Sebastian Berns

dblp:262/8786 · DBLP profile ↗
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10ranked-venue papers
5as first author
8since 2021 · last 2024
0000-0001-9555-5954ORCID · corroborated

Domains — the database's venue-derived domains; a paper can count in several

Applied, interdisciplinary, general and emerging computing · 7 · 3 first-author · 5 since 2021Artificial intelligence and machine learning · 2 · 1 first-author · 2 since 2021Graphics, computer vision, multimedia, augmented reality and games · 1 · 1 first-author · 1 since 2021Human-computer interaction and ubiquitous computing · 1 · 1 first-author · 1 since 2021
YearPublicationVenuePosition
2024 Not All the Same: Understanding and Informing Similarity Estimation in Tile-Based Video Games
abstract
Similarity estimation is essential for many game AI applications, from the procedural generation of distinct assets to automated exploration with game-playing agents. While similarity metrics often substitute human evaluation, their alignment with our judgement is unclear. Consequently, the result of their application can fail human expectations, leading to e.g. unappreciated content or unbelievable agent behaviour. We alleviate this gap through a multi-factorial study of two tile-based games in two representations, where participants (N=456) judged the similarity of level triplets. Based on this data, we construct domain-specific perceptual spaces, encoding similarity-relevant attributes. We compare 12 metrics to these spaces and evaluate their approximation quality through several quantitative lenses. Moreover, we conduct a qualitative labelling study to identify the features underlying the human similarity judgement in this popular genre. Our findings inform the selection of existing metrics and highlight requirements for the design of new similarity metrics benefiting game development and research.
Sebastian Berns, Vanessa Volz, Laurissa Tokarchuk, Sam Snodgrass, Christian Guckelsberger
CHI1
2023 Towards Mode Balancing of Generative Models via Diversity Weights
Sebastian Berns, Simon Colton, Christian Guckelsberger
ICCC1
2023 Artist Discovery with Stable Evolusion
Simon Colton, Blanca Pérez Ferrer, Amy Smith, Sebastian Berns
ICCC4
2022 Increasing the Diversity of Deep Generative Models
abstract
Generative models are used in a variety of applications that require diverse output. Yet, models are primarily optimised for sample fidelity and mode coverage. My work aims to increase the output diversity of generative models for multi-solution tasks. Previously, we analysed the use of generative models in artistic settings and how its objective diverges from distribution fitting. For specific use cases, we quantified the limitations of generative models. Future work will focus on adapting generative modelling for downstream tasks that require a diverse set of high-quality artefacts.
Sebastian Berns
AAAI1
2021 Expressivity of parameterized and data-driven representations in quality diversity search
abstract
We consider multi-solution optimization and generative models for the generation of diverse artifacts and the discovery of novel solutions. In cases where the domain's factors of variation are unknown or too complex to encode manually, generative models can provide a learned latent space to approximate these factors. When used as a search space, however, the range and diversity of possible outputs are limited to the expressivity and generative capabilities of the learned model. We compare the output diversity of a quality diversity evolutionary search performed in two different search spaces: 1) a predefined parameterized space and 2) the latent space of a variational autoencoder model. We find that the search on an explicit parametric encoding creates more diverse artifact sets than searching the latent space. A learned model is better at interpolating between known data points than at extrapolating or expanding towards unseen examples. We recommend using a generative model's latent space primarily to measure similarity between artifacts rather than for search and generation. Whenever a parametric encoding is obtainable, it should be preferred over a learned representation as it produces a higher diversity of solutions.
Alexander Hagg, Sebastian Berns, Alexander Asteroth, Simon Colton, Thomas Bäck
GECCO2
2021 Automating Generative Deep Learning for Artistic Purposes: Challenges and Opportunities
Sebastian Berns, Terence Broad, Christian Guckelsberger, Simon Colton
ICCC1
2021 Active Divergence with Generative Deep Learning - A Survey and Taxonomy
Terence Broad, Sebastian Berns, Simon Colton, Mick Grierson
ICCC2
2021 Generative Search Engines: First Experiments
Simon Colton, Amy Smith, Sebastian Berns, Ryan Murdock
ICCC3
2020 Bridging Generative Deep Learning and Computational Creativity
Sebastian Berns, Simon Colton
ICCC1
2020 Creativity Theatre for Demonstrable Computational Creativity
Simon Colton, Jon McCormack, Michael Cook 0001, Sebastian Berns
ICCC4