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Liam Cooper

dblp:265/1622 · also Liam Paul Cooper · DBLP profile ↗
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3ranked-venue papers
0as first author
3since 2021 · last 2025
—ORCID · none

Domains — the database's venue-derived domains; a paper can count in several

Systems, architecture and hardware · 3 · 3 since 2021Software engineering, systems software and programming languages · 1 · 1 since 2021

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Computer architecture, parallel and distributed computing, and storage systems
2 papers
GPUs and heterogeneous computing · 55% Parallel and multicore computing · 20% Processor architecture and microarchitecture · 20%
Computer graphics and multimedia
1 paper
Rendering · 100%
Theoretical computer science
1 paper
Graph algorithms and graph theory · 100%

Topics — the 6 heaviest of 8, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Processor architecture and microarchitecture › microprocessor design › processor core design
functional units
0.912025
SparseWeaver: Converting Sparse Operations as Dense Operations on GPUs for Graph Workloads · HPCA 2025
GPUs and heterogeneous computing
GPU graph processing
0.912025
SparseWeaver: Converting Sparse Operations as Dense Operations on GPUs for Graph Workloads · HPCA 2025
GPUs and heterogeneous computing
GPU microarchitecture
0.912025
SparseWeaver: Converting Sparse Operations as Dense Operations on GPUs for Graph Workloads · HPCA 2025
Parallel and multicore computing
load balancing
0.912025
SparseWeaver: Converting Sparse Operations as Dense Operations on GPUs for Graph Workloads · HPCA 2025
GPUs and heterogeneous computing
GPU architecture
0.712023
Skybox: Open-Source Graphic Rendering on Programmable RISC-V GPUs · ASPLOS (3) 2023
Reconfigurable computing and FPGAs
FPGA prototyping
0.212023
Skybox: Open-Source Graphic Rendering on Programmable RISC-V GPUs · ASPLOS (3) 2023

Methods — techniques the papers use, named apart from their topics

hardware-software co-design · 1.7simulation · 1.3RISC-V ISA · 1.3
YearPublicationVenuePosition
2025 SparseWeaver: Converting Sparse Operations as Dense Operations on GPUs for Graph Workloads
abstract
Thanks to their scalable parallel processing capability, GPUs are promising computing resources for graph processing, in which identical operations are applied to a large number of edges and vertices. However, the sparsity and skewness of real-world graphs cause imbalanced workloads across GPU threads within the same warp, thus impeding efficient processing on the GPU. To mitigate this workload imbalance problem, existing works propose workload balancing hardware and software schemes. However, these solutions often suffer from additional memory overhead or increased computations and communication overheads during inter-warp and intra-warp synchronization. This work proposes a new hardware-software collaborative graph processing framework, SparseWeaver, that converts sparse operations in graph processing into dense operations using graph topology and makes the workloads balanced across GPU threads. Based on the analysis of common patterns in software schemes, we propose Weaver, a new lightweight GPU functional unit microarchitecture that fully leverages the benefits of the GPU architecture and exploits memory access locality. We prototype SparseWeaver on the open-source RISC-V Vortex GPU and demonstrate 2.36 times faster execution time compared to state-of-the-art schemes while incurring a low area overhead of 0.045% from increased dedicated logic registers.
Shinnung Jeong, Liam Cooper, Ju Min Lee, Heelim Choi, Nicholas Parnenzini, Chihyo Ahn, Yongwoo Lee 0001, Hanjun Kim 0001, Hyesoon Kim
HPCA2
2023 Skybox: Open-Source Graphic Rendering on Programmable RISC-V GPUs
abstract
Graphics rendering remains one of the most compute intensive and memory bound applications of GPUs and has been driving their push for performance and energy efficiency since its inception. Early GPU architectures focused only on accelerating graphics rendering and implemented dedicated fixed- function rasterizer hardware to speed-up their rendering pipeline. As GPUs have become more programmable and ubiquitous in other application domains such as scientific computing, machine learning, graph analytics, and crypto-currency, generalizing GPU microarchitectures for area and power efficiency becomes necessary, especially for mobile and IoT devices. In this work, we present Skybox, a full-stack open-source GPU architecture with integrated software, compiler, hardware, and simulation environment, that enables end-to-end GPU research. Using Skybox, we explore the design space of software versus hardware graphics rendering and propose and hybrid micro-architecture that accelerates the state-of-the art Vulkan graphics API. Skybox also introduces novel compiler and system optimizations to support its unique RISC-V ISA baseline. We evaluated Skybox on high- end Altera and also Xilinx FPGAs. We were able to generate and execute a 32 cores (512 threads) Skybox graphics processor on Altera Stratix 10 FPGA, delivering a peak fill rate of 3.7 GPixels at 230 MHz. Skybox is the first open-source full-stack GPU software and hardware implementation that supports the Vulkan API
Blaise-Pascal Tine, Varun Saxena, Santosh Srivatsan, Joshua R. Simpson, Fadi Alzammar, Liam Cooper, Hyesoon Kim
ASPLOS (3)6
2022 Accelerating Graphic Rendering on Programmable RISC-V GPUs
abstract
Graphics rendering remains one of the most compute-intensive and memory-bound applications of GPUs and has been driving their push for performance and energy efficiency since its inception. Early GPU architectures focused only on accelerating graphics rendering and implemented dedicated a fixed-function rendering units. Today’s GPUs have become more programmable to address the complexity and diversity of modern graphics workloads while still accelerating several components of the graphics pipeline in fixed-function hardware.Generalizing the GPU microarchitecture and implement some of its graphics hardware blocks in software can save area that can be used to expand the generic pipeline, especially in mobile systems-on-chips environments where power and area is scarce.In this work, we propose a RISC-V-based hybrid GPU architecture that accelerates the graphics pipeline without paying the cost of a full hardware graphics pipeline. We evaluated the design on an Altera Arria 10 FPGA running at 200 MHz.
Blaise-Pascal Tine, Varun Saxena, Santosh Srivatsan, Joshua R. Simpson, Fadi Alzammar, Liam Cooper, Sam Jijina, Swetha Rajagoplan, Tejaswini Anand Kumar, Jeffrey Young 0001, Hyesoon Kim
HCS6