VLDB 2026 Research / reviewers in the wild / expert
Max van Mulken
dblp:262/3439
· DBLP profile ↗
5ranked-venue papers
1as first author
4since 2021 · last 2024
0000-0001-6609-2057ORCID · verified
Domains — the database's venue-derived domains; a paper can count in several
Theory of computation · 5 · 1 first-author · 4 since 2021
| Year | Publication | Venue | Position |
|---|---|---|---|
| 2024 | Competitive Searching over Terrains
Sarita de Berg, Nathan van Beusekom, Max van Mulken, Kevin Verbeek, Jules Wulms |
LATIN (1) | 3 |
| 2024 | Capturing the Shape of a Point Set with a Line SegmentabstractDetecting location-correlated groups in point sets is an important task in a wide variety of applications areas. In addition to merely detecting such groups, the group's shape carries meaning as well. In this paper, we represent a group's shape using a simple geometric object, a line segment. Specifically, given a radius $r$, we say a line segment is representative of a point set $P$ if it is within distance $r$ of each point $p \in P$. We aim to find the shortest such line segment. This problem is equivalent to stabbing a set of circles of radius $r$ using the shortest line segment. We describe an algorithm to find the shortest representative segment in $O(n \log h + h \log^3 h)$ time. Additionally, we show how to maintain a stable approximation of the shortest representative segment when the points in $P$ move. Nathan van Beusekom, Marc J. van Kreveld, Max van Mulken, Marcel Roeloffzen, Bettina Speckmann, Jules Wulms |
MFCS | 3 |
| 2023 | Density Approximation for Moving Groups
Max van Mulken, Bettina Speckmann, Kevin Verbeek |
WADS | 1 |
| 2021 | Dots & Boxes Is PSPACE-CompleteabstractExactly 20 years ago at MFCS, Demaine posed the open problem whether the game of Dots & Boxes is PSPACE-complete. Dots & Boxes has been studied extensively, with for instance a chapter in Berlekamp et al. Winning Ways for Your Mathematical Plays, a whole book on the game The Dots and Boxes Game: Sophisticated Child’s Play by Berlekamp, and numerous articles in the Games of No Chance series. While known to be NP-hard, the question of its complexity remained open. We resolve this question, proving that the game is PSPACE-complete by a reduction from a game played on propositional formulas. Kevin Buchin, Mart Hagedoorn, Irina Kostitsyna, Max van Mulken |
MFCS | 4 |
| 2020 | Dots & Polygons (Media Exposition)abstractWe present a new game, Dots & Polygons, played on a planar point set. We prove that its NP-hard and discuss strategies for the case when the point set is in convex position. Kevin Buchin, Mart Hagedoorn, Irina Kostitsyna, Max van Mulken, Jolan Rensen, Leo van Schooten |
SoCG | 4 |