VLDB 2026 Research / reviewers in the wild / expert
Andrei-Timotei Ardelean
dblp:263/3250
· DBLP profile ↗
8ranked-venue papers
2as first author
8since 2021 · last 2026
0000-0001-9317-5149ORCID · verified
Domains — the database's venue-derived domains; a paper can count in several
Graphics, computer vision, multimedia, augmented reality and games · 7 · 2 first-author · 7 since 2021Artificial intelligence and machine learning · 5 · 5 since 2021Systems, architecture and hardware · 1 · 1 since 2021
| Year | Publication | Venue | Position |
|---|---|---|---|
| 2026 | High-Gloss SVBRDF Capture Using Bounce LightabstractAbstract Reflectance capture aims at the visual reproduction of an object under varying illumination. Past works differ substantially in their experimental overhead, from single‐ or few‐image approaches, that employ significant (often learned) priors at the expense of biased reconstructions, to more accurate approaches that tend to be time‐consuming, which to a good part is due to the need for carefully controlled illumination. Moreover, as we will show, the frequently employed point‐light or directional lighting tends to clip highlights and under‐sample the reflectance of glossy surfaces, leading to incorrect reconstructions under previously unseen illumination. Our work aims to strike a new balance, combining a low‐overhead capture methodology with a fast (neural) model fit. A key feature of our approach is the use of handheld, indirect bounce light that enables a convenient capture methodology, limits the dynamic range of the reflectance (effectively avoiding highlight clipping) and ensures contiguous hemispherical incidence, even with few images, eliminating under‐sampling of highly specular reflectance lobes. Moreover, our approach does not require training on pre‐existing material datasets and thus is not restricted by the choice of dataset, and its inference scales linearly with the number of pixels, scaling exceptionally well to large image sizes. As a result, our method enables high‐resolution capture of a spatially‐varying reflectance distribution function (SVBRDF) from a small set of casually captured, indirectly lit photographs, making high‐quality material acquisition practical even on consumer hardware. Overall, we believe that our method occupies a unique trade‐off between acquisition effort, model assumptions and resulting quality, and it has the potential to transform areas that routinely use handheld point‐light sources, such as the popular reflectance transformation imaging (RTI), leading to more faithful reproductions of artefacts and their surface characteristics. Tomás Iser, Andrei-Timotei Ardelean, Tim Weyrich |
Comput. Graph. Forum | 2 |
| 2025 | FruitNeRF++: A Generalized Multi-Fruit Counting Method Utilizing Contrastive Learning and Neural Radiance FieldsabstractWe introduce FruitNeRF++, a novel fruit-counting approach that combines contrastive learning with neural radiance fields to count fruits from unstructured input photographs of orchards. Our work is based on FruitNeRF [6], which employs a neural semantic field combined with a fruit-specific clustering approach. The requirement for adaptation for each fruit type limits the applicability of the method, and makes it difficult to use in practice. To lift this limitation, we design a shape-agnostic multi-fruit counting framework, that complements the RGB and semantic data with instance masks predicted by a vision foundation model. The masks are used to encode the identity of each fruit as instance embeddings into a neural instance field. By volumetrically sampling the neural fields, we extract a point cloud embedded with the instance features, which can be clustered in a fruit-agnostic manner to obtain the fruit count. We evaluate our approach using a synthetic dataset containing apples, plums, lemons, pears, peaches, and mangoes, as well as a real-world benchmark apple dataset. Our results demonstrate that FruitNeRF++ is easier to control and compares favorably to other state-of-the-art methods. Lukas Meyer, Andrei-Timotei Ardelean, Tim Weyrich, Marc Stamminger |
IROS | 2 |
| 2025 | Example-Based Feature Painting on TexturesabstractIn this work, we propose a system that covers the complete workflow for achieving controlled authoring and editing of textures that present distinctive local characteristics. These include various effects that change the surface appearance of materials, such as stains, tears, holes, abrasions, discoloration, and more. Such alterations are ubiquitous in nature, and including them in the synthesis process is crucial for generating realistic textures. We introduce a novel approach for creating textures with such blemishes, adopting a learning-based approach that leverages unlabeled examples. Our approach does not require manual annotations by the user; instead, it detects the appearance-altering features through unsupervised anomaly detection. The various textural features are then automatically clustered into semantically coherent groups, which are used to guide the conditional generation of images. Our pipeline as a whole goes from a small image collection to a versatile generative model that enables the user to interactively create and paint features on textures of arbitrary size. Notably, the algorithms we introduce for diffusion-based editing and infinite stationary texture generation are generic and should prove useful in other contexts as well. Project page: reality.tf.fau.de/pub/ardelean2025examplebased.html Andrei-Timotei Ardelean, Tim Weyrich |
ACM Trans. Graph. | 1 |
| 2024 | High-Fidelity Zero-Shot Texture Anomaly Localization Using Feature Correspondence AnalysisabstractWe propose a novel method for Zero-Shot Anomaly Localization on textures. The task refers to identifying abnormal regions in an otherwise homogeneous image. To obtain a high-fidelity localization, we leverage a bijective mapping derived from the 1-dimensional Wasserstein Distance. As opposed to using holistic distances between distributions, the proposed approach allows pinpointing the non-conformity of a pixel in a local context with increased precision. By aggregating the contribution of the pixel to the errors of all nearby patches, we obtain a reliable anomaly score estimate. We validate our solution on several datasets and obtain more than a 40% reduction in error over the previous state of the art on the MVTec AD dataset in a zero-shot setting. Also see reality.tf.fau.de/pub/ardelean2024highfidelity.html. Andrei-Timotei Ardelean, Tim Weyrich |
WACV | 1 |
| 2023 | Sphere-Guided Training of Neural Implicit SurfacesabstractIn recent years, neural distance functions trained via volumetric ray marching have been widely adopted for multi-view 3D reconstruction. These methods, however, apply the ray marching procedure for the entire scene volume, leading to reduced sampling efficiency and, as a result, lower reconstruction quality in the areas of high-frequency details. In this work, we address this problem via joint training of the implicit function and our new coarse sphere-based surface reconstruction. We use the coarse representation to efficiently exclude the empty volume of the scene from the volumetric ray marching procedure without additional forward passes of the neural surface network, which leads to an increased fidelity of the reconstructions compared to the base systems. We evaluate our approach by incorporating it into the training procedures of several implicit surface modeling methods and observe uniform improvements across both synthetic and real-world datasets. Our codebase can be accessed via the project page††https://andreeadogaru.github.io/SphereGuided. Andreea Dogaru, Andrei-Timotei Ardelean, Savva Ignatyev, Egor Zakharov, Evgeny Burnaev |
CVPR | 2 |
| 2023 | Multi-Sensor Large-Scale Dataset for Multi-View 3D ReconstructionabstractWe present a new multi-sensor dataset for multi-view 3D surface reconstruction. It includes registered RGB and depth data from sensors of different resolutions and modalities: smartphones, Intel RealSense, Microsoft Kinect, industrial cameras, and structured-light scanner. The scenes are selected to emphasize a diverse set of material properties challenging for existing algorithms. We provide around 1.4 million images of 107 different scenes acquired from 100 viewing directions under 14 lighting conditions. We expect our dataset will be useful for evaluation and training of 3D reconstruction algorithms and for related tasks. The dataset is available at skol tech3d. appliedai. tech. Oleg Voynov, Gleb Bobrovskikh, Pavel A. Karpyshev, Saveliy Galochkin, Andrei-Timotei Ardelean, Arseniy Bozhenko, Ekaterina Karmanova, Pavel Kopanev, Yaroslav Labutin-Rymsho, Ruslan Rakhimov, Aleksandr Safin, Valerii Serpiva, Alexey Artemov, Evgeny Burnaev, Dzmitry Tsetserukou, Denis Zorin |
CVPR | 5 |
| 2022 | Stereo Magnification with Multi-Layer ImagesabstractRepresenting scenes with multiple semitransparent colored layers has been a popular and successful choice for real-time novel view synthesis. Existing approaches infer colors and transparency values over regularly spaced layers of planar or spherical shape. In this work, we introduce a new view synthesis approach based on multiple semitransparent layers with scene-adapted geometry. Our approach infers such representations from stereo pairs in two stages. The first stage produces the geometry of a small number of data-adaptive layers from a given pair of views. The second stage infers the color and transparency values for these layers, producing the final representation for novel view synthesis. Importantly, both stages are connected through a differentiable renderer and are trained end-to-end. In the experiments, we demonstrate the advantage of the proposed approach over the use of regularly spaced layers without adaptation to scene geometry. Despite being orders of magnitude faster during rendering, our approach also outperforms the recently proposed IBRNet system based on implicit geometry representation. Taras Khakhulin, Denis Korzhenkov, Pavel Solovev, Gleb Sterkin, Andrei-Timotei Ardelean, Victor S. Lempitsky |
CVPR | 5 |
| 2022 | NPBG++: Accelerating Neural Point-Based GraphicsabstractWe present a new system$(NPBG++)$for the novel view synthesis (NVS) task that achieves high rendering realism with low scene fitting time. Our method efficiently lever-ages the multiview observations and the point cloud of a static scene to predict a neural descriptor for each point, improving upon the pipeline of Neural Point-Based Graph-ics [1] in several important ways. By predicting the descrip-tors with a single pass through the source images, we lift the requirement of per-scene optimization while also making the neural descriptors view-dependent and more suit-able for scenes with strong non-Lambertian effects. In our comparisons, the proposed system outperforms previous NVS approaches in terms of fitting and rendering runtimes while producing images of similar quality. Project page: https://rakhimovv.github.io/npbgpp/. Ruslan Rakhimov, Andrei-Timotei Ardelean, Victor S. Lempitsky, Evgeny Burnaev |
CVPR | 2 |