Demo Data from VLDB 2026 / reviewers in the wild / expert
Adhyyan Narang
dblp:265/5821
· DBLP profile ↗
8ranked-venue papers
4as first author
8since 2021 · last 2025
—ORCID · none
Domains — the database's venue-derived domains; a paper can count in several
Artificial intelligence and machine learning · 8 · 4 first-author · 8 since 2021
Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.
| Artificial intelligence
6 papers |
Learning theory · 40% Reinforcement learning · 28% Trustworthy machine learning · 18% | |
| Theoretical computer science
3 papers |
Algorithmic game theory and mechanism design · 88% Mathematical optimization · 12% |
Topics — the 19 heaviest of 20, each with the papers that count most for it
| Topic | Weight | Papers | Last | Evidence papers |
|---|---|---|---|---|
Machine learning › Learning theory
sample complexity |
1.3 | 2 | 2024 | Sample Complexity Reduction via Policy Difference Estimation in Tabular Reinforcement Learning · NeurIPS 2024 Towards Sample-efficient Overparameterized Meta-learning · NeurIPS 2021 |
Machine learning › Reinforcement learning
reinforcement learning from human feedback |
0.9 | 1 | 2025 | On Targeted Manipulation and Deception when Optimizing LLMs for User Feedback · ICLR 2025 |
Machine learning › Reinforcement learning
exploration |
0.8 | 1 | 2024 | Sample Complexity Reduction via Policy Difference Estimation in Tabular Reinforcement Learning · NeurIPS 2024 |
Machine learning › Reinforcement learning
policy evaluation |
0.8 | 1 | 2024 | Sample Complexity Reduction via Policy Difference Estimation in Tabular Reinforcement Learning · NeurIPS 2024 |
Machine learning › Trustworthy machine learning
performative prediction |
0.7 | 1 | 2023 | Multiplayer Performative Prediction: Learning in Decision-Dependent Games · J. Mach. Learn. Res. 2023 |
Algorithmic game theory and mechanism design › solution concepts in games › equilibrium concepts
nash equilibrium |
0.7 | 1 | 2023 | Multiplayer Performative Prediction: Learning in Decision-Dependent Games · J. Mach. Learn. Res. 2023 |
Machine learning › Learning theory
generalization |
0.5 | 1 | 2021 | Classification vs regression in overparameterized regimes: Does the loss function matter? · J. Mach. Learn. Res. 2021 |
Machine learning › Optimization for machine learning › minimax optimization
gradient descent ascent |
0.5 | 1 | 2021 | Global Convergence to Local Minmax Equilibrium in Classes of Nonconvex Zero-Sum Games · NeurIPS 2021 |
Machine learning › Learning theory › over-parameterization
interpolation |
0.5 | 1 | 2021 | Classification vs regression in overparameterized regimes: Does the loss function matter? · J. Mach. Learn. Res. 2021 |
Machine learning › Learning theory
loss function |
0.5 | 1 | 2021 | Classification vs regression in overparameterized regimes: Does the loss function matter? · J. Mach. Learn. Res. 2021 |
Machine learning › Transfer learning and domain adaptation
meta-learning |
0.5 | 1 | 2021 | Towards Sample-efficient Overparameterized Meta-learning · NeurIPS 2021 |
Machine learning › Learning theory
over-parameterization |
0.5 | 1 | 2021 | Classification vs regression in overparameterized regimes: Does the loss function matter? · J. Mach. Learn. Res. 2021 |
Algorithmic game theory and mechanism design
equilibrium computation |
0.5 | 1 | 2021 | Global Convergence to Local Minmax Equilibrium in Classes of Nonconvex Zero-Sum Games · NeurIPS 2021 |
Algorithmic game theory and mechanism design › non-cooperative game › strategic game
non-convex game |
0.5 | 1 | 2021 | Global Convergence to Local Minmax Equilibrium in Classes of Nonconvex Zero-Sum Games · NeurIPS 2021 |
Algorithmic game theory and mechanism design
zero-sum game |
0.5 | 1 | 2021 | Global Convergence to Local Minmax Equilibrium in Classes of Nonconvex Zero-Sum Games · NeurIPS 2021 |
Natural language and speech › Language models and text generation
alignment |
0.3 | 1 | 2025 | On Targeted Manipulation and Deception when Optimizing LLMs for User Feedback · ICLR 2025 |
Machine learning › Learning theory › generalization
generalization theory |
0.1 | 1 | 2021 | Towards Sample-efficient Overparameterized Meta-learning · NeurIPS 2021 |
Mathematical optimization › continuous optimization
convex optimization |
0.1 | 1 | 2021 | Classification vs regression in overparameterized regimes: Does the loss function matter? · J. Mach. Learn. Res. 2021 |
Mathematical optimization
support vector machine |
0.1 | 1 | 2021 | Classification vs regression in overparameterized regimes: Does the loss function matter? · J. Mach. Learn. Res. 2021 |
Methods — techniques the papers use, named apart from their topics
stochastic gradient methods · 1.3repeated retraining · 1.3derivative-free optimization · 1.3saddle avoidance · 1.0potential function · 1.0simulated user feedback · 0.9reinforcement learning · 0.9LLM-as-judge · 0.9tabular RL · 0.8contextual bandit · 0.8square loss · 0.5minimum-norm interpolation · 0.5hinge loss · 0.5
| Year | Publication | Venue | Position |
|---|---|---|---|
| 2025 | On Targeted Manipulation and Deception when Optimizing LLMs for User FeedbackabstractAs LLMs become more widely deployed, there is increasing interest in directly optimizing for feedback from end users (e.g. thumbs up) in addition to feedback from paid annotators. However, training to maximize human feedback creates a perverse incentive structure for the AI to resort to manipulative or deceptive tactics to obtain positive feedback from users who are vulnerable to such strategies. We study this phenomenon by training LLMs with Reinforcement Learning with simulated user feedback in environments of practical LLM usage. In our settings, we find that: 1) Extreme forms of "feedback gaming" such as manipulation and deception are learned reliably; 2) Even if only 2% of users are vulnerable to manipulative strategies, LLMs learn to identify and target them while behaving appropriately with other users, making such behaviors harder to detect; 3) To mitigate this issue, it may seem promising to leverage continued safety training or LLM-as-judges during training to filter problematic outputs. Instead, we found that while such approaches help in some of our settings, they backfire in others, sometimes even leading to subtler manipulative behaviors. We hope our results can serve as a case study which highlights the risks of using gameable feedback sources -- such as user feedback -- as a target for RL. Our code is publicly available. Warning: some of our examples may be upsetting. Marcus Williams, Micah Carroll, Adhyyan Narang, Constantin Weisser, Brendan Murphy, Anca D. Dragan |
ICLR | 3 |
| 2024 | Sample Complexity Reduction via Policy Difference Estimation in Tabular Reinforcement LearningabstractIn this paper, we study the non-asymptotic sample complexity for the pure exploration problem in contextual bandits and tabular reinforcement learning (RL): identifying an $\epsilon$-optimal policy from a set of policies $\Pi$ with high probability. Existing work in bandits has shown that it is possible to identify the best policy by estimating only the *difference* between the behaviors of individual policies–which can have substantially lower variance than estimating the behavior of each policy directly—yet the best-known complexities in RL fail to take advantage of this, and instead estimate the behavior of each policy directly. Does it suffice to estimate only the differences in the behaviors of policies in RL? We answer this question positively for contextual bandits, but in the negative for tabular RL, showing a separation between contextual bandits and RL. However, inspired by this, we show that it *almost* suffices to estimate only the differences in RL: if we can estimate the behavior of a *single* reference policy, it suffices to only estimate how any other policy deviates from this reference policy. We develop an algorithm which instantiates this principle and obtains, to the best of our knowledge, the tightest known bound on the sample complexity of tabular RL. Adhyyan Narang, Andrew J. Wagenmaker, Lillian J. Ratliff, Kevin Jamieson 0001 |
NeurIPS | 1 |
| 2024 | Efficient Interactive Maximization of BP and Weakly Submodular ObjectivesabstractIn the context of online interactive machine learning with combinatorial objectives, we extend purely submodular prior work to more general non-submodular objectives. This includes: (1) those that are additively decomposable into a sum of two terms (a monotone submodular and monotone supermodular term, known as a BP decomposition); and (2) those that are only weakly submodular. In both cases, this allows representing not only competitive (submodular) but also complementary (supermodular) relationships between objects, enhancing this setting to a broader range of applications (e.g., movie recommendations, medical treatments, etc.) where this is beneficial. In the two-term case, moreover, we study not only the more typical monolithic feedback approach but also a novel framework where feedback is available separately for each term. With real-world practicality and scalability in mind, we integrate \Nystrom{} sketching techniques to significantly improve the computational complexity, including for the purely submodular case. In the Gaussian process contextual bandits setting, we show sub-linear theoretical regret bounds in all cases. We also empirically show good applicability to recommendation systems and data subset selection. Adhyyan Narang, Omid Sadeghi, Lillian J. Ratliff, Maryam Fazel, Jeff A. Bilmes |
UAI | 1 |
| 2023 | Multiplayer Performative Prediction: Learning in Decision-Dependent GamesabstractLearning problems commonly exhibit an interesting feedback mechanism wherein the population data reacts to competing decision makers' actions. This paper formulates a new game theoretic framework for this phenomenon, called multi-player performative prediction. We focus on two distinct solution concepts, namely (i) performatively stable equilibria and (ii) Nash equilibria of the game. The latter equilibria are arguably more informative, but are generally computationally difficult to find since they are solutions of non-monotone games. We show that under mild assumptions, the performatively stable equilibria can be found efficiently by a variety of algorithms, including repeated retraining and the repeated (stochastic) gradient method. We then establish transparent sufficient conditions for strong monotonicity of the game and use them to develop algorithms for finding Nash equilibria. We investigate derivative free methods and adaptive gradient algorithms wherein each player alternates between learning a parametric description of their distribution and gradient steps on the empirical risk. Synthetic and semi-synthetic numerical experiments illustrate the results. Adhyyan Narang, Evan Faulkner, Dmitriy Drusvyatskiy, Maryam Fazel, Lillian J. Ratliff |
J. Mach. Learn. Res. | 1 |
| 2022 | Learning in Stochastic Monotone Games with Decision-Dependent DataabstractLearning problems commonly exhibit an interesting feedback mechanism wherein the population data reacts to competing decision makers’ actions. This paper formulates a new game theoretic framework for this phenomenon, called multi-player performative prediction. We establish transparent sufficient conditions for strong monotonicity of the game and use them to develop algorithms for finding Nash equilibria. We investigate derivative free methods and adaptive gradient algorithms wherein each player alternates between learning a parametric description of their distribution and gradient steps on the empirical risk. Synthetic and semi-synthetic numerical experiments illustrate the results. Adhyyan Narang, Evan Faulkner, Dmitriy Drusvyatskiy, Maryam Fazel, Lillian J. Ratliff |
AISTATS | 1 |
| 2021 | Global Convergence to Local Minmax Equilibrium in Classes of Nonconvex Zero-Sum GamesabstractWe study gradient descent-ascent learning dynamics with timescale separation ($\tau$-GDA) in unconstrained continuous action zero-sum games where the minimizing player faces a nonconvex optimization problem and the maximizing player optimizes a Polyak-Lojasiewicz (PL) or strongly-concave (SC) objective. In contrast to past work on gradient-based learning in nonconvex-PL/SC zero-sum games, we assess convergence in relation to natural game-theoretic equilibria instead of only notions of stationarity. In pursuit of this goal, we prove that the only locally stable points of the $\tau$-GDA continuous-time limiting system correspond to strict local minmax equilibria in each class of games. For these classes of games, we exploit timescale separation to construct a potential function that when combined with the stability characterization and an asymptotic saddle avoidance result gives a global asymptotic almost-sure convergence guarantee for the discrete-time gradient descent-ascent update to a set of the strict local minmax equilibrium. Moreover, we provide convergence rates for the gradient descent-ascent dynamics with timescale separation to approximate stationary points. Tanner Fiez, Lillian J. Ratliff, Eric Mazumdar, Evan Faulkner, Adhyyan Narang |
NeurIPS | 5 |
| 2021 | Towards Sample-efficient Overparameterized Meta-learningabstractAn overarching goal in machine learning is to build a generalizable model with few samples. To this end, overparameterization has been the subject of immense interest to explain the generalization ability of deep nets even when the size of the dataset is smaller than that of the model. While the prior literature focuses on the classical supervised setting, this paper aims to demystify overparameterization for meta-learning. Here we have a sequence of linear-regression tasks and we ask: (1) Given earlier tasks, what is the optimal linear representation of features for a new downstream task? and (2) How many samples do we need to build this representation? This work shows that surprisingly, overparameterization arises as a natural answer to these fundamental meta-learning questions. Specifically, for (1), we first show that learning the optimal representation coincides with the problem of designing a task-aware regularization to promote inductive bias. We leverage this inductive bias to explain how the downstream task actually benefits from overparameterization, in contrast to prior works on few-shot learning. For (2), we develop a theory to explain how feature covariance can implicitly help reduce the sample complexity well below the degrees of freedom and lead to small estimation error. We then integrate these findings to obtain an overall performance guarantee for our meta-learning algorithm. Numerical experiments on real and synthetic data verify our insights on overparameterized meta-learning. Adhyyan Narang, Halil Ibrahim Gulluk, Samet Oymak, Maryam Fazel |
NeurIPS | 2 |
| 2021 | Classification vs regression in overparameterized regimes: Does the loss function matter?abstractWe compare classification and regression tasks in an overparameterized linear model with Gaussian features. On the one hand, we show that with sufficient overparameterization all training points are support vectors: solutions obtained by least-squares minimum-norm interpolation, typically used for regression, are identical to those produced by the hard-margin support vector machine (SVM) that minimizes the hinge loss, typically used for training classifiers. On the other hand, we show that there exist regimes where these interpolating solutions generalize well when evaluated by the 0-1 test loss function, but do not generalize if evaluated by the square loss function, i.e. they approach the null risk. Our results demonstrate the very different roles and properties of loss functions used at the training phase (optimization) and the testing phase (generalization). Vidya Muthukumar, Adhyyan Narang, Vignesh Subramanian, Mikhail Belkin, Daniel Hsu 0001, Anant Sahai |
J. Mach. Learn. Res. | 2 |