VLDB 2026 Research / reviewers in the wild / expert
Yoonsang Kim
dblp:264/7581
· DBLP profile ↗
9ranked-venue papers
4as first author
7since 2021 · last 2026
0009-0006-2341-3862ORCID · corroborated
Domains — the database's venue-derived domains; a paper can count in several
Graphics, computer vision, multimedia, augmented reality and games · 6 · 3 first-author · 6 since 2021Human-computer interaction and ubiquitous computing · 5 · 2 first-author · 3 since 2021Security and privacy · 1 · 1 first-author · 1 since 2021
| Year | Publication | Venue | Position |
|---|---|---|---|
| 2026 | SpeechLess: Micro-utterance with Personalized Spatial Memory-aware Assistant in Everyday Augmented RealityabstractSpeaking aloud to a wearable AR assistant in public can be socially awkward, and re-articulating the same requests every day creates unnecessary effort. We present SpeechLess, a wearable AR assistant that introduces a speech-based intent granularity control paradigm grounded in personalized spatial memory. SpeechLess helps users "speak less," while still obtaining the information they need, and supports gradual explicitation of intent when more complex expression is required. SpeechLess binds prior interactions to multimodal personal context–space, time, activity, and referents–to form spatial memories, and leverages them to extrapolate missing intent dimensions from under-specified user queries. This enables users to dynamically adjust how explicitly they express their informational needs, from full-utterance to micro/zero-utterance interaction. We motivate our design through a week-long formative study using a commercial smart glasses platform, revealing discomfort with public voice use, frustration with repetitive speech, and hardware constraints. Building on these insights, we design SpeechLess, and evaluate it through controlled lab and in-the-wild studies. Our results indicate that regulated speech-based interaction, can improve everyday information access, reduce articulation effort, and support socially acceptable use without substantially degrading perceived usability or intent resolution accuracy across diverse everyday environments. Yoonsang Kim, Devshree Jadeja, Divyansh Pradhan, Yalong Yang 0001, Arie E. Kaufman |
VR | 1 |
| 2026 | From Speech-to-Spatial: Grounding Utterances on A Live Shared View with Augmented RealityabstractWe introduce Speech-to-Spatial, a referent disambiguation framework that converts verbal remote-assistance instructions into spatially grounded AR guidance. Unlike prior systems that rely on additional cues (e.g., gesture, gaze) or manual expert annotations, Speech-to-Spatial infers the intended target solely from spoken references (speech input). Motivated by our formative study of speech referencing patterns, we characterize recurring ways people specify targets (Direct Attribute, Relational, Remembrance, and Chained) and ground them to our object-centric relational graph. Given an utterance, referent cues are parsed and rendered as persistent in-situ AR visual guidance, reducing iterative micro-guidance ("a bit more to the right", "now, stop.") during remote guidance. We demonstrate the use cases of our system with remote guided assistance and intent disambiguation scenarios. Our evaluation shows that Speech-to-Spatial improves task efficiency, reduces cognitive load, and enhances usability compared to a conventional voice-only baseline, transforming disembodied verbal instruction into visually explainable, actionable guidance on a live shared view. Yoonsang Kim, Divyansh Pradhan, Devshree Jadeja, Arie E. Kaufman |
VR | 1 |
| 2025 | AuxiScope: Handheld Augmented Reality Tablet as an Auxiliary Display for Large-Scale Display SystemsabstractWe present AuxiScope, a novel AR-based system designed to enhance personalized data exploration on large wall displays (LWDs) by integrating handheld tablets as auxiliary visualization interfaces. While LWDs offer expanded visual real estate and intuitive embodied interaction, they pose challenges related to effective interfaces for data exploration and analysis, specifically in multi-user settings. AuxiScope addresses these by overlaying supplementary visualizations onto corresponding LWD content, enabling individualized exploration without interference with the visual data displayed on the LWD. To achieve this, we have designed a geometric alignment pipeline that synchronizes the auxiliary visualizations atop the virtual scene. Specifically, by leveraging AR technology, AuxiScope resolves the tablet physical localization, viewpoint computation, and user interaction translation into the virtual space. Subsequently, based on a client-server architecture, it employs remote rendering and delegates computational tasks to the LWD compute nodes in order to minimize memory load on portable devices. We demonstrate the potential of AuxiScope through multiple AR-based interaction techniques across information and scientific visualization scenarios, for both 2D and 3D contexts. Matthew S. Castellana, Chahat Kalsi, Yoonsang Kim, Saeed Boorboor, Arie E. Kaufman |
ISMAR | 3 |
| 2025 | Explainable XR: Understanding User Behaviors of XR Environments Using LLM-Assisted Analytics FrameworkabstractWe present Explainable XR, an end-to-end framework for analyzing user behavior in diverse eXtended Reality (XR) environments by leveraging Large Language Models (LLMs) for data interpretation assistance. Existing XR user analytics frameworks face challenges in handling cross-virtuality - AR, VR, MR - transitions, multi-user collaborative application scenarios, and the complexity of multimodal data. Explainable XR addresses these challenges by providing a virtuality-agnostic solution for the collection, analysis, and visualization of immersive sessions. We propose three main components in our framework: (1) A novel user data recording schema, called User Action Descriptor (UAD), that can capture the users' multimodal actions, along with their intents and the contexts; (2) a platform-agnostic XR session recorder, and (3) a visual analytics interface that offers LLM-assisted insights tailored to the analysts' perspectives, facilitating the exploration and analysis of the recorded XR session data. We demonstrate the versatility of Explainable XR by demonstrating five use-case scenarios, in both individual and collaborative XR applications across virtualities. Our technical evaluation and user studies show that Explainable XR provides a highly usable analytics solution for understanding user actions and delivering multifaceted, actionable insights into user behaviors in immersive environments. Yoonsang Kim, Zainab Aamir, Mithilesh Kumar Singh, Saeed Boorboor, Klaus Mueller 0001, Arie E. Kaufman |
IEEE Trans. Vis. Comput. Graph. | 1 |
| 2024 | VoxAR: Adaptive Visualization of Volume Rendered Objects in Optical See-Through Augmented RealityabstractWe present VoxAR, a method to facilitate an effective visualization of volume-rendered objects in optical see-through head-mounted displays (OST-HMDs). The potential of augmented reality (AR) to integrate digital information into the physical world provides new opportunities for visualizing and interpreting scientific data. However, a limitation of OST-HMD technology is that rendered pixels of a virtual object can interfere with the colors of the real-world, making it challenging to perceive the augmented virtual information accurately. We address this challenge in a two-step approach. First, VoxAR determines an appropriate placement of the volume-rendered object in the real-world scene by evaluating a set of spatial and environmental objectives, managed as user-selected preferences and pre-defined constraints. We achieve a real-time solution by implementing the objectives using a GPU shader language. Next, VoxAR adjusts the colors of the input transfer function (TF) based on the real-world placement region. Specifically, we introduce a novel optimization method that adjusts the TF colors such that the resulting volume-rendered pixels are discernible against the background and the TF maintains the perceptual mapping between the colors and data intensity values. Finally, we present an assessment of our approach through objective evaluations and subjective user studies. Saeed Boorboor, Matthew S. Castellana, Yoonsang Kim, Chen Zhu-Tian, Johanna Beyer, Hanspeter Pfister, Arie E. Kaufman |
IEEE Trans. Vis. Comput. Graph. | 3 |
| 2024 | Submerse: Visualizing Storm Surge Flooding Simulations in Immersive Display EcologiesabstractWe present Submerse, an end-to-end framework for visualizing flooding scenarios on large and immersive display ecologies. Specifically, we reconstruct a surface mesh from input flood simulation data and generate a to-scale 3D virtual scene by incorporating geographical data such as terrain, textures, buildings, and additional scene objects. To optimize computation and memory performance for large simulation datasets, we discretize the data on an adaptive grid using dynamic quadtrees and support level-of-detail based rendering. Moreover, to provide a perception of flooding direction for a time instance, we animate the surface mesh by synthesizing water waves. As interaction is key for effective decision-making and analysis, we introduce two novel techniques for flood visualization in immersive systems: (1) an automatic scene-navigation method using optimal camera viewpoints generated for marked points-of-interest based on the display layout, and (2) an AR-based focus+context technique using an aux display system. Submerse is developed in collaboration between computer scientists and atmospheric scientists. We evaluate the effectiveness of our system and application by conducting workshops with emergency managers, domain experts, and concerned stakeholders in the Stony Brook Reality Deck, an immersive gigapixel facility, to visualize a superstorm flooding scenario in New York City. Saeed Boorboor, Yoonsang Kim, Ping Hu 0003, Josef M. Moses, Brian A. Colle, Arie E. Kaufman |
IEEE Trans. Vis. Comput. Graph. | 2 |
| 2023 | Erebus: Access Control for Augmented Reality Systems
Yoonsang Kim, Sanket Goutam, Amir Rahmati, Arie E. Kaufman |
USENIX Security Symposium | 1 |
| 2020 | Using Bayes' Theorem for Command Input: Principle, Models, and ApplicationsabstractEntering commands on touchscreens can be noisy, but existing interfaces commonly adopt deterministic principles for deciding targets and often result in errors. Building on prior research of using Bayes' theorem to handle uncertainty in input, this paper formalized Bayes' theorem as a generic guiding principle for deciding targets in command input (referred to as "BayesianCommand"), developed three models for estimating prior and likelihood probabilities, and carried out experiments to demonstrate the effectiveness of this formalization. More specifically, we applied BayesianCommand to improve the input accuracy of (1) point-and-click and (2) word-gesture command input. Our evaluation showed that applying BayesianCommand reduced errors compared to using deterministic principles (by over 26.9% for point-and-click and by 39.9% for word-gesture command input) or applying the principle partially (by over 28.0% and 24.5%). Suwen Zhu, Yoonsang Kim, Jingjie Zheng, Jennifer Yi Luo, Ryan Qin, Liuping Wang, Xiangmin Fan, Feng Tian 0001, Xiaojun Bi 0001 |
CHI | 2 |
| 2020 | Modeling Two Dimensional Touch PointingabstractModeling touch pointing is essential to touchscreen interface development and research, as pointing is one of the most basic and common touch actions users perform on touchscreen devices. Finger-Fitts Law [4] revised the conventional Fitts' law into a 1D (one-dimensional) pointing model for finger touch by explicitly accounting for the fat finger ambiguity (absolute error) problem which was unaccounted for in the original Fitts' law. We generalize Finger-Fitts law to 2D touch pointing by solving two critical problems. First, we extend two of the most successful 2D Fitts law forms to accommodate finger ambiguity. Second, we discovered that using nominal target width and height is a conceptually simple yet effective approach for defining amplitude and directional constraints for 2D touch pointing across different movement directions. The evaluation shows our derived 2D Finger-Fitts law models can be both principled and powerful. Specifically, they outperformed the existing 2D Fitts' laws, as measured by the regression coefficient and model selection information criteria (e.g., Akaike Information Criterion) considering the number of parameters. Finally, 2D Finger-Fitts laws also advance our understanding of touch pointing and thereby serve as the basis for touch interface designs. Yu-Jung Ko, Hang Zhao 0005, Yoonsang Kim, I. V. Ramakrishnan, Shumin Zhai, Xiaojun Bi 0001 |
UIST | 3 |