VLDB 2026 Research / reviewers in the wild / expert
Kihoon Son
dblp:264/7423
· DBLP profile ↗
9ranked-venue papers
5as first author
8since 2021 · last 2026
0000-0001-7224-2947ORCID · verified
Domains — the database's venue-derived domains; a paper can count in several
Human-computer interaction and ubiquitous computing · 8 · 5 first-author · 7 since 2021Artificial intelligence and machine learning · 1 · 1 since 2021Graphics, computer vision, multimedia, augmented reality and games · 1 · 1 since 2021
| Year | Publication | Venue | Position |
|---|---|---|---|
| 2026 | IdeaBlocks: Expressing and Reusing Divergent Intents for Graphic Design Exploration using Generative AIabstractWhile designers increasingly leverage Generative AI for divergent exploration, current interaction is optimized for convergent refinement, forcing users to specify fixed targets rather than open-ended search spaces. Based on a formative study (N=7), we define the anatomy of Divergent Intent, comprising property, direction, and range, and identified two critical barriers: the lack of mechanisms to explicitly shape the parametric boundaries of exploration and the difficulty of reusing successful search strategies. We present IdeaBlocks, where users can modularize divergent intents into Exploration Blocks. Users can reuse prior intents at multiple levels (block, path, and project) with options for literal or context-adaptive reuse. In our comparative study (N=12), participants using IdeaBlocks explored 2.13 times more images with 12.5% greater visual diversity than the baseline, demonstrating how structured intent expression and reuse support divergent exploration. A three-day longitudinal study (N=6) further revealed how different reuse mechanisms allowed distinct creative strategies, offering design implications for future intent-aware design support tools. DaEun Choi, Kihoon Son, Jaesang Yu, HyunJoon Jung, Juho Kim 0001 |
DIS | 2 |
| 2026 | IntentFlow: Investigating Fluid Dynamics of Intent Communication in Generative AIabstractGenerative AI shifts interaction toward intent-based outcome specification, despite inherently vague, fluid, and evolving intents. While HCI research has proposed diverse interaction techniques to support this process, how key aspects of intent communication interplay to shape users’ workflows remains underexplored. To bridge this gap, we conduct a systematic literature review of 46 HCI papers and identify four core aspects of intent communication support: intent • Articulation, • Exploration, • Management, and • Synchronization. To investigate how these aspects interplay in practice, we developed IntentFlow, a research probe that embodies all four aspects for a writing task, and conducted a comparative study (N=12). Our action-level behavioral analysis reveals that comprehensive support enables verification-driven refinement and progressive intent curation, reduces cognitive effort, and improves users’ sense of control and understanding of intent–output alignment. We conclude with design implications for building generative AI systems that support intent communication as a dynamic, iterative process. Yoonsu Kim, Kihoon Son, Seoyoung Kim 0002, Brandon Chin, Juho Kim 0001 |
DIS | 2 |
| 2026 | CANVAS: A Benchmark for Vision-Language Models on Tool-Based User Interface DesignabstractUser interface (UI) design is an iterative process in which designers progressively refine their work with design software such as Figma or Sketch. Recent advances in vision–language models (VLMs) with tool invocation suggest these models can operate design software to edit a UI design through iteration. Understanding and enhancing this capacity is important, as it highlights VLMs’ potential to collaborate with designers within conventional software. However, as no existing benchmark evaluates tool-based design performance, the capacity remains unknown. To address this, we introduce CANVAS, a benchmark for VLMs on tool-based user interface design. Our benchmark contains 598 tool-based design tasks paired with ground-truth references sampled from 3.3K mobile UI designs across 30 function-based categories (e.g., onboarding, messaging). In each task, a VLM updates the design step-by-step through context-based tool invocations (e.g., create a rectangle as a button background), linked to design software. Specifically, CANVAS incorporates two task types: (i) design replication evaluates the ability to reproduce a whole UI screen; (ii) design modification evaluates the ability to modify a specific part of an existing screen. Results suggest that leading models exhibit more strategic tool invocations, improving design quality. Furthermore, we identify common error patterns models exhibit, guiding future work in enhancing tool-based design capabilities. Daeheon Jeong, Seoyeon Byun, Kihoon Son, Juho Kim 0001 |
AAAI | 3 |
| 2026 | ClearFairy: Capturing Creative Workflows through Decision Structuring, In-Situ Questioning, and Rationale InferenceabstractCapturing professionals’ decision-making in creative workflows (e.g., UI/UX) is essential for reflection, collaboration, and knowledge sharing, yet existing methods often leave rationales incomplete and implicit decisions hidden. To address this, we present the Clear approach, which structures reasoning into cognitive decision steps—linked units of actions, artifacts, and explanations making decisions traceable with generative AI. Building on Clear, we introduce ClearFairy, a think-aloud AI assistant for UI design that detects weak explanations, asks lightweight clarifying questions, and infers missing rationales. In a study with twelve professionals, 85% of ClearFairy’s inferred rationales were accepted (as-is or with revisions). Notably, the system increased “strong explanations”—rationales providing sufficient causal reasoning—from 14% to 83% without adding cognitive demand. Furthermore, exploratory applications demonstrate that captured steps can enhance generative AI agents in Figma, yielding predictions better aligned with professionals and producing coherent outcomes. We release a dataset of 417 decision steps to support future research. Kihoon Son, DaEun Choi, Tae Soo Kim 0002, Young-Ho Kim, Sangdoo Yun, Juho Kim 0001 |
CHI | 1 |
| 2026 | ChoiceMates: Supporting Unfamiliar Online Decision-Making with Multi-Agent Conversational InteractionsabstractFrom purchasing a gift to deciding on a hobby, unfamiliar decisions—decisions without domain knowledge and experience—are frequent and significant. The complexity and uncertainty of such decisions demand unique approaches to information seeking, understanding, and decision-making. Our formative study highlights that in the current workflow, users want to start by discovering broad and relevant domain information evenly and simultaneously, quickly address emerging inquiries, and gain personalized standards to assess information found. We present ChoiceMates, an interactive multi-agent system designed to address these needs by enabling users to engage with a dynamic set of LLM agents each presenting a unique experience in the domain. Unlike existing multi-agent systems that automate tasks with agents, the user orchestrates agents to assist their decision-making process in each turn, through chatting with all agents, with a tagged subset of agents, or calling in new agents into the space. By comparing ChoiceMates with a web search condition and a multi-agent framework (n=12), we show that ChoiceMates enables a more confident, satisfactory decision-making with better situation understanding than web search, and higher decision quality than a commercial multi-agent framework. We further illustrate how participants utilized ChoiceMates to make unfamiliar decisions, providing insights into designing a more controllable and collaborative multi-agent system. Jeongeon Park, Bryan Min, Kihoon Son, Jean Y. Song, Xiaojuan Ma, Juho Kim 0001 |
IUI | 3 |
| 2024 | Demystifying Tacit Knowledge in Graphic Design: Characteristics, Instances, Approaches, and GuidelinesabstractDespite the growing demand for professional graphic design knowledge, the tacit nature of design inhibits knowledge sharing. However, there is a limited understanding on the characteristics and instances of tacit knowledge in graphic design. In this work, we build a comprehensive set of tacit knowledge characteristics through a literature review. Through interviews with 10 professional graphic designers, we collected 123 tacit knowledge instances and labeled their characteristics. By qualitatively coding the instances, we identified the prominent elements, actions, and purposes of tacit knowledge. To identify which instances have been addressed the least, we conducted a systematic literature review of prior system support to graphic design. By understanding the reasons for the lack of support on these instances based on their characteristics, we propose design guidelines for capturing and applying tacit knowledge in design tools. This work takes a step towards understanding tacit knowledge, and how this knowledge can be communicated. Kihoon Son, Daeun Choi, Tae Soo Kim 0002, Juho Kim 0001 |
CHI | 1 |
| 2024 | GenQuery: Supporting Expressive Visual Search with Generative ModelsabstractDesigners rely on visual search to explore and develop ideas in early design stages. However, designers can struggle to identify suitable text queries to initiate a search or to discover images for similarity-based search that can adequately express their intent. We propose GenQuery, a novel system that integrates generative models into the visual search process. GenQuery can automatically elaborate on users’ queries and surface concrete search directions when users only have abstract ideas. To support precise expression of search intents, the system enables users to generatively modify images and use these in similarity-based search. In a comparative user study (N=16), designers felt that they could more accurately express their intents and find more satisfactory outcomes with GenQuery compared to a tool without generative features. Furthermore, the unpredictability of generations allowed participants to uncover more diverse outcomes. By supporting both convergence and divergence, GenQuery led to a more creative experience. Kihoon Son, Daeun Choi, Tae Soo Kim 0002, Young-Ho Kim, Juho Kim 0001 |
CHI | 1 |
| 2022 | BIGexplore: Bayesian Information Gain Framework for Information ExplorationabstractThe Bayesian information gain (BIG) framework has garnered significant interest as an interaction method for predicting a user’s intended target based on a user’s input. However, the BIG framework is constrained to goal-oriented cases, which renders it difficult to support changing goal-oriented cases such as design exploration. During the design exploration process, the design direction is often undefined and may vary over time. The designer’s mental model specifying the design direction is sequentially updated through the information-retrieval process. Therefore, tracking the change point of a user’s goal is crucial for supporting an information exploration. We introduce the BIGexplore framework for changing goal-oriented cases. BIGexplore detects transitions in a user’s browsing behavior as well as the user’s next target. Furthermore, a user study on BIGexplore confirms that the computational cost is significantly reduced compared with the existing BIG framework, and it plausibly detects the point where the user changes goals. Kihoon Son, Kyung Hoon Hyun |
CHI | 1 |
| 2020 | C-Space: An Interactive Prototyping Platform for Collaborative Spatial Design ExplorationabstractC-Space is an interactive prototyping platform for collaborative spatial design exploration. Spatial design projects often begin with conceptualization that includes abstract diagramming, zoning, and massing to provide a foundation for making design decisions. Specifically, abstract diagrams guide designers to explore alternative designs without thinking prematurely about the details. However, complications arise when communicating ambiguous and incomplete designs to collaborators. To overcome this drawback, designers devote considerable amounts of time and resources into searching for design references and creating rough prototypes to explicate their design concepts better. Therefore, this study proposes C-Space, a novel design support system that integrates the abstract diagram with design reference retrieval and prototyping through a tangible user interface and augmented reality. Through a user study with 12 spatial designers, we verify that C-Space promotes rapid and robust spatial design exploration, inducing collaborative discussions and motivating users to interact with designs. Kihoon Son, Hwiwon Chun, Sojin Park, Kyung Hoon Hyun |
CHI | 1 |