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Ziying Zheng

dblp:264/1027 · DBLP profile ↗
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4ranked-venue papers
1as first author
3since 2021 · last 2024
0000-0002-1299-8352ORCID · corroborated

Domains — the database's venue-derived domains; a paper can count in several

Graphics, computer vision, multimedia, augmented reality and games · 2 · 1 first-author · 2 since 2021Artificial intelligence and machine learning · 1 · 1 first-author · 1 since 2021Computer networks · 1Software engineering, systems software and programming languages · 1 · 1 since 2021

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Computer architecture, parallel and distributed computing, and storage systems
1 paper
Distributed systems · 100%

Topics — the 2 heaviest of 2, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Distributed systems › coded computation
coded distributed computing
0.812024
2D-SAZD: A Novel 2D Coded Distributed Computing Framework for Matrix-Matrix Multiplication · IEEE Trans. Serv. Comput. 2024
Distributed systems › distributed data processing
straggler mitigation
0.812024
2D-SAZD: A Novel 2D Coded Distributed Computing Framework for Matrix-Matrix Multiplication · IEEE Trans. Serv. Comput. 2024

Methods — techniques the papers use, named apart from their topics

zigzag decoding · 0.8shift-and-add encoding · 0.8
YearPublicationVenuePosition
2024 Evolutionary Analysis of Electric Vehicle to Grid (V2G) Strategies Based on Game Learning*
abstract
In the V2G (Vehicle to Grid) interaction scenario, there is a learning process for obtaining optimal strategies due to the gradual rationality of electric vehicles and micro-grids. This paper compares four evolutionary algorithms-replicator dynamics, reinforcement learning, belief learning, and experience-weighted attraction (EWA)-in V2G interactions according to different interaction scenarios. By constructing a V2G game model and performing simulations, we evaluate these algorithms in terms of information processing, learning speed, and equilibrium results. The EWA algorithm demonstrates superior efficiency and stability, making it a promising tool for V2G strategy optimization. This study provides insights into the application of learning algorithms in V2G games, offering guidance for future IoV (Internet of Vehicles) developments, especially in grid load management and energy dispatch.
Ziying Zheng, Jianfeng Lu 0004, Hao Zhang 0007
ICARCV1
2024 2D-SAZD: A Novel 2D Coded Distributed Computing Framework for Matrix-Matrix Multiplication
abstract
By separating huge dimensional matrix-matrix multiplication at a single computing node into parallel small matrix multiplications (with appropriate encoding) at parallel worker nodes, coded distributed computing (CDC) tackles the straggler problem and hence speeds up the computation significantly. Existing CDC encoding schemes are based on linear combination (LC), which have two drawbacks: First, heavy computational burden is introduced to both encoding and decoding phases. Second, large numerical error occurs in the decoding phase. To relieve these two effects, a fresh new 2D-SAZD-CDC framework that non-trivially generalizes 1D-SAZD-CDC is proposed, where D is short for dimension, the operation for encoding and decoding is implemented by shift-and-add (SA) and zigzag decoding (ZD) that replaces LC and matrix inversion, respectively. The non-trivial generalization lies in joint design of the operations in 2D are needed in both the encoding and the decoding phases, so as to ensure possesion of combination property (CP) and ZD from 2D viewpoint. More specifically, 2D-SA encoding is designed, 2D-ZD decoding (alternates intermittently between 2D) is proposed, and a proof for satisfying CP and ZD from 2D viewpoint is also given. Numerical studies show that 2D-SAZD-CDC significantly improves the numerical stability and computational load performance over existing LC based schemes.
Mingjun Dai, Zelong Zhang, Ziying Zheng, Xiaohui Lin 0001, Hui Wang 0022
IEEE Trans. Serv. Comput.3
2023 An information processing method of software and hardware coupling for VR monitoring of hydraulic support groups
Zewen Yan, Zhenhuai Mei, Ziying Zheng
Multim. Tools Appl.5
2020 SAZD: A Low Computational Load Coded Distributed Computing Framework for IoT Systems
abstract
Coded distributed computing (CDC) can overcome the problem that the computation of matrix multiplication with an extremely huge dimension cannot be executed in a single Internet-of-Things (IoT) node. All the encoding of existing CDC schemes are based on the linear combination (LC) to generate independent computation tasks, which introduces a heavy computational load, including a significant volume of expensive multiplications (compared with inexpensive additions) and even more expensive divisions to the encoding and decoding phases. Note that the number of elementwise multiplications of the LC operation during the encoding phase is N times that of the original computation task, where N denotes the number of worker nodes. In this article, to avoid expensive multiplications introduced by LC, a fresh new CDC framework based on shift-and-addition (SA) over the real field is proposed. In addition, to avoid the expensive matrix inverse operation (divisions) in the decoding phase, zigzag decoding (ZD) is incorporated. The proposed scheme, which combines SA and ZD and is hence named SAZD-based CDC, avoids expensive multiplications and divisions in both the encoding and decoding phases. It targets the following simultaneous objectives: an arbitrary K out of N generated computation tasks is independent and can recover the original computation tasks with the ZD algorithm, and the shift distance is small so as to cause a light additional computational load in the computation phase. Both analysis and practical study show that compared to the LC-based CDC, the SAZD-based CDC significantly reduces the computational load.
Mingjun Dai, Ziying Zheng, Shengli Zhang 0001, Hui Wang 0022, Xiaohui Lin 0001
IEEE Internet Things J.2