VLDB 2026 Research / reviewers in the wild / expert
Claudio Di Sipio
dblp:263/1376
· DBLP profile ↗
5ranked-venue papers in the field
1as first author
5since 2021 · last 2025
0000-0001-9872-9542ORCID · verified
Domains — venue-derived; a paper can count in several
Other / Interdisciplinary · 3Information Retrieval & Web Search · 1 (1 first)Business Process & Enterprise Data · 1
| Year | Publication | Venue | Position |
|---|---|---|---|
| 2025 | Automated Recommender System Integration in Model-Based Ecosystems
Rickson Simioni Pereira, Claudio Di Sipio, Martina De Sanctis, Ludovico Iovino |
CAiSE (2) | 2 |
| 2024 | PlayMyData: a curated dataset of multi-platform video gamesabstractBeing predominant in digital entertainment for decades, video games have been recognized as valuable software artifacts by the software engineering (SE) community just recently. Such an acknowledgment has unveiled several research opportunities, spanning from empirical studies to the application of AI techniques for classification tasks. In this respect, several curated game datasets have been disclosed for research purposes even though the collected data are insufficient to support the application of advanced models or to enable interdisciplinary studies. Moreover, the majority of those are limited to PC games, thus excluding notorious gaming platforms, e.g., PlayStation, Xbox, and Nintendo. In this paper, we propose PlayMyData, a curated dataset composed of 99,864 multi-platform games gathered by the IGDB website. By exploiting a dedicated API, we collect relevant metadata for each game, e.g., description, genre, rating, gameplay video URLs, and screenshots. Furthermore, we enrich PlayMyData with the timing needed to complete each game by mining the HLTB website. To the best of our knowledge, this is the most comprehensive dataset in the domain that can be used to support different automated tasks in SE. More importantly, PlayMyData can be used to foster cross-domain investigations built on top of the provided multimedia data. Andrea D'Angelo, Claudio Di Sipio, Cristiano Politowski, Riccardo Rubei |
MSR | 2 |
| 2024 | CodeLL: A Lifelong Learning Dataset to Support the Co-Evolution of Data and Language Models of CodeabstractMotivated by recent work on lifelong learning applications for language models (LMs) of code, we introduce CodeLL, a lifelong learning dataset focused on code changes. Our contribution addresses a notable research gap marked by the absence of a long-term temporal dimension in existing code change datasets, limiting their suitability in lifelong learning scenarios. In contrast, our dataset aims to comprehensively capture code changes across the entire release history of open-source software repositories. In this work, we introduce an initial version of CodeLL, comprising 71 machine-learning-based projects mined from Software Heritage. This dataset enables the extraction and in-depth analysis of code changes spanning 2,483 releases at both the method and API levels. CodeLL enables researchers studying the behaviour of LMs in lifelong fine-tuning settings for learning code changes. Additionally, the dataset can help studying data distribution shifts within software repositories and the evolution of API usages over time. Martin Weyssow, Claudio Di Sipio, Davide Di Ruscio, Houari Sahraoui |
MSR | 2 |
| 2023 | Dealing with Popularity Bias in Recommender Systems for Third-party Libraries: How far Are We?abstractRecommender systems for software engineering (RSSEs) assist software engineers in dealing with a growing information overload when discerning alternative development solutions. While RSSEs are becoming more and more effective in suggesting handy recommendations, they tend to suffer from popularity bias, i.e., favoring items that are relevant mainly because several developers are using them. While this rewards artifacts that are likely more reliable and well-documented, it would also mean that missing artifacts are rarely used because they are very specific or more recent. This paper studies popularity bias in Third-Party Library (TPL) RSSEs. First, we investigate whether state-of-the-art research in RSSEs has already tackled the issue of popularity bias. Then, we quantitatively assess four existing TPL RSSEs, exploring their capability to deal with the recommendation of popular items. Finally, we propose a mechanism to defuse popularity bias in the recommendation list. The empirical study reveals that the issue of dealing with popularity in TPL RSSEs has not received adequate attention from the software engineering community. Among the surveyed work, only one starts investigating the issue, albeit getting a low prediction performance. Phuong T. Nguyen 0001, Riccardo Rubei, Juri Di Rocco, Claudio Di Sipio, Davide Di Ruscio, Massimiliano Di Penta |
MSR | 4 |
| 2021 | A Low-Code Tool Supporting the Development of Recommender SystemsabstractThe design of recommender systems (RSs) to support software development encompasses the fulfillment of different steps, including data preprocessing, choice of the most appropriate algorithms, item delivery. Though RSs can alleviate the curse of information overload, existing approaches resemble black-box systems, in which the end-user is not expected to fine-tune or personalize the overall process. Claudio Di Sipio, Juri Di Rocco, Davide Di Ruscio, Phuong T. Nguyen 0001 |
RecSys | 1 |