VLDB 2026 Research / reviewers in the wild / expert
Fatemeh Chegini
dblp:264/8130
· DBLP profile ↗
2ranked-venue papers
0as first author
1since 2021 · last 2025
—ORCID · conflict
Domains — the database's venue-derived domains; a paper can count in several
Systems, architecture and hardware · 1 · 1 since 2021Applied, interdisciplinary, general and emerging computing · 1
Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.
| Computer architecture, parallel and distributed computing, and storage systems
1 paper |
High-performance computing · 50% GPUs and heterogeneous computing · 50% | |
| Interdisciplinary, comprehensive, and emerging computing
1 paper |
Computational science and engineering · 100% |
Topics — the 1 heaviest of 3, each with the papers that count most for it
| Topic | Weight | Papers | Last | Evidence papers |
|---|---|---|---|---|
GPUs and heterogeneous computing › GPU-accelerated scientific computing
GPU-accelerated simulation |
0.9 | 1 | 2025 | Computing the Full Earth System at 1km Resolution · SC 2025 |
Methods — techniques the papers use, named apart from their topics
separation of concerns · 1.7heterogeneous acceleration · 1.7code optimization · 1.7
| Year | Publication | Venue | Position |
|---|---|---|---|
| 2025 | Computing the Full Earth System at 1km ResolutionabstractWe present the first-ever global simulation of the full Earth system at 1.25 km grid spacing, achieving highest time compression with an unseen number of degrees of freedom. Our model captures the flow of energy, water, and carbon through key components of the Earth system: atmosphere, ocean, and land. To achieve this landmark simulation, we harness the power of 8192 GPUs on Alps and 20480 GPUs on JUPITER, two of the world’s largest GH200 superchip installations. We use both the Grace CPUs and Hopper GPUs by carefully balancing Earth’s components in a heterogeneous setup and optimizing acceleration techniques available in ICON’s codebase. We show how separation of concerns can reduce the code complexity by half while increasing performance and portability. Our achieved time compression of 145.7 simulated days per day enables long studies including full interactions in the Earth system and even outperforms earlier atmosphere-only simulations at a similar resolution. Daniel Klocke, Claudia Frauen, Jan Frederik Engels, Dmitry Alexeev, René Redler, Reiner Schnur, Helmuth Haak, Luis Kornblueh, Nils Brüggemann, Fatemeh Chegini, Manoel Römmer, Lars Hoffmann, Sabine Griessbach, Mathis Bode, Jonathan Coles, Miguel Gila, William Sawyer, Alexandru Calotoiu, Yakup Budanaz, Pratyai Mazumder, Marcin Copik, Benjamin Weber, Andreas Herten, Hendryk Bockelmann, Torsten Hoefler, Cathy Hohenegger, Bjorn Stevens |
SC | 10 |
| 2020 | Interactive visual labelling versus active learning: an experimental comparisonabstractMethods from supervised machine learning allow the classification of new data automatically and are tremendously helpful for data analysis. The quality of supervised maching learning depends not only on the type of algorithm used, but also on the quality of the labelled dataset used to train the classifier. Labelling instances in a training dataset is often done manually relying on selections and annotations by expert analysts, and is often a tedious and time-consuming process. Active learning algorithms can automatically determine a subset of data instances for which labels would provide useful input to the learning process. Interactive visual labelling techniques are a promising alternative, providing effective visual overviews from which an analyst can simultaneously explore data records and select items to a label. By putting the analyst in the loop, higher accuracy can be achieved in the resulting classifier. While initial results of interactive visual labelling techniques are promising in the sense that user labelling can improve supervised learning, many aspects of these techniques are still largely unexplored. This paper presents a study conducted using the mVis tool to compare three interactive visualisations, similarity map, scatterplot matrix (SPLOM), and parallel coordinates, with each other and with active learning for the purpose of labelling a multivariate dataset. The results show that all three interactive visual labelling techniques surpass active learning algorithms in terms of classifier accuracy, and that users subjectively prefer the similarity map over SPLOM and parallel coordinates for labelling. Users also employ different labelling strategies depending on the visualisation used. Mohammad Chegini, Jürgen Bernard, Jian Cui 0001, Fatemeh Chegini, Alexei Sourin, Keith Andrews, Tobias Schreck |
Frontiers Inf. Technol. Electron. Eng. | 4 |