Pranav Khadpe

dblp:266/4133 · DBLP profile ↗
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8ranked-venue papers
4as first author
5since 2021 · last 2025
0000-0002-2106-4527ORCID · corroborated

Domains — the database's venue-derived domains; a paper can count in several

Human-computer interaction and ubiquitous computing · 8 · 4 first-author · 5 since 2021Databases, data management, data science and information retrieval · 1
YearPublicationVenuePosition
2025 Hug Reports : Supporting Expression of Appreciation between Users and Contributors of Open Source Software Packages
abstract
Contributors to open source software packages often describe feeling discouraged by the lack of positive feedback from users. This paper describes a technology probe, Hug Reports, that provides users a communication affordance within their code editors, through which users can convey appreciation to contributors of packages they use. In our field study, 18 users interacted with the probe for 3 weeks, resulting in messages of appreciation to 550 contributors, 26 of whom participated in subsequent research. Our findings show how locating a communication affordance within the code editor, and allowing users to express appreciation in terms of the abstractions they are exposed to (packages, modules, functions), can support exchanges of appreciation that are meaningful to users and contributors. Findings also revealed the moments in which users expressed appreciation, the two meanings that appreciation took on -- as a measure of utility and as an act of expressive communication -- and how contributors' reactions to appreciation were influenced by their perceived level of contribution. Based on these findings, we discuss opportunities and challenges for designing appreciation systems for open source in particular, and peer production communities more generally.
Pranav Khadpe, Olivia Xu, Geoff Kaufman, Chinmay Kulkarni 0001
Proc. ACM Hum. Comput. Interact.1
2024 DISCERN: Designing Decision Support Interfaces to Investigate the Complexities of Workplace Social Decision-Making With Line Managers
abstract
Line managers form the first level of management in organizations, and must make complex decisions, while maintaining relationships with those impacted by their decisions. Amidst growing interest in technology-supported decision-making at work, their needs remain understudied. Further, most existing design knowledge for supporting social decision-making comes from domains where decision-makers are more socially detached from those they decide for. We conducted iterative design research with line managers within a technology organization, investigating decision-making practices, and opportunities for technological support. Through formative research, development of a decision-representation tool—DISCERN—and user enactments, we identify their communication and analysis needs that lack adequate support. We found they preferred tools for externalizing reasoning rather than tools that replace interpersonal interactions, and they wanted tools to support a range of intuitive and calculative decision-making. We discuss how design of social decision-making supports, especially in the workplace, can more explicitly support highly interactional social decision-making.
Pranav Khadpe, Lindy Le, Kate Nowak, Shamsi T. Iqbal, Jina Suh
CHI1
2024 Peerdea: Co-Designing a Peer Support Platform with Creative Entrepreneurs
abstract
Creative entrepreneurs rely on online platforms to build community and overcome isolated work conditions. However, because of frequent attempts by larger brands to use their work without permission, creative entrepreneurs constrain their use of social platforms to safeguard their intellectual property. In this paper, we describe a multi-year partnership with a feminist makerspace to build a social platform, called Peerdea, that centered creative entrepreneurs' needs such that online feedback, information exchange, goal setting, and accountability were more readily available to them. Through an iterative, community-collaborative approach with 46 creative entrepreneurs, we report on the kinds of peer support entrepreneurs sought on Peerdea such as feedback on in-progress and unpolished work. We argue that by aligning Peerdea's design with the makerspace's community of practice, Peerdea leveraged the relationship and trust building that occurs more readily in person for entrepreneurs. In addition, we highlight the role of a community leader who actively managed the relationships between researchers and entrepreneurs, surfaced research failures and championed successes, and provided critical mediation for co-design when participants' livelihoods were implicated.
Yasmine Kotturi, Jenny Yu, Pranav Khadpe, Erin Gatz, Harvey Zheng, Sarah E. Fox, Chinmay Kulkarni 0001
Proc. ACM Hum. Comput. Interact.3
2023 Nooks: Social Spaces to Lower Hesitations in Interacting with New People at Work
abstract
Initiating conversations with new people at work is often intimidating because of uncertainty about their interests. People worry others may reject their attempts to initiate conversation or that others may not enjoy the conversation. We introduce a new system, Nooks, built on Slack, that reduces fear of social evaluation by enabling individuals to initiate any conversation as a nook—a conversation room that identifies its topic, but not its creator. Automatically convening others interested in the nook, Nooks further reduces fears of social evaluation by guaranteeing individuals in advance that others they are about to interact with are interested in the conversation. In a multi-month deployment with participants in a summer research program, Nooks provided participants with non-threatening and inclusive interaction opportunities, and ambient awareness, leading to new interactions online and offline. Our results demonstrate how intentionally designed social spaces can reduce fears of social evaluation and catalyze new workplace connections.
Shreya Bali, Pranav Khadpe, Geoff Kaufman, Chinmay Kulkarni 0001
CHI2
2022 Empathosphere: Promoting Constructive Communication in Ad-hoc Virtual Teams through Perspective-taking Spaces
abstract
When members of ad-hoc virtual teams need to collectively ideate or deliberate, they often fail to engage with each others' perspectives in a constructive manner. At best, this leads to sub-optimal outcomes, and, at worst, it can cause conflicts that lead to teams not wanting to continue working together. Prior work has attempted to facilitate constructive communication by highlighting problematic communication patterns and nudging teams to alter their interaction norms. However, these approaches achieve limited success because they fail to acknowledge two social barriers: (1) it is hard to reset team norms mid-interaction, and (2) corrective nudges have limited utility unless team members believe it is safe to voice their opinion and that their opinion will be heard. This paper introduces Empathosphere, a chat-embedded intervention to mitigate these barriers and foster constructive communication in teams. To mitigate the first barrier, Empathosphere leverages the known benefits of "experimental spaces" in dampening existing norms and creating a climate conducive to change. Empathosphere instantiates this "space'' as a separate communication channel in a team's workspace. To mitigate the second barrier, Empathosphere harnesses the benefits of perspective-taking to cultivate a group climate that promotes a norm of members speaking up and engaging with each other. Empathosphere achieves this by orchestrating authentic socio-emotional exchanges designed to induce perspective-taking. A controlled study ($N=110$) compared Empathosphere to an alternate intervention strategy of prompting teams to reflect on their team experience. We found that Empathosphere led to higher work satisfaction, encouraged more open communication and feedback within teams, and boosted teams' desire to continue working together. This work demonstrates that "experimental spaces," particularly those that integrate methods of encouraging perspective-taking, can be a powerful means of improving communication in virtual teams.
Pranav Khadpe, Chinmay Kulkarni 0001, Geoff Kaufman
Proc. ACM Hum. Comput. Interact.1
2020 Do Multilingual Users Prefer Chat-bots that Code-mix? Let's Nudge and Find Out!
abstract
Despite their pervasiveness, current text-based conversational agents (chatbots) are predominantly monolingual, while users are often multilingual. It is well-known that multilingual users mix languages while interacting with others, as well as in their interactions with computer systems (such as query formulation in text-/voice-based search interfaces and digital assistants). Linguists refer to this phenomenon as code-mixing or code-switching. Do multilingual users also prefer chatbots that can respond in a code-mixed language over those which cannot? In order to inform the design of chatbots for multilingual users, we conduct a mixed-method user-study (N=91) where we examine how conversational agents, that code-mix and reciprocate the users' mixing choices over multiple conversation turns, are evaluated and perceived by bilingual users. We design a human-in-the-loop chatbot with two different code-mixing policies -- (a) always code-mix irrespective of user behavior, and (b) nudge with subtle code-mixed cues and reciprocate only if the user, in turn, code-mixes. These two are contrasted with a monolingual chatbot that never code-mixed. Users are asked to interact with the bots, and provide ratings on perceived naturalness and personal preference. They are also asked open-ended questions around what they (dis)liked about the bots. Analysis of the chat logs, users' ratings, and qualitative responses reveal that multilingual users strongly prefer chatbots that can code-mix. We find that self-reported language proficiency is the strongest predictor of user preferences. Compared to the Always code-mix policy, Nudging emerges as a low-risk low-gain policy which is equally acceptable to all users. Nudging as a policy is further supported by the observation that users who rate the code-mixing bot higher typically tend to reciprocate the language mixing pattern of the bot. These findings present a first step towards developing conversational systems that are more human-like and engaging by virtue of adapting to the users' linguistic style.
Anshul Bawa, Pranav Khadpe, Pratik Joshi, Kalika Bali, Monojit Choudhury
Proc. ACM Hum. Comput. Interact.2
2020 Conceptual Metaphors Impact Perceptions of Human-AI Collaboration
abstract
With the emergence of conversational artificial intelligence (AI) agents, it is important to understand the mechanisms that influence users' experiences of these agents. In this paper, we study one of the most common tools in the designer's toolkit: conceptual metaphors. Metaphors can present an agent as akin to a wry teenager, a toddler, or an experienced butler. How might a choice of metaphor influence our experience of the AI agent? Sampling a set of metaphors along the dimensions of warmth and competence---defined by psychological theories as the primary axes of variation for human social perception---we perform a study $(N=260)$ where we manipulate the metaphor, but not the behavior, of a Wizard-of-Oz conversational agent. Following the experience, participants are surveyed about their intention to use the agent, their desire to cooperate with the agent, and the agent's usability. Contrary to the current tendency of designers to use high competence metaphors to describe AI products, we find that metaphors that signal low competence lead to better evaluations of the agent than metaphors that signal high competence. This effect persists despite both high and low competence agents featuring identical, human-level performance and the wizards being blind to condition. A second study confirms that intention to adopt decreases rapidly as competence projected by the metaphor increases. In a third study, we assess effects of metaphor choices on potential users' desire to try out the system and find that users are drawn to systems that project higher competence and warmth. These results suggest that projecting competence may help attract new users, but those users may discard the agent unless it can quickly correct with a lower competence metaphor. We close with a retrospective analysis that finds similar patterns between metaphors and user attitudes towards past conversational agents such as Xiaoice, Replika, Woebot, Mitsuku, and Tay.
Pranav Khadpe, Ranjay Krishna, Li Fei-Fei 0001, Jeffrey T. Hancock, Michael S. Bernstein
Proc. ACM Hum. Comput. Interact.1
2019 AI-Based Request Augmentation to Increase Crowdsourcing Participation
abstract
To support the massive data requirements of modern supervised machine learning (ML) algorithms, crowdsourcing systems match volunteer contributors to appropriate tasks. Such systems learn what types of tasks contributors are interested to complete. In this paper, instead of focusing on what to ask, we focus on learning how to ask: how to make relevant and interesting requests to encourage crowdsourcing participation. We introduce a new technique that augments questions with ML-based request strategies drawn from social psychology. We also introduce a contextual bandit algorithm to select which strategy to apply for a given task and contributor. We deploy our approach to collect volunteer data from Instagram for the task of visual question answering (VQA), an important task in computer vision and natural language processing that has enabled numerous human-computer interaction applications. For example, when encountering a user’s Instagram post that contains the ornate Trevi Fountain in Rome, our approach learns to augment its original raw question “Where is this place?” with image-relevant compliments such as “What a great statue!” or with travel-relevant justifications such as “I would like to visit this place”, increasing the user’s likelihood of answering the question and thus providing a label. We deploy our agent on Instagram to ask questions about social media images, finding that the response rate improves from 15.8% with unaugmented questions to 30.54% with baseline rule-based strategies and to 58.1% with ML-based strategies.
Junwon Park, Ranjay Krishna, Pranav Khadpe, Li Fei-Fei 0001, Michael S. Bernstein
HCOMP3