Mengcheng Li

dblp:263/3453 · DBLP profile ↗
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9ranked-venue papers
5as first author
8since 2021 · last 2025
—ORCID · conflict

Domains — the database's venue-derived domains; a paper can count in several

Graphics, computer vision, multimedia, augmented reality and games · 6 · 4 first-author · 5 since 2021Artificial intelligence and machine learning · 5 · 2 first-author · 5 since 2021Software engineering, systems software and programming languages · 1 · 1 since 2021Databases, data management, data science and information retrieval · 1 · 1 first-author · 1 since 2021
YearPublicationVenuePosition
2025 DDRE: Decoupled Diffusion Reconstruction Error for AI-Generated Image Detection
Mengcheng Li, Fei Chao 0001
PRCV (18)1
2024 Learning Explicit Contact for Implicit Reconstruction of Hand-Held Objects from Monocular Images
abstract
Reconstructing hand-held objects from monocular RGB images is an appealing yet challenging task. In this task, contacts between hands and objects provide important cues for recovering the 3D geometry of the hand-held objects. Though recent works have employed implicit functions to achieve impressive progress, they ignore formulating contacts in their frameworks, which results in producing less realistic object meshes. In this work, we explore how to model contacts in an explicit way to benefit the implicit reconstruction of hand-held objects. Our method consists of two components: explicit contact prediction and implicit shape reconstruction. In the first part, we propose a new subtask of directly estimating 3D hand-object contacts from a single image. The part-level and vertex-level graph-based transformers are cascaded and jointly learned in a coarse-to-fine manner for more accurate contact probabilities. In the second part, we introduce a novel method to diffuse estimated contact states from the hand mesh surface to nearby 3D space and leverage diffused contact probabilities to construct the implicit neural representation for the manipulated object. Benefiting from estimating the interaction patterns between the hand and the object, our method can reconstruct more realistic object meshes, especially for object parts that are in contact with hands. Extensive experiments on challenging benchmarks show that the proposed method outperforms the current state of the arts by a great margin. Our code is publicly available at https://junxinghu.github.io/projects/hoi.html.
Junxing Hu, Hongwen Zhang 0001, Zerui Chen, Mengcheng Li, Yunlong Wang 0003, Yebin Liu, Zhenan Sun
AAAI4
2024 HHMR: Holistic Hand Mesh Recovery by Enhancing the Multimodal Controllability of Graph Diffusion Models
abstract
Recent years have witnessed a trend of the deep integration of the generation and reconstruction paradigms. In this paper, we extend the ability of controllable generative models for a more comprehensive hand mesh recovery task: di-rect hand mesh generation, inpainting, reconstruction, and fitting in a single framework, which we name as Holistic Hand Mesh Recovery (HHMR). Our key observation is that different kinds of hand mesh recovery tasks can be achieved by a single generative model with strong multimodal con-trollability, and in such a framework, realizing different tasks only requires giving different signals as conditions. To achieve this goal, we propose an all-in-one diffusion frame-work based on graph convolution and attention mechanisms for holistic hand mesh recovery. In order to achieve strong control generation capability while ensuring the decoupling of multimodal control signals, we map different modalities to a shared feature space and apply cross-scale random masking in both modality and feature levels. In this way, the correlation between different modalities can be fully exploited during the learning of hand priors. Furthermore, we propose Condition-aligned Gradient Guidance to enhance the alignment of the generated model with the control sig-nals, which significantly improves the accuracy of the hand mesh reconstruction and fitting. Experiments show that our novel framework can realize multiple hand mesh recovery tasks simultaneously and outperform the existing methods in different tasks, which provides more possibilities for sub-sequent downstream applications including gesture recognition, pose generation, mesh editing, and so on.
Mengcheng Li, Hongwen Zhang 0001, Yuxiang Zhang 0006, Ruizhi Shao, Tao Yu 0007, Yebin Liu
CVPR1
2023 A system-based view of blockchain governance
abstract
Governance is crucial in achieving the success and sustainability of blockchain systems. However, blockchain governance is multi-faceted, complex, dynamic, and challenging due to its decentralized nature and automatically enforced rules and mechanisms. This study aims to advance the theory of blockchain governance and support practitioners to deepen the researchers’ and practitioners’ understanding of blockchain governance. The study is a systematic literature review of 75 articles that applies systems theory to conceptualize blockchain governance as a system and parsimoniously organize its interrelated elements into a conceptual model. The paper proposes a holistic definition and a conceptual model of blockchain governance. Blockchain governance encompasses technical and social means to make decisions on the different levels (e.g., individual, community, organizational, national, international) related to actors, roles, rights, incentives, responsibilities, rules, and the business, technological, legal, and regulatory aspects of a blockchain system during its whole lifecycle. The system-based model of blockchain governance can serve as a reference framework and structured foundation for analyzing, discussing, and developing the governance of blockchain systems.
Gabriella Laatikainen, Mengcheng Li, Pekka Abrahamsson
Inf. Softw. Technol.2
2023 PyMAF-X: Towards Well-Aligned Full-Body Model Regression From Monocular Images
abstract
We present PyMAF-X, a regression-based approach to recovering a parametric full-body model from a single image. This task is very challenging since minor parametric deviation may lead to noticeable misalignment between the estimated mesh and the input image. Moreover, when integrating part-specific estimations into the full-body model, existing solutions tend to either degrade the alignment or produce unnatural wrist poses. To address these issues, we propose a Pyramidal Mesh Alignment Feedback (PyMAF) loop in our regression network for well-aligned human mesh recovery and extend it as PyMAF-X for the recovery of expressive full-body models. The core idea of PyMAF is to leverage a feature pyramid and rectify the predicted parameters explicitly based on the mesh-image alignment status. Specifically, given the currently predicted parameters, mesh-aligned evidence will be extracted from finer-resolution features accordingly and fed back for parameter rectification. To enhance the alignment perception, an auxiliary dense supervision is employed to provide mesh-image correspondence guidance while spatial alignment attention is introduced to enable the awareness of the global contexts for our network. When extending PyMAF for full-body mesh recovery, an adaptive integration strategy is proposed in PyMAF-X to produce natural wrist poses while maintaining the well-aligned performance of the part-specific estimations. The efficacy of our approach is validated on several benchmark datasets for body, hand, face, and full-body mesh recovery, where PyMAF and PyMAF-X effectively improve the mesh-image alignment and achieve new The project page with code and video results can be found at https://www.liuyebin.com/pymaf-x.
Hongwen Zhang 0001, Yating Tian, Yuxiang Zhang 0006, Mengcheng Li, Liang An 0001, Zhenan Sun, Yebin Liu
IEEE Trans. Pattern Anal. Mach. Intell.4
2022 Interacting Attention Graph for Single Image Two-Hand Reconstruction
abstract
Graph convolutional network (GCN) has achieved great success in single hand reconstruction task, while interacting two-hand reconstruction by GCN remains unexplored. In this paper, we present Interacting Attention Graph Hand (IntagHand), the first graph convolution based network that reconstructs two interacting hands from a single RGB image. To solve occlusion and interaction challenges of two-hand reconstruction, we introduce two novel attention based modules in each upsampling step of the original GCN. The first module is the pyramid image feature attention (PIFA) module, which utilizes multiresolution features to implicitly obtain vertex-to-image alignment. The second module is the cross hand attention (CHA) module that encodes the coherence of interacting hands by building dense cross-attention between two hand vertices. As a result, our model outperforms all existing two-hand re-construction methods by a large margin on InterHand2.6M benchmark. Moreover, ablation studies verify the effectiveness of both PIFA and CHA modules for improving the reconstruction accuracy. Results on in-the-wild images and live video streams further demonstrate the generalization ability of our network. Our code is available at https://github.com/Dw1010/IntagHand.
Mengcheng Li, Liang An 0001, Hongwen Zhang 0001, Lianpeng Wu, Feng Chen 0007, Tao Yu 0007, Yebin Liu
CVPR1
2022 Information Technology-Supported value Co-Creation and Co-Destruction via social interaction and resource integration in service systems
abstract
The paper develops a conceptual framework to study the constructs of information technology (IT)-supported value co-creation and co-destruction through shared processes of social interaction and resource integration as mediated by IT and embedded in interactive value formation practices. In particular, the elements of social interaction and resource integration are identified, and the role of IT is discussed. We conduct a systematic literature review and analyze the data using the service system perspective. Our research contributes by identifying the constructs of value-creating phenomena enabled by IT from the service system perspective and presenting a research agenda for further studies.
Mengcheng Li, Tuure Tuunanen
J. Strateg. Inf. Syst.1
2021 Lightweight Multi-person Total Motion Capture Using Sparse Multi-view Cameras
abstract
Multi-person total motion capture is extremely challenging when it comes to handle severe occlusions, different reconstruction granularities from body to face and hands, drastically changing observation scales and fast body movements. To overcome these challenges above, we contribute a lightweight total motion capture system for multi-person interactive scenarios using only sparse multi-view cameras. By contributing a novel hand and face bootstrapping algorithm, our method is capable of efficient localization and accurate association of the hands and faces even on severe occluded occasions. We leverage both pose regression and keypoints detection methods and further propose a unified two-stage parametric fitting method for achieving pixel-aligned accuracy. Moreover, for extremely self-occluded poses and close interactions, a novel feedback mechanism is proposed to propagate the pixel-aligned reconstructions into the next frame for more accurate association. Overall, we propose the first light-weight total capture system and achieves fast, robust and accurate multi-person total motion capture performance. The results and experiments show that our method achieves more accurate results than existing methods under sparse-view setups.
Yuxiang Zhang 0006, Zhe Li 0027, Liang An 0001, Mengcheng Li, Tao Yu 0007, Yebin Liu
ICCV4
2020 Neural Hand Reconstruction Using A Single RGB Image
abstract
We present a neural hand reconstruction method for monocular 3D hand pose and shape estimation in this paper. Instead of directly representing hand with 3D data, a novel UV position map is introduced to represent hand pose and shape with 2D data, which maps 3D hand surface points to 2D image space. Furthermore, an encoder-decoder neural network is proposed to infer such UV position map from only single image. To train such network with the lack of ground truth training pairs, we propose a novel MANOReg module which employs MANO model as shape prior to constrain high-dimensional space of UV position map. Both quantitative and qualitative experiments demonstrate the effectiveness of our UV position map representation and MANOReg module.
Mengcheng Li, Liang An 0001, Tao Yu 0007, Yangang Wang 0001, Feng Chen 0007, Yebin Liu
Virtual Real. Intell. Hardw.1