Demo Data from VLDB 2026 / reviewers in the wild / expert
Titas Anciukevicius
dblp:262/3972
· DBLP profile ↗
4ranked-venue papers
4as first author
4since 2021 · last 2024
0009-0004-7626-2880ORCID · reported
Domains — the database's venue-derived domains; a paper can count in several
Artificial intelligence and machine learning · 4 · 4 first-author · 4 since 2021Graphics, computer vision, multimedia, augmented reality and games · 2 · 2 first-author · 2 since 2021
Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.
| Artificial intelligence
3 papers |
3D vision · 67% Generative modeling · 24% Image recognition and object detection · 7% | |
| Computer graphics and multimedia
1 paper |
Visual content generation and editing · 100% |
Topics — the 13 heaviest of 13, each with the papers that count most for it
| Topic | Weight | Papers | Last | Evidence papers |
|---|---|---|---|---|
Machine learning › Generative modeling
diffusion model |
1.4 | 2 | 2024 | Denoising Diffusion via Image-Based Rendering · ICLR 2024 RenderDiffusion: Image Diffusion for 3D Reconstruction, Inpainting and Generation · CVPR 2023 |
Computer vision › 3D vision
3d reconstruction |
0.8 | 1 | 2024 | Denoising Diffusion via Image-Based Rendering · ICLR 2024 |
Computer vision › 3D vision › 3d generation
3d scene generation |
0.8 | 1 | 2024 | Denoising Diffusion via Image-Based Rendering · ICLR 2024 |
Computer vision › 3D vision
image-based rendering |
0.8 | 1 | 2024 | Denoising Diffusion via Image-Based Rendering · ICLR 2024 |
Computer vision › 3D vision › 3d scene modeling › scene representation
neural scene representation |
0.8 | 1 | 2024 | Denoising Diffusion via Image-Based Rendering · ICLR 2024 |
Computer vision › 3D vision
novel view synthesis |
0.8 | 1 | 2024 | Denoising Diffusion via Image-Based Rendering · ICLR 2024 |
Computer vision › 3D vision › 3d reconstruction
single-view 3d reconstruction |
0.7 | 1 | 2023 | RenderDiffusion: Image Diffusion for 3D Reconstruction, Inpainting and Generation · CVPR 2023 |
Computer vision › 3D vision
3d scene reconstruction |
0.6 | 1 | 2022 | Unsupervised Causal Generative Understanding of Images · NeurIPS 2022 |
Machine learning › Generative modeling › generative model › probabilistic generative model
causal generative model |
0.6 | 1 | 2022 | Unsupervised Causal Generative Understanding of Images · NeurIPS 2022 |
Computer vision › 3D vision
neural radiance field |
0.6 | 1 | 2022 | Unsupervised Causal Generative Understanding of Images · NeurIPS 2022 |
Computer vision › Image recognition and object detection › object discovery
unsupervised object discovery |
0.6 | 1 | 2022 | Unsupervised Causal Generative Understanding of Images · NeurIPS 2022 |
Visual content generation and editing
3d scene editing |
0.2 | 1 | 2023 | RenderDiffusion: Image Diffusion for 3D Reconstruction, Inpainting and Generation · CVPR 2023 |
Machine learning › Trustworthy machine learning
out-of-distribution generalization |
0.2 | 1 | 2022 | Unsupervised Causal Generative Understanding of Images · NeurIPS 2022 |
Methods — techniques the papers use, named apart from their topics
neural rendering · 1.3monocular 2d supervision · 1.3image-based rendering · 0.8denoising diffusion · 0.8neural radiance field · 0.6latent variable model · 0.6causal generative model · 0.6
| Year | Publication | Venue | Position |
|---|---|---|---|
| 2024 | Denoising Diffusion via Image-Based RenderingabstractGenerating 3D scenes is a challenging open problem, which requires synthesizing plausible content that is fully consistent in 3D space. While recent methods such as neural radiance fields excel at view synthesis and 3D reconstruction, they cannot synthesize plausible details in unobserved regions since they lack a generative capability. Conversely, existing generative methods are typically not capable of reconstructing detailed, large-scale scenes in the wild, as they use limited-capacity 3D scene representations, require aligned camera poses, or rely on additional regularizers. In this work, we introduce the first diffusion model able to perform fast, detailed reconstruction and generation of real-world 3D scenes. To achieve this, we make three contributions. First, we introduce a new neural scene representation, IB-planes, that can efficiently and accurately represent large 3D scenes, dynamically allocating more capacity as needed to capture details visible in each image. Second, we propose a denoising-diffusion framework to learn a prior over this novel 3D scene representation, using only 2D images without the need for any additional supervision signal such as masks or depths. This supports 3D reconstruction and generation in a unified architecture. Third, we develop a principled approach to avoid trivial 3D solutions when integrating the image-based rendering with the diffusion model, by dropping out representations of some images. We evaluate the model on several challenging datasets of real and synthetic images, and demonstrate superior results on generation, novel view synthesis and 3D reconstruction. Titas Anciukevicius, Fabian Manhardt, Federico Tombari, Paul Henderson |
ICLR | 1 |
| 2023 | RenderDiffusion: Image Diffusion for 3D Reconstruction, Inpainting and GenerationabstractDiffusion models currently achieve state-of-the-art performance for both conditional and unconditional image generation. However, so far, image diffusion models do not support tasks required for 3D understanding, such as view-consistent 3D generation or single-view object reconstruction. In this paper, we present RenderDiffusion, the first diffusion model for 3D generation and inference, trained using only monocular 2D supervision. Central to our method is a novel image denoising architecture that generates and renders an intermediate three-dimensional representation of a scene in each denoising step. This enforces a strong inductive structure within the diffusion process, providing a 3D consistent representation while only requiring 2D supervision. The resulting 3D representation can be rendered from any view. We evaluate RenderDiffusion on FFHQ, AFHQ, ShapeNet and CLEVR datasets, showing competitive performance for generation of 3D scenes and inference of 3D scenes from 2D images. Additionally, our diffusion-based approach allows us to use 2D inpainting to edit 3D scenes. Titas Anciukevicius, Zexiang Xu, Matthew Fisher, Paul Henderson, Hakan Bilen, Niloy J. Mitra, Paul Guerrero 0001 |
CVPR | 1 |
| 2022 | Learning to Predict Keypoints and Structure of Articulated Objects without SupervisionabstractReasoning about the structure and motion of novel object classes is a core ability in human cognition, crucial for manipulating objects and predicting their possible motion. We present a method that learns to infer the skeleton structure of a novel articulated object from a single image, in terms of joints and rigid links connecting them. The model learns without supervision from a dataset of objects having diverse structures, in different poses and states of articulation. To achieve this, it is trained to explain the differences between pairs of images in terms of a latent skeleton that defines how to transform one into the other. Experiments on several datasets show that our model predicts joint locations significantly more accurately than prior works on unsupervised keypoint discovery; moreover, unlike existing methods, it can predict varying numbers of joints depending on the observed object. It also successfully predicts the connections between joints, even for structures not seen during training. Titas Anciukevicius, Paul Henderson, Hakan Bilen |
ICPR | 1 |
| 2022 | Unsupervised Causal Generative Understanding of ImagesabstractWe present a novel framework for unsupervised object-centric 3D scene understanding that generalizes robustly to out-of-distribution images. To achieve this, we design a causal generative model reflecting the physical process by which an image is produced, when a camera captures a scene containing multiple objects. This model is trained to reconstruct multi-view images via a latent representation describing the shapes, colours and positions of the 3D objects they show. It explicitly represents object instances as separate neural radiance fields, placed into a 3D scene. We then propose an inference algorithm that can infer this latent representation given a single out-of-distribution image as input -- even when it shows an unseen combination of components, unseen spatial compositions or a radically new viewpoint. We conduct extensive experiments applying our approach to test datasets that have zero probability under the training distribution. These show that it accurately reconstructs a scene's geometry, segments objects and infers their positions, despite not receiving any supervision. Our approach significantly out-performs baselines that do not capture the true causal image generation process. Titas Anciukevicius, Patrick Fox-Roberts, Edward Rosten, Paul Henderson |
NeurIPS | 1 |