Lijun Kong

dblp:262/5626 · DBLP profile ↗
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4ranked-venue papers
1as first author
4since 2021 · last 2026
0000-0001-6835-9480ORCID · reported

Domains — the database's venue-derived domains; a paper can count in several

Artificial intelligence and machine learning · 2 · 2 since 2021Systems, architecture and hardware · 1 · 1 first-author · 1 since 2021Graphics, computer vision, multimedia, augmented reality and games · 1 · 1 since 2021Human-computer interaction and ubiquitous computing · 1 · 1 since 2021

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Artificial intelligence
1 paper
Representation and self-supervised learning · 54% Image recognition and object detection · 46%

Topics — the 5 heaviest of 6, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Machine learning › Representation and self-supervised learning
contrastive learning
1.012026
DisCo DETR: Distance-aware Multi-view Contrastive Learning for DETR Pre-training · AAAI 2026
Computer vision › Image recognition and object detection › object detection › detection transformer
DETR-based detection
1.012026
DisCo DETR: Distance-aware Multi-view Contrastive Learning for DETR Pre-training · AAAI 2026
Machine learning › Representation and self-supervised learning › contrastive learning
multi-view contrastive learning
1.012026
DisCo DETR: Distance-aware Multi-view Contrastive Learning for DETR Pre-training · AAAI 2026
Computer vision › Image recognition and object detection
object detection
1.012026
DisCo DETR: Distance-aware Multi-view Contrastive Learning for DETR Pre-training · AAAI 2026
Machine learning › Representation and self-supervised learning › representation learning › unsupervised representation learning
self-supervised representation learning
0.312026
DisCo DETR: Distance-aware Multi-view Contrastive Learning for DETR Pre-training · AAAI 2026

Methods — techniques the papers use, named apart from their topics

object query fusion · 1.0contrastive learning · 1.0bipartite matching · 1.0
YearPublicationVenuePosition
2026 DisCo DETR: Distance-aware Multi-view Contrastive Learning for DETR Pre-training
abstract
Recent self-supervised pre-training methods for object detection often rely on generic object proposals for localization and semantic feature learning for classification, but they yield limited improvements when applied to Detection Transformers (DETR) due to a lack of architectural alignment. Hence, we propose an elegant and versatile self-supervised framework tailored for DETR-like models called Distance-aware Multi-view Contrastive Learning (DisCo DETR). DisCo DETR enhances localization and semantic features through two core components. (i) Distance-aware Multi-view Object Query Fusion explicitly guides object queries to focus on spatially close objects across views, stabilizing training and improving localization accuracy. (ii) Contrastive Learning for DETR uses native bipartite matching to identify positive output pairs across views and pull them closer, enhancing semantic features discrimination with no extra matching. DisCo DETR can be seamlessly integrated into DETR-like models and achieves SOTA transfer performance on PASCAL VOC and COCO benchmarks across multiple variants.
Chao Ouyang 0003, Yuyang Bai, Jun Jason Zhang, Tianlu Gao, Lijun Kong, David Wenzhong Gao
AAAI6
2026 Real-time early warning of multi-measurement point time series of hydropower generating units based on an integrated machine learning model
Lijun Kong, Wenfeng Ren
Neural Comput. Appl.2
2026 Edge attention-based transformer for metal surface defect segmentation
Lijun Kong, Jie Duan 0001, Lixiang Zhao
J. Supercomput.1
2023 Interactive Rehabilitation Carpet for Children with Cerebral Palsy
abstract
Children with cerebral palsy (CP) can experience complex gait deviations and need to go through intensive lower extremity rehabilitation exercises to develop and enhance their motor control in daily living. However, most of them cannot persist in the regular repetitive exercise sessions using hospital-based equipment. To provide a playful and attractive rehabilitation environment, an interactive carpet with interchangeable covers and varied step lengths is introduced to motivate children for lower extremity training. The vibrant colours, engaging games, visual and audio feedback are designed to increase the carpet-human interaction. This carpet can support gait exercise with five types of step lengths, which improves its accessibility and usability for children with CP.
Yijia An, Qinglei Bu, Jie Sun 0024, Eng Gee Lim, Lijun Kong, Roshan Devaraj
TEI5