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Antonio Alliegro

dblp:263/2610 · DBLP profile ↗
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6ranked-venue papers
3as first author
5since 2021 · last 2026
0000-0003-4151-9602ORCID · corroborated

Domains — the database's venue-derived domains; a paper can count in several

Artificial intelligence and machine learning · 6 · 3 first-author · 5 since 2021Graphics, computer vision, multimedia, augmented reality and games · 4 · 2 first-author · 3 since 2021

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Artificial intelligence
3 papers
Video understanding and tracking · 30% Knowledge representation and reasoning · 17% Learning paradigms · 13%
Computer graphics and multimedia
2 papers
Geometric modeling and processing · 100%

Topics — the 13 heaviest of 13, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Computer vision › Video understanding and tracking
egocentric video understanding
1.822026
Hier-EgoPack: Hierarchical Egocentric Video Understanding With Diverse Task Perspectives · IEEE Trans. Pattern Anal. Mach. Intell. 2026
A Backpack Full of Skills: Egocentric Video Understanding with Diverse Task Perspectives · CVPR 2024
Knowledge, reasoning and agents › Knowledge representation and reasoning
temporal reasoning
1.012026
Hier-EgoPack: Hierarchical Egocentric Video Understanding With Diverse Task Perspectives · IEEE Trans. Pattern Anal. Mach. Intell. 2026
Machine learning › Learning paradigms
multi-task learning
0.812024
A Backpack Full of Skills: Egocentric Video Understanding with Diverse Task Perspectives · CVPR 2024
Geometric modeling and processing › mesh generation
autoregressive mesh generation
0.812024
MeshGPT: Generating Triangle Meshes with Decoder-Only Transformers · CVPR 2024
Geometric modeling and processing
mesh generation
0.812024
MeshGPT: Generating Triangle Meshes with Decoder-Only Transformers · CVPR 2024
Geometric modeling and processing › mesh generation
triangle mesh generation
0.812024
MeshGPT: Generating Triangle Meshes with Decoder-Only Transformers · CVPR 2024
Machine learning › Trustworthy machine learning › open-world recognition
open-set recognition
0.612022
3DOS: Towards 3D Open Set Learning - Benchmarking and Understanding Semantic Novelty Detection on Point Clouds · NeurIPS 2022
Computer vision › 3D vision › point cloud analysis
point cloud learning
0.612022
3DOS: Towards 3D Open Set Learning - Benchmarking and Understanding Semantic Novelty Detection on Point Clouds · NeurIPS 2022
Natural language and speech › Information extraction and text analysis › semantic analysis
semantic novelty detection
0.612022
3DOS: Towards 3D Open Set Learning - Benchmarking and Understanding Semantic Novelty Detection on Point Clouds · NeurIPS 2022
Geometric modeling and processing › shape modeling › shape completion
point cloud completion
0.512021
Denoise and Contrast for Category Agnostic Shape Completion · CVPR 2021
Geometric modeling and processing › shape modeling
shape completion
0.512021
Denoise and Contrast for Category Agnostic Shape Completion · CVPR 2021
Machine learning › Graph learning
graph neural network
0.312026
Hier-EgoPack: Hierarchical Egocentric Video Understanding With Diverse Task Perspectives · IEEE Trans. Pattern Anal. Mach. Intell. 2026
Robotics › Motion planning and robot control › robot learning
robot skill learning
0.212024
A Backpack Full of Skills: Egocentric Video Understanding with Diverse Task Perspectives · CVPR 2024

Methods — techniques the papers use, named apart from their topics

hierarchical architecture · 1.0graph neural network · 1.0vector quantization · 0.8transformer · 0.8temporal modelling · 0.8task perspective collection · 0.8graph convolution · 0.8autoregressive decoding · 0.8open-set learning · 0.6novelty detection · 0.6self-supervised learning · 0.5denoising pretext task · 0.5contrastive learning · 0.5
YearPublicationVenuePosition
2026 Hier-EgoPack: Hierarchical Egocentric Video Understanding With Diverse Task Perspectives
abstract
Our comprehension of video streams depicting human activities is naturally multifaceted: in just a few moments, we can grasp what is happening, identify the relevance and interactions of objects in the scene, and forecast what will happen soon, everything all at once. To endow autonomous systems with such a holistic perception, learning how to correlate concepts, abstract knowledge across diverse tasks, and leverage tasks synergies when learning novel skills is essential. A significant step in this direction is EgoPack, a unified framework for understanding human activities across diverse tasks with minimal overhead. EgoPack promotes information sharing and collaboration among downstream tasks, essential for efficiently learning new skills. In this paper, we introduce Hier-EgoPack, which advances EgoPack by enabling reasoning also across diverse temporal granularities, which expands its applicability to a broader range of downstream tasks. To achieve this, we propose a novel hierarchical architecture for temporal reasoning equipped with a GNN layer specifically designed to tackle the challenges of multi-granularity reasoning effectively. We evaluate our approach on multiple Ego4D benchmarks involving both clip-level and frame-level reasoning, demonstrating how our hierarchical unified architecture effectively solves these diverse tasks simultaneously.
Simone Alberto Peirone, Francesca Pistilli, Antonio Alliegro, Tatiana Tommasi, Giuseppe Averta
IEEE Trans. Pattern Anal. Mach. Intell.3
2024 A Backpack Full of Skills: Egocentric Video Understanding with Diverse Task Perspectives
abstract
Human comprehension of a video stream is naturally broad: in a few instants, we are able to understand what is happening, the relevance and relationship of objects, and forecast what will follow in the near future, everything all at once. We believe that - to effectively transfer such an holistic perception to intelligent machines - an important role is played by learning to correlate concepts and to abstract knowledge coming from different tasks, to synergistically exploit them when learning novel skills. To accomplish this, we look for a unified approach to video understanding which combines shared temporal modelling of human actions with minimal overhead, to support multiple downstream tasks and enable cooperation when learning novel skills. We then propose EgoPack, a solution that creates a collection of task perspectives that can be carried across downstream tasks and used as a potential source of additional insights, as a backpack of skills that a robot can carry around and use when needed. We demonstrate the effectiveness and efficiency of our approach on four Ego4D benchmarks, outperforming current state-of-the-art methods. Project webpage: sapeirone.github.io/EgoPack.
Simone Alberto Peirone, Francesca Pistilli, Antonio Alliegro, Giuseppe Averta
CVPR3
2024 MeshGPT: Generating Triangle Meshes with Decoder-Only Transformers
abstract
We introduce MeshGPT, a new approach for generating triangle meshes that reflects the compactness typical of artist-created meshes, in contrast to dense triangle meshes extracted by iso-surfacing methods from neural fields. Inspired by recent advances in powerful large language models, we adopt a sequence-based approach to autoregressively generate triangle meshes as sequences of triangles. We first learn a vocabulary of latent quantized embeddings, using graph convolutions, which inform these embeddings of the local mesh geometry and topology. These embeddings are sequenced and decoded into triangles by a decoder, ensuring that they can effectively reconstruct the mesh. A transformer is then trained on this learned vocabulary to predict the index of the next embedding given previous embeddings. Once trained, our model can be autoregressively sampled to generate new triangle meshes, directly generating compact meshes with sharp edges, more closely imitating the efficient triangulation patterns of human-crafted meshes. MeshGPT demonstrates a notable improvement over state of the art mesh generation methods, with a 9% increase in shape coverage and a 30-point enhancement in FID scores across various categories.
Yawar Siddiqui, Antonio Alliegro, Alexey Artemov, Tatiana Tommasi, Daniele Sirigatti, Vladislav Rosov, Angela Dai, Matthias Nießner
CVPR2
2022 3DOS: Towards 3D Open Set Learning - Benchmarking and Understanding Semantic Novelty Detection on Point Clouds
abstract
In recent years there has been significant progress in the field of 3D learning on classification, detection and segmentation problems. The vast majority of the existing studies focus on canonical closed-set conditions, neglecting the intrinsic open nature of the real-world. This limits the abilities of robots and autonomous systems involved in safety-critical applications that require managing novel and unknown signals. In this context exploiting 3D data can be a valuable asset since it provides rich information about the geometry of perceived objects and scenes. With this paper we provide the first broad study on 3D Open Set learning. We introduce 3DOS: a novel testbed for semantic novelty detection that considers several settings with increasing difficulties in terms of semantic (category) shift, and covers both in-domain (synthetic-to-synthetic, real-to-real) and cross-domain (synthetic-to-real) scenarios. Moreover, we investigate the related 2D Open Set literature to understand if and how its recent improvements are effective on 3D data. Our extensive benchmark positions several algorithms in the same coherent picture, revealing their strengths and limitations. The results of our analysis may serve as a reliable foothold for future tailored 3D Open Set methods.
Antonio Alliegro, Francesco Cappio Borlino, Tatiana Tommasi
NeurIPS1
2021 Denoise and Contrast for Category Agnostic Shape Completion
abstract
In this paper, we present a deep learning model that exploits the power of self-supervision to perform 3D point cloud completion, estimating the missing part and a context region around it. Local and global information are encoded in a combined embedding. A denoising pretext task provides the network with the needed local cues, decoupled from the high-level semantics and naturally shared over multiple classes. On the other hand, contrastive learning maximizes the agreement between variants of the same shape with different missing portions, thus producing a representation which captures the global appearance of the shape. The combined embedding inherits category-agnostic properties from the chosen pretext tasks. Differently from existing approaches, this allows to better generalize the completion properties to new categories unseen at training time. Moreover, while decoding the obtained joint representation, we better blend the reconstructed missing part with the partial shape by paying attention to its known surrounding region and reconstructing this frame as auxiliary objective. Our extensive experiments and detailed ablation on the ShapeNet dataset show the effectiveness of each part of the method with new state of the art results. Our quantitative and qualitative analysis confirms how our approach is able to work on novel categories without relying neither on classification and shape symmetry priors, nor on adversarial training procedures.
Antonio Alliegro, Diego Valsesia, Giulia Fracastoro, Enrico Magli, Tatiana Tommasi
CVPR1
2020 Joint Supervised and Self-Supervised Learning for 3D Real World Challenges
abstract
Point cloud processing and 3D shape understanding are challenging tasks for which deep learning techniques have demonstrated great potentials. Still further progresses are essential to allow artificial intelligent agents to interact with the real world. In many practical conditions the amount of annotated data may be limited and integrating new sources of knowledge becomes crucial to support autonomous learning. Here we consider several scenarios involving synthetic and real world point clouds where supervised learning fails due to data scarcity and large domain gaps. We propose to enrich standard feature representations by leveraging self-supervision through a multi-task model that can solve a 3D puzzle while learning the main task of shape classification or part segmentation. An extensive analysis investigating few-shot, transfer learning and cross-domain settings shows the effectiveness of our approach with state-of-the-art results.
Antonio Alliegro, Davide Boscaini, Tatiana Tommasi
ICPR1