and the large majority of students agreed that the app was easy to use and that they would use it frequently. As for the therapist platform (database) preliminary results indicated that the database is useful but some alterations are still necessary. SPICA app demonstrated usability and acceptability among college students. A more rigorous study is needed to assess the therapist platform but preliminary results demonstrate acceptability.
Carla Oliveira, Miguel Maia, Mário Vairinhos, Anabela Pereira, Ilídio Castro Oliveira, Paula Vagos
Int. J. Hum. Comput. Interact.3
2021 VR 360º and its impact on the immersion of viewers of suspense AV content
Tiffany Marques, Mário Vairinhos, Pedro Almeida 0002
Multim. Tools Appl.2