Demo Data from VLDB 2026 / reviewers in the wild / expert
Jiale Han 0002
dblp:266/2826-2
· DBLP profile ↗
3ranked-venue papers
2as first author
3since 2021 · last 2026
0000-0002-2881-2268ORCID · verified
Domains — the database's venue-derived domains; a paper can count in several
Artificial intelligence and machine learning · 2 · 1 first-author · 2 since 2021Databases, data management, data science and information retrieval · 1 · 1 first-author · 1 since 2021Graphics, computer vision, multimedia, augmented reality and games · 1 · 1 first-author · 1 since 2021Applied, interdisciplinary, general and emerging computing · 1 · 1 first-author · 1 since 2021
Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.
| Artificial intelligence
3 papers |
Reinforcement learning · 57% Optimization for machine learning · 14% Language models and text generation · 12% | |
| Theoretical computer science
2 papers |
Algorithmic game theory and mechanism design · 100% |
Topics — the 13 heaviest of 14, each with the papers that count most for it
| Topic | Weight | Papers | Last | Evidence papers |
|---|---|---|---|---|
Machine learning › Reinforcement learning › off-policy reinforcement learning
experience replay |
1.0 | 1 | 2026 | Variance Reduction via Resampling and Experience Replay · AAAI 2026 |
Machine learning › Reinforcement learning › temporal difference learning
least-squares temporal difference |
1.0 | 1 | 2026 | Variance Reduction via Resampling and Experience Replay · AAAI 2026 |
Machine learning › Reinforcement learning
policy evaluation |
1.0 | 1 | 2026 | Variance Reduction via Resampling and Experience Replay · AAAI 2026 |
Machine learning › Reinforcement learning
value function estimation |
1.0 | 1 | 2026 | Variance Reduction via Resampling and Experience Replay · AAAI 2026 |
Machine learning › Optimization for machine learning
variance reduction |
1.0 | 1 | 2026 | Variance Reduction via Resampling and Experience Replay · AAAI 2026 |
Algorithmic game theory and mechanism design › auction theory
advertising auctions |
1.0 | 1 | 2026 | Auto-bidding under Return-on-Spend Constraints with Uncertainty Quantification · WWW 2026 |
Algorithmic game theory and mechanism design › auction theory › bidding strategy
auto-bidding |
1.0 | 1 | 2026 | Auto-bidding under Return-on-Spend Constraints with Uncertainty Quantification · WWW 2026 |
Natural language and speech › Language models and text generation
hallucination mitigation |
0.9 | 1 | 2025 | Incentivizing Truthful Language Models via Peer Elicitation Games · NeurIPS 2025 |
Algorithmic game theory and mechanism design
mechanism design |
0.9 | 1 | 2025 | Incentivizing Truthful Language Models via Peer Elicitation Games · NeurIPS 2025 |
Algorithmic game theory and mechanism design › mechanism design
truthful mechanism |
0.9 | 1 | 2025 | Incentivizing Truthful Language Models via Peer Elicitation Games · NeurIPS 2025 |
Machine learning › Trustworthy machine learning › uncertainty estimation
conformal prediction |
0.3 | 1 | 2026 | Auto-bidding under Return-on-Spend Constraints with Uncertainty Quantification · WWW 2026 |
Machine learning › Kernel, tree and ensemble methods › kernel methods
kernel ridge regression |
0.3 | 1 | 2026 | Variance Reduction via Resampling and Experience Replay · AAAI 2026 |
Machine learning › Trustworthy machine learning
uncertainty estimation |
0.3 | 1 | 2026 | Auto-bidding under Return-on-Spend Constraints with Uncertainty Quantification · WWW 2026 |
Methods — techniques the papers use, named apart from their topics
machine learning · 2.0conformal prediction · 2.0online learning · 1.7mutual information · 1.7game theory · 1.7v-statistics · 1.0u-statistics · 1.0resampling · 1.0
| Year | Publication | Venue | Position |
|---|---|---|---|
| 2026 | Variance Reduction via Resampling and Experience ReplayabstractExperience replay is a foundational technique in reinforcement learning that enhances learning stability by storing past experiences in a replay buffer and reusing them during training. Despite its practical success, its theoretical properties remain underexplored. In this paper, we present a theoretical framework that models experience replay using resampled U- and V-statistics, providing rigorous variance reduction guarantees. We apply this framework to policy evaluation tasks using the Least-Squares Temporal Difference (LSTD) algorithm and a Partial Differential Equation (PDE)-based model-free algorithm, demonstrating significant improvements in stability and efficiency, particularly in data-scarce scenarios. Beyond policy evaluation, we extend the framework to kernel ridge regression, showing that the experience replay-based method reduces the computational cost from the traditional cubic time to quadratic time in the sample size, while also reducing variance. Extensive numerical experiments validate our theoretical findings, demonstrating the broad applicability and effectiveness of experience replay in diverse machine learning tasks. Jiale Han 0002, Xiaowu Dai, Yuhua Zhu |
AAAI | 1 |
| 2026 | Auto-bidding under Return-on-Spend Constraints with Uncertainty QuantificationabstractAuto-bidding systems are widely used in advertising to automatically determine bid values under constraints such as total budget and Return-on-Spend (RoS) targets. Existing works often assume that the value of an ad impression, such as the conversion rate, is known. This paper considers the more realistic scenario where the true value is unknown. We propose a novel method that uses conformal prediction to quantify the uncertainty of these values based on machine learning methods trained on historical bidding data with contextual features, without assuming the data are i.i.d. This approach is compatible with current industry systems that use machine learning to predict values. Building on prediction intervals, we introduce an adjusted value estimator derived from machine learning predictions, and show that it provides performance guarantees without requiring knowledge of the true value. We apply this method to enhance existing auto-bidding algorithms with budget and RoS constraints, and establish theoretical guarantees for achieving high reward while keeping RoS violations low. Empirical results on both simulated and real-world industrial datasets demonstrate that our approach improves performance while maintaining computational efficiency. Jiale Han 0002, Chun Gan, Jie He 0005, Zhangang Lin, Ching Law, Xiaowu Dai |
WWW | 1 |
| 2025 | Incentivizing Truthful Language Models via Peer Elicitation GamesabstractLarge Language Models (LLMs) have demonstrated strong generative capabilities but remain prone to inconsistencies and hallucinations. We introduce Peer Elicitation Games (PEG), a training-free, game-theoretic framework for aligning LLMs through a peer elicitation mechanism involving a generator and multiple discriminators instantiated from distinct base models. Discriminators interact in a peer evaluation setting, where utilities are computed using a determinant-based mutual information score that provably incentivizes truthful reporting without requiring ground-truth labels. We establish theoretical guarantees showing that each agent, via online learning, achieves sublinear regret in the sense their cumulative performance approaches that of the best fixed truthful strategy in hindsight. Moreover, we prove last-iterate convergence to a truthful Nash equilibrium, ensuring that the actual policies used by agents converge to stable and truthful behavior over time. Empirical evaluations across multiple benchmarks demonstrate significant improvements in factual accuracy. These results position PEG as a practical approach for eliciting truthful behavior from LLMs without supervision or fine-tuning. Baiting Chen, Jiale Han 0002, Lexin Li, Xiaowu Dai |
NeurIPS | 3 |