VLDB 2026 Research / reviewers in the wild / expert
Tomasz Lyko
dblp:266/2491
· DBLP profile ↗
10ranked-venue papers
8as first author
8since 2021 · last 2026
0000-0003-3876-4316ORCID · corroborated
Domains — the database's venue-derived domains; a paper can count in several
Graphics, computer vision, multimedia, augmented reality and games · 9 · 7 first-author · 8 since 2021Human-computer interaction and ubiquitous computing · 6 · 4 first-author · 6 since 2021Computer networks · 2 · 2 first-author · 1 since 2021
| Year | Publication | Venue | Position |
|---|---|---|---|
| 2026 | Beyond Bitrate: Understanding the QoE Impact of Playback Rate and Seeking in Adaptive Video StreamingabstractQuality of Experience (QoE) is a key component in adaptive bitrate (ABR) streaming. Whilst the effects of delivery disruptions—such as changes in video quality or rebuffering—have been extensively studied, the impact of playback rate variations remains relatively unexplored. Existing work has examined the QoE impact of playback rate in isolation, without comparing it to other common ABR streaming artifacts such as video quality variations, rebuffering, or seeking. Moreover, the role of gradual playback rate transitions has not been explored. This article addresses these gaps through four large-scale subjective studies that provide a systematic QoE evaluation of playback rate. We compare the acceptability of playback rate changes against quality degradations and rebuffering, and assess rate increases relative to seeking, both of which are strategies for maintaining the desired latency in low-latency streaming. We further investigate how gradual versus instantaneous playback rate transitions affect QoE. Through our subjective studies, we identify levels of slowed-down playback that are imperceptible to users and can be combined with video quality adaptation in ABR algorithms to reduce rebuffering. Moreover, we identify imperceptible rates of speeded-up video playback, which can be used as part of catch-up mechanisms to maintain a desired latency in live streaming, offering a less detrimental alternative to seeking events, which we found to significantly degrade QoE. This work presents the first systematic comparison of playback rate variations with video quality degradation, rebuffering and seeking. The findings extend our understanding of QoE in adaptive video streaming and provide actionable design guidelines for video players to improve the user experience of streaming services. Tomasz Lyko, Yehia El-khatib, Rajiv Ramdhany, Nicholas J. P. Race |
ACM Trans. Multim. Comput. Commun. Appl. | 1 |
| 2025 | Why That Rating? Explainable Data-Driven Opinion Score Distribution Models for Video QoEabstractDriven by the need to better reflect and understand audience quality of experience content providers and deliverers are no longer solely using models for the Mean Opinion Score but also the opinion score distribution. In tandem, motivated by the desire to understand how these models predict the QoE and which features contribute positively to it, there has been increased emphasis on explainable QoE modelling. Recently the advantages of directly explainable models - where model outputs can be explained using the inputs and the model’s inner workings-have been championed. These models provide clear insights into how different features contribute positively, or negatively, to QoE. To date, research into directly explainable methods has focussed on MOS, rather than opinion score distribution, modelling. To bridge this gap we discuss the feasibility of using multinomial logistic regression for directly explainable MOS modelling, demonstrating our approach on a short form streamed video dataset and showing that it compares favourably to other explainable methods. Edward Austin, Tomasz Lyko, Nicholas J. P. Race |
QoMEX | 2 |
| 2025 | The Double-Edged Impact of User Customisation on QoE in Personalised Media ExperiencesabstractUser-driven experience customisation can potentially enhance the Quality of Experience (QoE) in personalised multimedia. Such experiences could be, for example, delivered using HTTP Adaptive Streaming - the most prominent way of consuming media over the Internet. In this paper, we present a subjective study designed to investigate the QoE impact of user-driven customisation in personalised media experiences. We offered participants the option to customise their video layout, after which we asked them to score a range of quality impairments found in HTTP Adaptive Streaming. Based on our analysis of the collected Mean Opinion Scores (MOS), we found that experience customisation impacts the QoE in a surprising way. We found that experience personalisation caused participants’ expectations to increase when it comes to QoE, as they perceived the most severe quality impairments worse than the control. This establishes the need for specialised QoE models that take into account different levels of user expectations. Tomasz Lyko, Edward Austin, Alexander Lee, Yehia El-khatib, Nicholas J. P. Race |
QoMEX | 1 |
| 2024 | Playing Catch-Up: Evaluating Playback Speed Control in Low-Latency Live StreamingabstractThe surge in popularity of live video streaming has spurred the development of various bitrate adaptation techniques, all aimed at enhancing user Quality of Experience (QoE). Compared to streaming Video-on-Demand, achieving low-latency live video streaming under fluctuating network conditions poses additional challenges. It requires finding the balance between rebuffering avoidance and latency, as a small client buffer is required to achieve low latency. Video players can also employ playback speed control to help optimize this balance. Specifically, when client buffer occupancy is high and hence latency is high, the player may increase playback speed to reduce the latency; and conversely, when client buffer occupancy is low and hence the risk of rebuffering is high, the player may reduce playback speed to increase buffer occupancy. Based on this rationale, a variety of playback speed control methods have been proposed. This paper evaluates, using a real-world testbed, the effectiveness of various playback speed control mechanisms when applied to a set of bitrate adaptation algorithms, with the evaluation also encompassing variations in target latency and network conditions. Our findings show a lack of coordination between adaptive bitrate (ABR) algorithms and playback speed control mechanisms. This leads us to conclude that there is a need for new playback speed control methods designed in conjunction with ABR algorithms. Tomasz Lyko, Mike Nilsson, Paul Farrow, Steve Appleby, Matthew Broadbent, Nicholas J. P. Race |
QoMEX | 2 |
| 2024 | Drop or Stop: Investigating the Impact of Playback Rate on QoE in Adaptive Video StreamingabstractQuality of Experience (QoE) is a crucial component of adaptive bitrate (ABR) streaming, with the effects of abrupt changes in playback quality or rebuffering, caused by delivery disruptions, being widely studied. However, the collective ABR community has a limited understanding of the effects of changes in playback rate on QoE. In this pioneering work, we investigate two aspects of playback rate fluctuations. In particular, we carry out two subjective studies to assess if a change in playback rate is more or less acceptable than a drop in video quality or a rebuffering event. Furthermore, we examine the effect of the transition in playback rate on QoE, comparing gradual and instant variations. Our subjective studies recruited 120 participants who evaluated 102 test sequences. In summary, we find that playback rate drops of 0.8-0.9 are imperceptible for most content, and rated similarly to a video quality drop to medium level. In contrast, lower playback rates of 0.6-0.7 were perceived as poorly as rebuffering events. Gradual changes in playback rate can offer better QoE, but only in limited cases depending on the content, target playback rate, as well as magnitude of change. Tomasz Lyko, Yehia El-khatib, Rajiv Ramdhany, Nicholas J. P. Race |
QoMEX | 1 |
| 2024 | Improving quality of experience in adaptive low latency live streamingabstractAbstract HTTP Adaptive Streaming (HAS), the most prominent technology for streaming video over the Internet, suffers from high end-to-end latency when compared to conventional broadcast methods. This latency is caused by the content being delivered as segments rather than as a continuous stream, requiring the client to buffer significant amounts of data to provide resilience to variations in network throughput and enable continuous playout of content without stalling. The client uses an Adaptive Bitrate (ABR) algorithm to select the quality at which to request each segment to trade-off video quality with the avoidance of stalling to improve the Quality of Experience (QoE). The speed at which the ABR algorithm responds to changes in network conditions influences the amount of data that needs to be buffered, and hence to achieve low latency the ABR needs to respond quickly. Llama (Lyko et al. 28) is a new low latency ABR algorithm that we have previously proposed and assessed against four on-demand ABR algorithms. In this article, we report an evaluation of Llama that demonstrates its suitability for low latency streaming and compares its performance against three state-of-the-art low latency ABR algorithms across multiple QoE metrics and in various network scenarios. Additionally, we report an extensive subjective test to assess the impact of variations in video quality on QoE, where the variations are derived from ABR behaviour observed in the evaluation, using short segments and scenarios. We publish our subjective testing results in full and make our throughput traces available to the research community. Tomasz Lyko, Matthew Broadbent, Nicholas J. P. Race, Mike Nilsson, Paul Farrow, Steve Appleby |
Multim. Tools Appl. | 1 |
| 2023 | Differential QoE in Picture-in-Picture Gaming Videos: A Subjective StudyabstractVideo streaming continues to be the largest service delivered on the internet. This includes gaming videos, delivered both on-demand and live, where gaming footage is usually accompanied by a video of the player overlaid on top of the gameplay - resulting in Picture-In-Picture (PiP) content. Currently, PiP content is usually combined into a single video before being delivered to the client via technologies such as HTTP Adaptive Streaming (HAS). In this study, we investigated the QoE importance of gameplay and player elements in PiP gaming videos by varying the video quality of these elements individually. We conducted a subjective study, testing nine quality permutations based on three quality levels across three pieces of content from different gaming genres, with 30 participants recruited using an ethical crowdsourcing platform. We found that gameplay was significantly more important in terms of overall QoE, while the player element made a difference in only a few cases. Tomasz Lyko, Yehia El-khatib, Rajiv Ramdhany, Nicholas J. P. Race |
QoMEX | 1 |
| 2022 | QoE Assessment for Multi-Video Object Based MediaabstractRecent multimedia experiences using techniques such as DASH allow the streaming delivery to be adapted to suit network context. Object Based Media (OBM) provides even more flexibility as distinct media objects are streamed and combined based on user preferences, allowing the experience to be personalised for the user. As adaptation can lead to degradation, modelling and measuring Quality of Experience (QoE) are crucial to ensure a perceptibly-optimal user experience. QoE models proposed for DASH include quality-related factors from single video-object streams and hence, are unsuitable for multi-video OBM experiences. In this paper, we propose an objective method to quantify QoE for video-based OBM experiences. Our model provides different strategies to aggregate individual object QoE contributions for different OBM experience genres. We apply our model to a case study and contrast it with the QoE levels obtained using a standard QoE model for DASH. Tomasz Lyko, Yehia El-khatib, Michael Sparks, Rajiv Ramdhany, Nicholas J. P. Race |
QoMEX | 1 |
| 2020 | Llama - Low Latency Adaptive Media AlgorithmabstractIn the recent years, HTTP Adaptive Bit Rate (ABR) streaming including Dynamic Adaptive Streaming over HTTP (DASH) has become the most popular technology for video streaming over the Internet. The client device requests segments of content using HTTP, with an ABR algorithm selecting the quality at which to request each segment to trade-off video quality with the avoidance of stalling. This introduces high latency compared to traditional broadcast methods, mostly in the client buffer which needs to hold enough data to absorb any changes in network conditions. Clients employ an ABR algorithm which monitors network conditions and adjusts the quality at which segments are requested to maximise the user's Quality of Experience. The size of the client buffer depends on the ABR algorithm's capability to respond to changes in network conditions in a timely manner, hence, low latency live streaming requires an ABR algorithm that can perform well with a small client buffer. In this paper, we present Llama - a new ABR algorithm specifically designed to operate in such scenarios. Our new ABR algorithm employs the novel idea of using two independent throughput measurements made over different timescales. We have evaluated Llama by comparing it against four popular ABR algorithms in terms of multiple QoE metrics, across multiple client settings, and in various network scenarios based on CDN logs of a commercial live TV service. Llama outperforms other ABR algorithms, improving the P.1203 Mean Opinion Score (MOS) as well as reducing rebuffering by 33% when using DASH, and 68% with CMAF in the lowest latency scenario. Tomasz Lyko, Matthew Broadbent, Nicholas J. P. Race, Mike Nilsson, Paul Farrow, Steve Appleby |
ISM | 1 |
| 2020 | Evaluation of CMAF in live streaming scenariosabstractHTTP Adaptive Streaming (HAS) technologies such as MPEG DASH are now used extensively to deliver television services to large numbers of viewers. In HAS, the client requests segments of content using HTTP, with an ABR algorithm selecting the quality at which to request each segment to trade-off video quality with the avoidance of stalling. This introduces significant end to end latency compared to traditional broadcast, due to the the client requiring a large enough buffer for the ABR algorithm to react to changes in network conditions in a timely manner. The recently standardised Common Media Application Format (CMAF) has helped address the issue of latency by defining segments as composed of independently transferable chunks. In this paper, we describe a simulation model we have developed to evaluate the performance of four popular ABR algorithms using DASH and CMAF in various low latency live streaming scenarios. Realistic network conditions are used for the evaluation, which are based on throughput data taken from the CDN logs of a commercial live TV service. We quantify the performance of the ABR algorithms using a selection of QoE metrics, and show that CMAF can significantly improve ABR performance in low delay scenarios. Tomasz Lyko, Matthew Broadbent, Nicholas J. P. Race, Mike Nilsson, Paul Farrow, Steve Appleby |
NOSSDAV | 1 |