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Chuanyu Pan

dblp:262/3850 · DBLP profile ↗
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3ranked-venue papers
2as first author
2since 2021 · last 2024
—ORCID · none

Domains — the database's venue-derived domains; a paper can count in several

Artificial intelligence and machine learning · 2 · 1 first-author · 1 since 2021Graphics, computer vision, multimedia, augmented reality and games · 2 · 1 first-author · 1 since 2021

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Artificial intelligence
2 papers
3D vision · 64% Representation and self-supervised learning · 18% Deep learning architectures and training · 18%

Topics — the 7 heaviest of 8, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Machine learning › Representation and self-supervised learning › representation learning › feature extraction
discriminative feature representation
0.612022
Object Pursuit: Building a Space of Objects via Discriminative Weight Generation · ICLR 2022
Computer vision › 3D vision
object representation
0.612022
Object Pursuit: Building a Space of Objects via Discriminative Weight Generation · ICLR 2022
Machine learning › Deep learning architectures and training
weight generation
0.612022
Object Pursuit: Building a Space of Objects via Discriminative Weight Generation · ICLR 2022
Computer vision › 3D vision
3d reconstruction
0.412020
Robust 3D Self-Portraits in Seconds · CVPR 2020
Computer vision › 3D vision › 3d reconstruction
non-rigid reconstruction
0.412020
Robust 3D Self-Portraits in Seconds · CVPR 2020
Computer vision › 3D vision › 3d reconstruction › volumetric reconstruction
volumetric fusion
0.412020
Robust 3D Self-Portraits in Seconds · CVPR 2020
Computer vision › 3D vision › structure from motion
bundle adjustment
0.112020
Robust 3D Self-Portraits in Seconds · CVPR 2020

Methods — techniques the papers use, named apart from their topics

object pursuit · 0.6discriminative weight generation · 0.6volumetric non-rigid fusion · 0.4non-rigid volumetric deformation · 0.4lightweight bundle adjustment · 0.4learning-based 3d recovery · 0.4
YearPublicationVenuePosition
2024 Generating animatable 3D cartoon faces from single portraits
abstract
Background \nWith the development of virtual reality (VR) technology, there is a growing need for customized 3D avatars. However, traditional methods for 3D avatar modeling are either time-consuming or fail to retain the similarity to the person being modeled. This study presents a novel framework for generating animatable 3D cartoon faces from a single portrait image. \n \nMethods \nFirst, we transferred an input real-world portrait to a stylized cartoon image using StyleGAN. We then proposed a two-stage reconstruction method to recover a 3D cartoon face with detailed texture. Our two-stage strategy initially performs coarse estimation based on template models and subsequently refines the model by nonrigid deformation under landmark supervision. Finally, we proposed a semantic-preserving face-rigging method based on manually created templates and deformation transfer. \n \nConclusions \nCompared with prior arts, the qualitative and quantitative results show that our method achieves better accuracy, aesthetics, and similarity criteria. Furthermore, we demonstrated the capability of the proposed 3D model for real-time facial animation.
Chuanyu Pan, Tai-Jiang Mu, Yukun Lai
Virtual Real. Intell. Hardw.1
2022 Object Pursuit: Building a Space of Objects via Discriminative Weight Generation
Chuanyu Pan, Yanchao Yang 0001, Kaichun Mo, Yueqi Duan, Leonidas J. Guibas
ICLR1
2020 Robust 3D Self-Portraits in Seconds
abstract
In this paper, we propose an efficient method for robust 3D self-portraits using a single RGBD camera. Benefiting from the proposed PIFusion and lightweight bundle adjustment algorithm, our method can generate detailed 3D self-portraits in seconds and shows the ability to handle subjects wearing extremely loose clothes. To achieve highly efficient and robust reconstruction, we propose PIFusion, which combines learning-based 3D recovery with volumetric non-rigid fusion to generate accurate sparse partial scans of the subject. Moreover, a non-rigid volumetric deformation method is proposed to continuously refine the learned shape prior. Finally, a lightweight bundle adjustment algorithm is proposed to guarantee that all the partial scans can not only ``loop'' with each other but also remain consistent with the selected live key observations. The results and experiments show that the proposed method achieves more robust and efficient 3D self-portraits compared with state-of-the-art methods.
Zhe Li 0027, Tao Yu 0007, Chuanyu Pan, Zerong Zheng, Yebin Liu
CVPR3