Magdalena Igras-Cybulska

dblp:265/3009 · also Magdalena Igras · DBLP profile ↗
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8ranked-venue papers
2as first author
5since 2021 · last 2025
0000-0001-5621-7901ORCID · verified

Domains — the database's venue-derived domains; a paper can count in several

Graphics, computer vision, multimedia, augmented reality and games · 4 · 2 first-author · 2 since 2021Human-computer interaction and ubiquitous computing · 4 · 3 since 2021Artificial intelligence and machine learning · 1Applied, interdisciplinary, general and emerging computing · 1 · 1 since 2021
YearPublicationVenuePosition
2025 Exploring user reception of speech-controlled virtual reality environment for voice and public speaking training
Patryk Bartyzel, Magdalena Igras-Cybulska, Daniela Hekiert, Magdalena Majdak, Grzegorz Lukawski, Thomas Bohné, Slawomir Konrad Tadeja
Comput. Graph.2
2025 Design and development of asymmetric VR environment supporting collaborative interaction of physicians and patients with MRI data
Magdalena Igras-Cybulska, Artur Cybulski, John Liu, Maryla Kuczynska, Agnieszka Dopierala, Radoslaw Niewiadomski, Daria Hemmerling, Isam Leebe, Gabriela Zapolska, Slawomir Konrad Tadeja
Comput. Graph.1
2024 Harmosphere VR: Enhancing Harmonic Learning in Music Schools Through Virtual Reality
Weronika Stachurska, Aleksandra Witoszek-Kubicka, Magdalena Igras-Cybulska
CSEDU (1)3
2024 How Behavioral, Photographic, and Interactional Realism Influence the Sense of Co-Presence in VR. An Investigation with Psychophysiological Measurement
abstract
Feeling of co-presence in VR depends on the realism of virtual agents. Our study explores how three dimensions of realism—visual appearance, behavior, and interactability—affect co-presence and Orienting Response (OR), measured using heart rate (HR) and skin conductance response (SCR). Moreover, we test whether HR and SCR can be used as measures of psychological concepts that describe virtual interactions like co-presence. Fourty-five participants passively viewed virtual characters while their HR and SCR were recorded. Afterwards participants assessed the experience of interacting with the virtual agents. The interactability of the virtual characters increased co-presence, and so did heightened appearance realism, but only when the level of behavioral realism was high. High visual and behavioral realism led to increase in SCR while visual realism alone evoked deeper HR deceleration. Nonetheless, neither SCR nor HR correlated with any psychological concepts that describe virtual interactions. In conclusion, realism can increase both the co-presence and magnitude of the OR, yet physiological indices can not reliably gauge the experience of interactions with virtual characters.
Radoslaw Sterna, Artur Cybulski, Magdalena Igras-Cybulska, Joanna Pilarczyk, Natalia Segiet, Michal Jakub Kuniecki
Int. J. Hum. Comput. Interact.3
2022 Microtransactions in VR. A qualitative comparison between voice user interface and graphical user interface
abstract
Monetization of some elements of the mechanics has been present for a while in the videogames industry, often as a part of the freemium model, where basic functionalities are free, and premium functionalities are paid. With the development of XR applications and Meta-verse, VR has become the next medium where microtransactions can be applicable. At the same time, voice user interfaces are gaining an increasing number of users and some part of them frequently use them for shopping (e.g. using smart speakers like Alexa), while the others do not feel comfortable taking the purchasing decisions using voice. In the NUX project, we merge VR environment with a conversational voice user interface based on the natural language. In this study, we present the results of the comparison of the graphical and vocal forms of microtransactions, using a qualitative methodology (N=12).
Karolina Buchta, Piotr Wójcik, Konrad Nakonieczny, Justyna Janicka, Damian Galuszka, Radoslaw Sterna, Magdalena Igras-Cybulska
HSI7
2015 System supporting speaker identification in emergency call center
Jakub Galka, Joanna Grzybowska, Magdalena Igras-Cybulska, Pawel Jaciów, Kamil Wajda, Marcin Witkowski, Mariusz Ziólko
INTERSPEECH3
2014 Combination of Fourier and wavelet transformations for detection of speech emotions
abstract
The paper presents an approach to automatic recognition of emotions in speech signals. The applied method bases on the composition of two discrete frequency transformations. The wavelet transform was calculated first and next the Fourier transform was applied. The Fourier-wavelet transform representation is used to find the differences between emotions in speech signals. A set of approximately 30 seconds long speech signals was used to verify the efficiency of presented methods. It gives the possibility of analyzing the performance of speech emotion recognition in the Fourier-wavelet domain.
Mariusz Ziólko, Pawel Jaciów, Magdalena Igras-Cybulska
HSI3
2013 Wavelet method for breath detection in audio signals
abstract
An algorithm for automatic detection of breath events in a speech signal is suggested in this paper. The issues of breath events occurrences in recordings are discussed as well as their statistical parameters. Also the role of breath pauses for signalizing punctuation and emotional or physical state of the speaker, in both spontaneous and read speech, is described. Wavelet parameters of energy in frequency subbands are obtained from discrete packet wavelet decomposition with mel-scale as patterns of breaths. In the beginning of the detection procedure, preliminary hypotheses of breath are indicated in the analyzed speech signal using temporal features. Then, discrete wavelet transform parameters are calculated. Dynamic time warping is applied to establish final recognition. The algorithm will be used for automatic speech recognition for measuring similarity between training and test features vectors.
Magdalena Igras-Cybulska, Bartosz Ziólko
ICME1