Elena Gordon-Petrovskaya

dblp:262/9246 · also Elena Petrovskaya · DBLP profile ↗
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5ranked-venue papers
3as first author
4since 2021 · last 2023
0000-0003-4276-6154ORCID · corroborated

Domains — the database's venue-derived domains; a paper can count in several

Human-computer interaction and ubiquitous computing · 4 · 2 first-author · 4 since 2021Graphics, computer vision, multimedia, augmented reality and games · 2 · 1 first-author · 2 since 2021Applied, interdisciplinary, general and emerging computing · 1 · 1 first-author
YearPublicationVenuePosition
2023 Learnings from the case Maple Refugee: A story of free-to-play, probability, and gamer consumer activism
Solip Park, Nick Ballou, Maarten Denoo, Eva Grosemans, Elena Gordon-Petrovskaya, Yaewon Jin, Leon Y. Xiao
DiGRA5
2022 Prevalence and Salience of Problematic Microtransactions in Top-Grossing Mobile and PC Games: A Content Analysis of User Reviews
abstract
Microtransactions have become a major monetisation model in digital games, shaping their design, impacting player experience, and raising ethical concerns. Research in this area has chiefly focused on loot boxes. This begs the question whether other microtransactions might actually be more relevant and problematic for players. We therefore conducted a content analysis of negative player reviews (n=801) of top-grossing mobile and desktop games to determine which problematic microtransactions are most prevalent and salient for players. We found that problematic microtransactions with mobile games featuring more frequent and different techniques compared to desktop games. Across both, players minded issues related to fairness, transparency, and degraded user experience, supporting prior theoretical work, and importantly take issue with monetisation-driven design as such. We identify future research needs on why microtransactions in particular spark this critique, and which player communities it may be more or less representative of.
Elena Gordon-Petrovskaya, Sebastian Deterding, David Zendle
CHI1
2022 Why microtransactions may not necessarily be bad: a criticism of the consequentialist evaluation of video game monetisation
Elena Gordon-Petrovskaya
DiGRA1
2021 Designing Personas for Expressive Robots: Personality in the New Breed of Moving, Speaking, and Colorful Social Home Robots
abstract
Imbuing robots with personality has been shown to be an effective design approach in HRI, promoting user trust and acceptance. We explore personality design in a non-anthropomorphic voice-assisted home robot. Our design approach developed three distinct robot personas: Butler, Buddy, and Sidekick, intended to differ in proactivity and emotional impact. Persona differences were signaled to users by a combination of humanoid (speech, intonation), and indirect cues (colors and movement). We use Big Five personality theory to evaluate perceived differences between personas in an exploratory Wizard of Oz study. Participants were largely able to recognize underlying personality traits expressed through these cue combinations in ways that were consistent with our design goals. The proactive Buddy persona was judged as more Extravert than the more passive Sidekick persona, and the Butler persona was perceived as more Conscientious and less Neurotic than either Buddy or Butler personas. Users also had clear preferences between different personas; they wanted robots that mimicked but accentuated their own personality. Results suggest that future designs might exploit abstract cues to signal personality traits.
Steve Whittaker 0001, Yvonne Rogers, Elena Gordon-Petrovskaya, Hongbin Zhuang
ACM Trans. Hum. Robot Interact.3
2020 Casual Creators in the Wild: A Typology of Commercial Generative Creativity Support Tools
Elena Gordon-Petrovskaya, Sebastian Deterding, Simon Colton
ICCC1