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Matthew Yu

dblp:262/6275 · DBLP profile ↗
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5ranked-venue papers
0as first author
3since 2021 · last 2026
—ORCID · conflict

Domains — the database's venue-derived domains; a paper can count in several

Graphics, computer vision, multimedia, augmented reality and games · 4 · 2 since 2021Artificial intelligence and machine learning · 3 · 2 since 2021Human-computer interaction and ubiquitous computing · 1 · 1 since 2021

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Artificial intelligence
3 papers
Efficient and distributed learning · 59% 3D vision · 38% Optimization for machine learning · 4%
Computer graphics and multimedia
2 papers
Computational photography and imaging · 54% Rendering · 42% Image and video processing · 4%

Topics — the 16 heaviest of 16, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Machine learning › Efficient and distributed learning
model compression
0.922021
FBNetV3: Joint Architecture-Recipe Search Using Predictor Pretraining · CVPR 2021
FBNetV2: Differentiable Neural Architecture Search for Spatial and Channel Dimensions · CVPR 2020
Machine learning › Efficient and distributed learning › automated machine learning
neural architecture search
0.922021
FBNetV3: Joint Architecture-Recipe Search Using Predictor Pretraining · CVPR 2021
FBNetV2: Differentiable Neural Architecture Search for Spatial and Channel Dimensions · CVPR 2020
Computer vision › 3D vision
depth estimation
0.712023
A Practical Stereo Depth System for Smart Glasses · CVPR 2023
Computer vision › 3D vision › depth estimation
stereo depth estimation
0.712023
A Practical Stereo Depth System for Smart Glasses · CVPR 2023
Computational photography and imaging
computational photography
0.712023
A Practical Stereo Depth System for Smart Glasses · CVPR 2023
Rendering
novel view synthesis
0.712023
A Practical Stereo Depth System for Smart Glasses · CVPR 2023
Machine learning › Efficient and distributed learning › model compression
lightweight neural network
0.512021
FBNetV3: Joint Architecture-Recipe Search Using Predictor Pretraining · CVPR 2021
Computational photography and imaging › 3d imaging
3d photography
0.412020
One shot 3D photography · ACM Trans. Graph. 2020
Computational photography and imaging
depth estimation
0.412020
One shot 3D photography · ACM Trans. Graph. 2020
Rendering
image-based rendering
0.412020
One shot 3D photography · ACM Trans. Graph. 2020
Rendering › image-based rendering
layered depth image
0.412020
One shot 3D photography · ACM Trans. Graph. 2020
Computational photography and imaging › depth estimation
monocular depth estimation
0.412020
One shot 3D photography · ACM Trans. Graph. 2020
Computer vision › 3D vision › depth estimation
monocular depth estimation
0.212023
A Practical Stereo Depth System for Smart Glasses · CVPR 2023
Embedded and real-time systems
on-device inference
0.212023
A Practical Stereo Depth System for Smart Glasses · CVPR 2023
Machine learning › Optimization for machine learning
hyperparameter optimization
0.112021
FBNetV3: Joint Architecture-Recipe Search Using Predictor Pretraining · CVPR 2021
Image and video processing › image restoration
image inpainting
0.112020
One shot 3D photography · ACM Trans. Graph. 2020

Methods — techniques the papers use, named apart from their topics

stereo rectification · 2.0monocular depth estimation · 2.0predictor pretraining · 0.5evolutionary search · 0.5accuracy predictor · 0.5monocular depth estimation network · 0.4mobile optimization · 0.4inpainting network · 0.4differentiable architecture search · 0.4
YearPublicationVenuePosition
2026 Deriving Instructional Insights from Human-LLM Co-Evaluation of Student Collaboration in Data-Centric Programming
abstract
This quasi-experimental study integrates a large language model (LLM) with expert qualitative analysis to examine how instructional design variations in computer-supported collaborative learning (CSCL) shape collaboration in data-centric programming. We collected 73 team transcripts from two contrasting CSCL designs deployed across five course offerings: a closed-ended variant with prescribed solution paths and auto-graded milestones, and an open-ended variant supporting exploratory tasks with multiple valid paths. LLM annotation revealed statistically significant differences in knowledge co-construction patterns: the open-ended design yielded a higher proportion of utterances focused on developing a shared understanding of problems and solutions. Guided by these quantitative results, human experts conducted qualitative coding that confirmed and enriched these findings, showing how open-ended tasks fostered elaborative solution negotiation while closed-ended structures promoted non-elaborative exchanges. Our contributions are: (1) instructional insights for data science education, demonstrating how open-ended CSCL designs better support collaborative sense-making essential for real-world data science projects; and (2) a documented workflow for human-LLM co-evaluation, providing the methodological detail necessary for others to replicate our process and apply it to future studies.
Marshall An, Christine Kwon, Jihyeon Hur, Dongho Lee, Vincent Huai, Barry Zheng, Matthew Yu, Joana Liu, Jenny Pugh, Gahgene Gweon, John C. Stamper
SIGCSE (1)8
2023 A Practical Stereo Depth System for Smart Glasses
abstract
We present the design of a productionized end-to-end stereo depth sensing system that does pre-processing, online stereo rectification, and stereo depth estimation with a fallback to monocular depth estimation when rectification is unreliable. The output of our depth sensing system is then used in a novel view generation pipeline to create 3D computational photography effects using point-of-view images captured by smart glasses. All these steps are executed on-device on the stringent compute budget of a mobile phone, and because we expect the users can use a wide range of smartphones, our design needs to be general and cannot be dependent on a particular hardware or ML accelerator such as a smartphone GPU. Although each of these steps is well studied, a description of a practical system is still lacking. For such a system, all these steps need to work in tandem with one another and fallback gracefully on failures within the system or less than ideal input data. We show how we handle unforeseen changes to calibration, e.g., due to heat, robustly support depth estimation in the wild, and still abide by the memory and latency constraints required for a smooth user experience. We show that our trained models are fast, and run in less than 1s on a six-year-old Samsung Galaxy S8 phone's CPU. Our models generalize well to unseen data and achieve good results on Middlebury and in-the-wild images captured from the smart glasses.
Jialiang Wang 0001, Daniel Scharstein, Akash Bapat, Kevin Matzen, Matthew Yu, Jonathan Lehman, Suhib Alsisan, Yanghan Wang, Sam S. Tsai, Jan-Michael Frahm, Peter Vajda, Michael F. Cohen, Matthew Uyttendaele
CVPR5
2021 FBNetV3: Joint Architecture-Recipe Search Using Predictor Pretraining
abstract
Neural Architecture Search (NAS) yields state-of-the-art neural networks that outperform their best manually-designed counterparts. However, previous NAS methods search for architectures under one set of training hyper-parameters (i.e., a training recipe), overlooking superior architecture-recipe combinations. To address this, we present Neural Architecture-Recipe Search (NARS) to search both (a) architectures and (b) their corresponding training recipes, simultaneously. NARS utilizes an accuracy predictor that scores architecture and training recipes jointly, guiding both sample selection and ranking. Furthermore, to compensate for the enlarged search space, we leverage "free" architecture statistics (e.g., FLOP count) to pretrain the predictor, significantly improving its sample efficiency and prediction reliability. After training the predictor via constrained iterative optimization, we run fast evolutionary searches in just CPU minutes to generate architecturerecipe pairs for a variety of resource constraints, called FBNetV3. FBNetV3 makes up a family of state-of-the-art compact neural networks that outperform both automatically and manually-designed competitors. For example, FB-NetV3 matches both EfficientNet and ResNeSt accuracy on ImageNet with up to 2.0× and 7.1 × fewer FLOPs, respectively. Furthermore, FBNetV3 yields significant performance gains for downstream object detection tasks, improving mAP despite 18% fewer FLOPs and 34% fewer parameters than EfficientNet-based equivalents.
Xiaoliang Dai, Alvin Wan, Peizhao Zhang, Bichen Wu, Yuandong Tian, Matthew Yu, Peter Vajda, Joseph Gonzalez 0001
CVPR9
2020 FBNetV2: Differentiable Neural Architecture Search for Spatial and Channel Dimensions
abstract
Differentiable Neural Architecture Search (DNAS) has demonstrated great success in designing state-of-the-art, efficient neural networks. However, DARTS-based DNAS's search space is small when compared to other search methods', since all candidate network layers must be explicitly instantiated in memory. To address this bottleneck, we propose a memory and computationally efficient DNAS variant: DMaskingNAS. This algorithm expands the search space by up to 10^14x over conventional DNAS, supporting searches over spatial and channel dimensions that are otherwise prohibitively expensive: input resolution and number of filters. We propose a masking mechanism for feature map reuse, so that memory and computational costs stay nearly constant as the search space expands. Furthermore, we employ effective shape propagation to maximize per-FLOP or per-parameter accuracy. The searched FBNetV2s yield state-of-the-art performance when compared with all previous architectures. With up to 421x less search cost, DMaskingNAS finds models with 0.9% higher accuracy, 15% fewer FLOPs than MobileNetV3-Small; and with similar accuracy but 20% fewer FLOPs than Efficient-B0. Furthermore, our FBNetV2 outperforms MobileNetV3 by 2.6% in accuracy, with equivalent model size. FBNetV2 models are open-sourced at https://github.com/facebookresearch/mobile-vision.
Alvin Wan, Xiaoliang Dai, Peizhao Zhang, Yuandong Tian, Saining Xie, Bichen Wu, Matthew Yu, Peter Vajda, Joseph Gonzalez 0001
CVPR8
2020 One shot 3D photography
abstract
3D photography is a new medium that allows viewers to more fully experience a captured moment. In this work, we refer to a 3D photo as one that displays parallax induced by moving the viewpoint (as opposed to a stereo pair with a fixed viewpoint). 3D photos are static in time, like traditional photos, but are displayed with interactive parallax on mobile or desktop screens, as well as on Virtual Reality devices, where viewing it also includes stereo. We present an end-to-end system for creating and viewing 3D photos, and the algorithmic and design choices therein. Our 3D photos are captured in a single shot and processed directly on a mobile device. The method starts by estimating depth from the 2D input image using a new monocular depth estimation network that is optimized for mobile devices. It performs competitively to the state-of-the-art, but has lower latency and peak memory consumption and uses an order of magnitude fewer parameters. The resulting depth is lifted to a layered depth image, and new geometry is synthesized in parallax regions. We synthesize color texture and structures in the parallax regions as well, using an inpainting network, also optimized for mobile devices, on the LDI directly. Finally, we convert the result into a mesh-based representation that can be efficiently transmitted and rendered even on low-end devices and over poor network connections. Altogether, the processing takes just a few seconds on a mobile device, and the result can be instantly viewed and shared. We perform extensive quantitative evaluation to validate our system and compare its new components against the current state-of-the-art.
Johannes Kopf 0001, Kevin Matzen, Suhib Alsisan, Ocean Quigley, Francis Ge, Yangming Chong, Josh Patterson, Jan-Michael Frahm, Matthew Yu, Peizhao Zhang, Peter Vajda, Ayush Saraf, Michael F. Cohen
ACM Trans. Graph.10