Demo Data from VLDB 2026 / reviewers in the wild / expert
Guo Pu
dblp:264/5464
· DBLP profile ↗
4ranked-venue papers
3as first author
4since 2021 · last 2024
0000-0001-7833-907XORCID · corroborated
Domains — the database's venue-derived domains; a paper can count in several
Graphics, computer vision, multimedia, augmented reality and games · 3 · 2 first-author · 3 since 2021Artificial intelligence and machine learning · 2 · 1 first-author · 2 since 2021Human-computer interaction and ubiquitous computing · 2 · 2 first-author · 2 since 2021
Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.
| Computer graphics and multimedia
4 papers |
Rendering · 43% Geometric modeling and processing · 35% Visual content generation and editing · 22% | |
| Artificial intelligence
2 papers |
Generative modeling · 100% |
Topics — the 11 heaviest of 12, each with the papers that count most for it
| Topic | Weight | Papers | Last | Evidence papers |
|---|---|---|---|---|
Rendering
novel view synthesis |
1.4 | 2 | 2024 | Pano2Room: Novel View Synthesis from a Single Indoor Panorama · SIGGRAPH Asia 2024 SinMPI: Novel View Synthesis from a Single Image with Expanded Multiplane Images · SIGGRAPH Asia 2023 |
Geometric modeling and processing
3d scene representation |
0.9 | 2 | 2024 | SinMPI: Novel View Synthesis from a Single Image with Expanded Multiplane Images · SIGGRAPH Asia 2023 Pano2Room: Novel View Synthesis from a Single Indoor Panorama · SIGGRAPH Asia 2024 |
Geometric modeling and processing › 3d reconstruction
3d scene reconstruction |
0.8 | 1 | 2024 | Pano2Room: Novel View Synthesis from a Single Indoor Panorama · SIGGRAPH Asia 2024 |
Geometric modeling and processing › 3d reconstruction
indoor scene reconstruction |
0.8 | 1 | 2024 | Pano2Room: Novel View Synthesis from a Single Indoor Panorama · SIGGRAPH Asia 2024 |
Machine learning › Generative modeling › image generation
conditional image synthesis |
0.7 | 1 | 2023 | Controllable Image Synthesis With Attribute-Decomposed GAN · IEEE Trans. Pattern Anal. Mach. Intell. 2023 |
Rendering › novel view synthesis
multiplane image |
0.7 | 1 | 2023 | SinMPI: Novel View Synthesis from a Single Image with Expanded Multiplane Images · SIGGRAPH Asia 2023 |
Rendering › novel view synthesis
single-image view synthesis |
0.7 | 1 | 2023 | SinMPI: Novel View Synthesis from a Single Image with Expanded Multiplane Images · SIGGRAPH Asia 2023 |
Visual content generation and editing
layout generation |
0.6 | 1 | 2022 | Aesthetic Text Logo Synthesis via Content-aware Layout Inferring · CVPR 2022 |
Machine learning › Generative modeling
generative adversarial network |
0.4 | 2 | 2023 | Controllable Image Synthesis With Attribute-Decomposed GAN · IEEE Trans. Pattern Anal. Mach. Intell. 2023 Aesthetic Text Logo Synthesis via Content-aware Layout Inferring · CVPR 2022 |
Rendering › gaussian splatting
3d gaussian splatting |
0.2 | 1 | 2024 | Pano2Room: Novel View Synthesis from a Single Indoor Panorama · SIGGRAPH Asia 2024 |
Visual content generation and editing › image generation
diffusion-based image generation |
0.2 | 1 | 2023 | SinMPI: Novel View Synthesis from a Single Image with Expanded Multiplane Images · SIGGRAPH Asia 2023 |
Methods — techniques the papers use, named apart from their topics
style-based encoding · 1.3semantic parsing · 1.3residual blocks · 1.3instance normalization · 1.3dual discriminator · 1.1panoramic RGBD inpainting · 0.83d gaussian splatting · 0.8stable diffusion · 0.7monocular depth estimation · 0.7depth-aware warping and inpainting · 0.7sequence discriminator · 0.6image discriminator · 0.6
| Year | Publication | Venue | Position |
|---|---|---|---|
| 2024 | Pano2Room: Novel View Synthesis from a Single Indoor PanoramaabstractRecent single-view 3D generative methods have made significant advancements by leveraging knowledge distilled from extensive 3D object datasets. However, challenges persist in the synthesis of 3D scenes from a single view, primarily due to the complexity of real-world environments and the limited availability of high-quality prior resources. In this paper, we introduce a novel approach called Pano2Room, designed to automatically reconstruct high-quality 3D indoor scenes from a single panoramic image. These panoramic images can be easily generated using a panoramic RGBD inpainter from captures at a single location with any camera. The key idea is to initially construct a preliminary mesh from the input panorama, and iteratively refine this mesh using a panoramic RGBD inpainter while collecting photo-realistic 3D-consistent pseudo novel views. Finally, the refined mesh is converted into a 3D Gaussian Splatting field and trained with the collected pseudo novel views. This pipeline enables the reconstruction of real-world 3D scenes, even in the presence of large occlusions, and facilitates the synthesis of photo-realistic novel views with detailed geometry. Extensive qualitative and quantitative experiments have been conducted to validate the superiority of our method in single-panorama indoor novel synthesis compared to the state-of-the-art. Our code and data are available at \url{https://github.com/TrickyGo/Pano2Room}. Guo Pu, Zhouhui Lian |
SIGGRAPH Asia | 1 |
| 2023 | SinMPI: Novel View Synthesis from a Single Image with Expanded Multiplane ImagesabstractSingle-image novel view synthesis is a challenging and ongoing problem that aims to generate an infinite number of consistent views from a single input image. Although significant efforts have been made to advance the quality of generated novel views, less attention has been paid to the expansion of the underlying scene representation, which is crucial to the generation of realistic novel view images. This paper proposes SinMPI, a novel method that uses an expanded multiplane image (MPI) as the 3D scene representation to significantly expand the perspective range of MPI and generate high-quality novel views from a large multiplane space. The key idea of our method is to use Stable Diffusion [Rombach et al. 2021] to generate out-of-view contents, project all scene contents into an expanded multiplane image according to depths predicted by monocular depth estimators, and then optimize the multiplane image under the supervision of pseudo multi-view data generated by a depth-aware warping and inpainting module. Both qualitative and quantitative experiments have been conducted to validate the superiority of our method to the state of the art. Our code and data are available at https://github.com/TrickyGo/SinMPI. Guo Pu, Peng-Shuai Wang, Zhouhui Lian |
SIGGRAPH Asia | 1 |
| 2023 | Controllable Image Synthesis With Attribute-Decomposed GANabstractThis paper proposes Attribute-Decomposed GAN (ADGAN) and its enhanced version (ADGAN++) for controllable image synthesis, which can produce realistic images with desired attributes provided in various source inputs. The core ideas of the proposed ADGAN and ADGAN++ are both to embed component attributes into the latent space as independent codes and thus achieve flexible and continuous control of attributes via mixing and interpolation operations in explicit style representations. The major difference between them is that ADGAN processes all component attributes simultaneously while ADGAN++ utilizes a serial encoding strategy. More specifically, ADGAN consists of two encoding pathways with style block connections and is capable of decomposing the original hard mapping into multiple more accessible subtasks. In the source pathway, component layouts are extracted via a semantic parser and the segmented components are fed into a shared global texture encoder to obtain decomposed latent codes. This strategy allows for the synthesis of more realistic output images and the automatic separation of un-annotated component attributes. Although the original ADGAN works in a delicate and efficient manner, intrinsically it fails to handle the semantic image synthesizing task when the number of attribute categories is huge. To address this problem, ADGAN++ employs the serial encoding of different component attributes to synthesize each part of the target real-world image, and adopts several residual blocks with segmentation guided instance normalization to assemble the synthesized component images and refine the original synthesis result. The two-stage ADGAN++ is designed to alleviate the massive computational costs required when synthesizing real-world images with numerous attributes while maintaining the disentanglement of different attributes to enable flexible control of arbitrary component attributes of the synthesized images. Experimental results demonstrate the proposed methods' superiority over the state of the art in pose transfer, face style transfer, and semantic image synthesis, as well as their effectiveness in the task of component attribute transfer. Our code and data are publicly available at https://github.com/menyifang/ADGAN. Guo Pu, Yifang Men, Yiming Mao 0006, Yuning Jiang 0001, Wei-Ying Ma, Zhouhui Lian |
IEEE Trans. Pattern Anal. Mach. Intell. | 1 |
| 2022 | Aesthetic Text Logo Synthesis via Content-aware Layout InferringabstractText logo design heavily relies on the creativity and expertise of professional designers, in which arranging element layouts is one of the most important procedures. However, few attention has been paid to this task which needs to take many factors (e.g., fonts, linguistics, topics, etc.) into consideration. In this paper, we propose a content-aware layout generation network which takes glyph images and their corresponding text as input and synthesizes aesthetic layouts for them automatically. Specifically, we develop a dual-discriminator module, including a sequence discriminator and an image discriminator, to evaluate both the character placing trajectories and rendered shapes of synthesized text logos, respectively. Furthermore, we fuse the information of linguistics from texts and visual semantics from glyphs to guide layout prediction, which both play important roles in professional layout design. To train and evaluate our approach, we construct a dataset named as TextLogo3K, consisting of about 3,500 text logo images and their pixel-level annotations. Experimental studies on this dataset demonstrate the effectiveness of our approach for synthesizing visually-pleasing text logos and verify its superiority against the state of the art. Guo Pu, Wenhan Luo, Yexin Wang, Pengfei Xiong, Hongwen Kang, Zhouhui Lian |
CVPR | 2 |