VLDB 2026 Research / reviewers in the wild / expert
David J. Gagnon
dblp:263/5567
· DBLP profile ↗
7ranked-venue papers
1as first author
7since 2021 · last 2025
0000-0001-5126-0476ORCID · verified
Domains — the database's venue-derived domains; a paper can count in several
Applied, interdisciplinary, general and emerging computing · 5 · 5 since 2021Human-computer interaction and ubiquitous computing · 4 · 1 first-author · 4 since 2021Graphics, computer vision, multimedia, augmented reality and games · 2 · 1 first-author · 2 since 2021
| Year | Publication | Venue | Position |
|---|---|---|---|
| 2025 | Integrating Large Language Models and Machine Learning to Detect Struggle in Educational Games
Xiner Liu, Zhanlan Wei, Ryan Baker 0001, Shari Metcalf, Jiayi Zhang 0004, Amanda Barany, Stefan Slater, Luke Swanson, David J. Gagnon |
AIED (5) | 9 |
| 2024 | Open Game Data: Defining a Pipeline and Standards for Educational Data Mining and Learning Analytics with Video Game DataabstractIn this paper we describe the need for a framework to support collaborative educational research with game data, then demonstrate a promising solution. We review existing efforts, explore a collection of use cases and requirements, then propose a new data architecture with related data standards. The approach provides modularity to the various stages of game data generation and analysis, exposing intermediate transformations and work products. Foregrounding flexibility, each stage of the pipeline generates datasets for use in other tools and workflows. A series of interconnected standards allow for the development of reusable analysis and visualization tools across games, while remaining responsive to the diversity of potential game designs. Finally, we demonstrate the feasibility of the approach through an existing implementation that uses this architecture to process and analyze data from a wide range of games developed by multiple institutions, at scale, supporting a variety of research projects. David J. Gagnon, Luke Swanson, Erik Harpstead |
CoG | 1 |
| 2023 | Shifts in Student Attitudes and Beliefs About Science Through Extended Play in an Immersive Science Game
Shari Metcalf, David J. Gagnon, Stefan Slater |
iLRN | 2 |
| 2023 | Waddle: using virtual penguin embodiment as a vehicle for empathy and informal learningabstractThis paper presents, Waddle, a virtual experience to promote informal learning by embodying the user as an Adélie Penguin to partake in a narrative-based virtual reality application that shares the story of the lives of these unique animals. We test the effects of this experience on informal learning and empathy, an important component for fostering social engagement with ecology. The research demonstrates that the developed experience is able to support informal learning, virtual embodiment, and is able to create a positive change in empathy. Kevin Ponto, Ross Tredinnick, Monae Verbeke, Kaldan Kopp, Luke Swanson, David J. Gagnon |
VRST | 6 |
| 2022 | Aqualab: Establishing Validity of an Adventure Game for Middle School Science
Yoon Jeon Kim, Shari Metcalf, Jennifer Scianna, Glenda Perez, David J. Gagnon |
ICCE | 5 |
| 2022 | Changing Students' Perceptions of a History Exploration Game Using Different Scripts
Stefan Slater, Ryan Baker 0001, David J. Gagnon, Erik Harpstead, Juliana Ma. Alexandra L. Andres, Luke Swanson |
ICCE | 3 |
| 2021 | Work-in-Progress- - Game Design Informed by Learning Progressions for Science PracticesabstractLearning progressions allow researchers to describe key milestones along a pathway of thinking about a topic or practice that ranges from beginner to advanced. For learning related to science practices, some progressions can be abstracted from specific content; others are connected to specific science understandings. This research centers on the design of a middle school science game to support learning of science practices through simulated immersive experiences in which students engage in science practices of experimentation, modeling, and argumentation. This work-in-progress paper describes the application of current research on learning progressions to the design of the game interface and interactions for Aqualab, a game to teach middle school science practices related to aquatic ecosystems. Shari Metcalf, Amanda Sommi, Sima Haddadin, Jennifer Scianna, David J. Gagnon |
iLRN | 5 |