Haochen Yu

dblp:262/4658 · DBLP profile ↗
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8ranked-venue papers
4as first author
8since 2021 · last 2026
—ORCID · conflict

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Graphics, computer vision, multimedia, augmented reality and games · 6 · 3 first-author · 6 since 2021Artificial intelligence and machine learning · 4 · 4 since 2021
YearPublicationVenuePosition
2026 MAFIFusion: a multi-attention and feature interaction network for infrared and visible image fusion
Haochen Yu, Juan Zhang 0001, Zhijun Fang 0001, Yongbin Gao, Bo Huang 0014, Yadong Zhu
Multim. Syst.1
2025 RRT-MVS: Recurrent Regularization Transformer for Multi-View Stereo
abstract
Learning-based multi-view stereo methods aim to predict depth maps for reconstructing dense point clouds. These methods rely on regularization to reduce redundancy in the cost volume. However, existing methods have limitations: CNN-based regularization is restricted to local receptive fields, while Transformer-based regularization struggles with handling depth discontinuities. These limitations often result in inaccurate depth maps with significant noise, particularly noticeable in the boundary and background regions. In this paper, we propose a Recurrent Regularization Transformer for Multi-View Stereo (RRT-MVS), which addresses these limitations by regularizing the cost volume separately for depth and spatial dimensions. Specifically, we introduce Recurrent Self-Attention (R-SA) to aggregate global matching costs within and across the cost maps and filter out noisy feature correlations. Additionally, we present Depth Residual Attention (DRA) to aggregate depth correlations within the cost volume and a Positional Adapter (PA) to enhance 3D positional awareness in each 2D cost map, further augmenting the effectiveness of R-SA. Experimental results demonstrate that RRT-MVS achieves state-of-the-art performance on the DTU and Tanks-and-Temples datasets. Notably, RRT-MVS ranks first on both the Tanks-and-Temples intermediate and advanced benchmarks among all published methods.
Jianfei Jiang 0006, Liyong Wang, Haochen Yu, Huimin Ma 0001
AAAI3
2025 ProtoCar: Learning 3D Vehicle Prototypes from Single-View and Unconstrained Driving Scene Images
abstract
Reconstructing 3D models from sensor data is a valuable and promising direction for developing testing and validation environments in applications like autonomous driving. However, existing methods for 3D modeling often rely on extensive multi-view data or controlled conditions, making them difficult and expensive to scale. Furthermore, these methods, particularly those based on neural radiance fields, typically produce implicit models that can be challenging to manipulate and suffer from slow rendering speeds. In this paper, we introduce ProtoCar, a novel approach that overcomes these limitations by learning 3D vehicle prototypes from single-view images with diverse and unconstrained visual conditions. ProtoCar uses real-world driving data from LiDAR and image sensors, and employs 3D Gaussian splatting techniques to represent explicit geometric and texture. Extensive experiments demonstrate that ProtoCar generates high-quality 3D models and adapts well to various vehicle types and challenging visual scenarios, offering a scalable and effective solution for 3D modeling in environments with limited and variable visual information.
Hongyuan Liu 0007, Haochen Yu, Bochao Zou, Juntao Lyu, Qi Mei, Huimin Ma 0001
AAAI2
2025 MonoMVSNet: Monocular Priors Guided Multi-View Stereo Network
abstract
Learning-based Multi-View Stereo (MVS) methods aim to predict depth maps for a sequence of calibrated images to recover dense point clouds. However, existing MVS methods often struggle with challenging regions, such as textureless regions and reflective surfaces, where feature matching fails. In contrast, monocular depth estimation inherently does not require feature matching, allowing it to achieve robust relative depth estimation in these regions. To bridge this gap, we propose MonoMVSNet, a novel monocular feature and depth guided MVS network that integrates powerful priors from a monocular foundation model into multi-view geometry. Firstly, the monocular feature of the reference view is integrated into source view features by the attention mechanism with a newly designed cross-view position encoding. Then, the monocular depth of the reference view is aligned to dynamically update the depth candidates for edge regions during the sampling procedure. Finally, a relative consistency loss is further designed based on the monocular depth to supervise the depth prediction. Extensive experiments demonstrate that MonoMVSNet achieves state-of-the-art performance on the DTU and Tanks-and-Temples datasets, ranking first on the Tanks-and-Temples Intermediate and Advanced benchmarks. The source code is available at https://github.com/JianfeiJ/MonoMVSNet.
Jianfei Jiang 0006, Qiankun Liu 0001, Haochen Yu, Hongyuan Liu 0007, Liyong Wang, Huimin Ma 0001
ICCV3
2025 MVSMamba: Multi-View Stereo with State Space Model
abstract
Robust feature representations are essential for learning-based Multi-View Stereo (MVS), which relies on accurate feature matching. Recent MVS methods leverage Transformers to capture long-range dependencies based on local features extracted by conventional feature pyramid networks. However, the quadratic complexity of Transformer-based MVS methods poses challenges to balance performance and efficiency. Motivated by the global modeling capability and linear complexity of the Mamba architecture, we propose MVSMamba, the first Mamba-based MVS network. MVSMamba enables efficient global feature aggregation with minimal computational overhead. To fully exploit Mamba's potential in MVS, we propose a Dynamic Mamba module (DM-module) based on a novel reference-centered dynamic scanning strategy, which enables: (1) Efficient intra- and inter-view feature interaction from the reference to source views, (2) Omnidirectional multi-view feature representations, and (3) Multi-scale global feature aggregation. Extensive experimental results demonstrate MVSMamba outperforms state-of-the-art MVS methods on the DTU dataset and the Tanks-and-Temples benchmark with both superior performance and efficiency. The source code is available at https://github.com/JianfeiJ/MVSMamba.
Jianfei Jiang 0006, Qiankun Liu 0001, Hongyuan Liu 0007, Haochen Yu, Liyong Wang, Huimin Ma 0001
NeurIPS4
2025 GET3DGS: Generate 3D Gaussians Based on Points Deformation Fields
abstract
The 3D Gaussian Splatting method has recently shown significant advancements in rendering speed and scene composition quality, enhancing its industrial applications and boosting the demand for 3D Gaussian asset generation. However, existing mature 3D generation technologies predominantly rely on implicit representations, which often struggle to balance geometric quality with editability. The production of 3D Gaussian assets generally involves diffusion models that require a dual-stage process of reconstruction and generation, resulting in substantial training and inference costs. To overcome these challenges, we introduce GET3DGS, an innovative approach that combines 3D-aware GANs with 3D Gaussian Splatting representations. This method facilitates the manipulation of the physical attributes of 3D Gaussians, such as geometry and texture, via point deformation fields. Offering faster inference speeds and end-to-end training capabilities, our model outperforms existing diffusion model-based methods. By deriving high-quality Gaussian point cloud geometric representations from 2D images, our approach reduces material accumulation costs and produces data compatible with 3D Gaussian rendering engines. We have evaluated the generative performance of our model on ShapeNet and OmniObject3D and demonstrate competitive results in terms of image and geometric quality relative to previous methods.
Haochen Yu, Weixi Gong, Jiansheng Chen 0001, Huimin Ma 0001
IEEE Trans. Circuits Syst. Video Technol.1
2025 HomuGAN: A 3D-Aware GAN With the Method of Cylindrical Spatial-Constrained Sampling
abstract
Controllable 3D-aware scene synthesis seeks to disentangle the various latent codes in the implicit space enabling the generation network to create highly realistic images with 3D consistency. Recent approaches often integrate Neural Radiance Fields with the upsampling method of StyleGAN2, employing Convolutions with style modulation to transform spatial coordinates into frequency domain representations. Our analysis indicates that this approach can give rise to a bubble phenomenon in StyleNeRF. We argue that the style modulation introduces extraneous information into the implicit space, disrupting 3D implicit modeling and degrading image quality. We introduce HomuGAN, incorporating two key improvements. First, we disentangle the style modulation applied to implicit modeling from that utilized for super-resolution, thus alleviating the bubble phenomenon. Second, we introduce Cylindrical Spatial-Constrained Sampling and Parabolic Sampling. The latter sampling method, as an alternative method to the former, specifically contributes to the performance of foreground modeling of vehicles. We evaluate HomuGAN on publicly available datasets, comparing its performance to existing methods. Empirical results demonstrate that our model achieves the best performance, exhibiting relatively outstanding disentanglement capability. Moreover, HomuGAN addresses the training instability problem observed in StyleNeRF and reduces the bubble phenomenon.
Haochen Yu, Weixi Gong, Jiansheng Chen 0001, Huimin Ma 0001
IEEE Trans. Image Process.1
2023 Neural Adjusted Min-Sum Decoding for LDPC Codes
abstract
In this work, we propose a neural adjusted min-sum (NAMS) decoder for low-density parity-check (LDPC) codes. In particular, we improve the traditional normalized min-sum (NMS) decoder by introducing a selection mechanism to adjust the check-node update step, where either the min-sum rule or the belief propagation (BP) rule is selected. Besides, we unfold the modified decoder into a model-driven neural network, where layer-dependent trainable parameters are introduced as weights in the Tanner graph and optimized by gradient descent-based methods during network training. Simulation results demonstrate that the proposed NAMS decoder is able to provide superior error-correction performance as compared to the neural NMS decoder, with only slightly increased computational complexity. Moreover, in certain circumstances, the proposed NAMS decoder even outperforms the neural BP decoder, with much lower computational complexity.
Haochen Yu, Ming-Min Zhao, Ming Lei 0001, Minjian Zhao
VTC Fall1