Luís P. Carvalho

dblp:264/7170 · DBLP profile ↗
← Back
5ranked-venue papers
1as first author
4since 2021 · last 2025
0000-0003-4985-0121ORCID · corroborated

Domains — the database's venue-derived domains; a paper can count in several

Human-computer interaction and ubiquitous computing · 5 · 1 first-author · 4 since 2021
YearPublicationVenuePosition
2025 The Development and (Mis)appropriation of a Digital Kit for Jewellers
abstract
Jewellers’ participation in interaction design is scarce, yet the creativity of jewellers could add value as they interpret materials and mediate personal connections in poetic ways. We investigate how to empower jewellers to experiment with the possibilities that physical computing offers to their practice. This paper presents the making of a Digital Jewellery Kit, a composite of pre-assembled circuitry, used by second-year BA jewellery students during a 10-week project which brought together theory and practice. Drawing on students’ reflective accounts, we discuss what made the jewellers’ path into physical computing more meaningful to their practice, what type of artefacts they created with electronics as well as what values drove their creative process. We offer design recommendations on how to support the praxes of jewellers whilst allowing their creativity to grow through their new understanding of physical computing and contribute to the discussions around hybrid craft within HCI and educational contexts.
Nantia Koulidou, Luís P. Carvalho, Tanya Gleadow, Daniela Petrelli
ACM Trans. Comput. Hum. Interact.2
2024 Art Digital Jewellery as Atmospheres: An autobiographical RtD exploration into IoT for poetic contexts
abstract
In a process of Research-through-Design two art digital jewellery pieces were created on the same bespoke IoT device that connects a person with the sea: a hand-held piece (SeaVessel) and a necklace (Thalassa). Drawing on the notion of atmosphere, the design development (2020-21) and the first author's lived experience with the pieces (2021-2022) are illustrated and narrated. We share insights into how the pieces augmented intimacy with a significant place and offer a space for self-reflection for the first author to explore their connection with the sea and ultimately the self. We offer insights gained from working with IoT, live data and online servers in such a poetic context. We contribute to experiential approaches to designing reflective and curious ways of interacting with digital technology with the notion of atmosphere as a concept for aesthetics for interaction design and an understanding of data as poetic data.
Nantia Koulidou, Luís P. Carvalho, Daniela Petrelli
Conference on Designing Interactive Systems2
2023 Towards real-time and large-scale web accessbility
abstract
We rely on large-scale web accessibility evaluations to obtain snapshots of Internet Health and understand trends and behaviours impacting overall web accessibility. Such evaluations are financially and time exhaustive, making the possibility of more real-time measurements of Internet Health infeasible. In this paper, we investigate the impacts of optimising the page selection processes of large-scale web accessibility evaluations. We set out to conduct an automated accessibility evaluation of 1500 websites using the ‘Home+’ sampling method (for each website, we evaluated the home page and all pages linked belonging to the same domain) as our baseline; then compared the agreement rates of web accessibility evaluations on further sub-sampled datasets. Accessibility data was successfully captured on 987 websites. Our findings demonstrate that a strong accessibility evaluation agreement between the baseline and the sub-sample datasets could be reached with a sub-sample of just 20% of the pages, significantly reducing the effort and resources required to conduct large-scale web accessibility evaluations.
Luís P. Carvalho, Tiago João Vieira Guerreiro, Shaun W. Lawson, Kyle Montague
ASSETS1
2021 Clustering and Unclustering: Understanding dialogic potential in design for Ongoingness
abstract
We describe three design works from a research through design project seeking to develop new ways to curate and create digital media to support ongoingness - a form of continuing bonds in bereavement that prioritises the present and an ongoing, positive relationship with the deceased. We use the three pieces in this paper as lenses to view how dialogic potential is at play within each piece - drawing on aspects of dialogism, a Bakhtinian theory, to do so. Our aim is that by sharing the work and blending the particular theoretical perspective of dialogism with experiential and design aspects of the pieces we offer up a rich design space and new ways to conceive of design and digital technologies in the context of bereavement and death.
Josh South, Jayne Wallace, Trevor Duncan, Luís P. Carvalho, Linnea Iris Groot, Nantia Koulidou, Kyle Montague
Conference on Designing Interactive Systems4
2020 ReFind: Design, Lived Experience and Ongoingness in Bereavement
abstract
We describe the design and use of ReFind, a handheld artefact made for people who are bereaved and are ready to re-explore their relationship to the deceased person. ReFind was made within a project seeking to develop new ways to curate and create digital media to support ongoingness - an active, dynamic component of continuing bonds. We draw on bereavement theory and care championing practices that enable a continued sense of connection between someone bereaved and a person who has died. We present the design development of ReFind and the lived experience of the piece by the first author. We discuss our wider methodology which includes autobiographical design and reflections on if and how the piece supported ongoing connections, the challenges faced, and insights gained.
Jayne Wallace, Kyle Montague, Trevor Duncan, Luís P. Carvalho, Nantia Koulidou, Jamie Mahoney, Kellie Morrissey, Claire Craig, Linnea Iris Groot, Shaun W. Lawson, Patrick Olivier, Julie Trueman, Helen Fisher
CHI4