Gabriel Appleby

dblp:266/4901 · DBLP profile ↗
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10ranked-venue papers
2as first author
9since 2021 · last 2026
0000-0003-2436-2121ORCID · verified

Domains — the database's venue-derived domains; a paper can count in several

Graphics, computer vision, multimedia, augmented reality and games · 8 · 2 first-author · 7 since 2021Human-computer interaction and ubiquitous computing · 3 · 3 since 2021Artificial intelligence and machine learning · 1 · 1 first-author
YearPublicationVenuePosition
2026 Transforming Natural Language into Knowledge Graph Queries with LinkQ: An Agentic Visual Interface
Harry Li, Gabriel Appleby, Kenneth Alperin, Steven R. Gomez, Ashley Suh 0001
AVI2
2025 A Typology of Decision-Making Tasks for Visualization
abstract
Despite decision-making being a vital goal of data visualization, little work has been done to differentiate decision-making tasks within the field. While visualization task taxonomies and typologies exist, they often focus on more granular analytical tasks that are too low-level to describe large complex decisions, which can make it difficult to reason about and design decision-support tools. In this paper, we contribute a typology of decision-making tasks that were iteratively refined from a list of design goals distilled from a literature review. Our typology is concise and consists of only three tasks: CHOOSE, ACTIVATE, and CREATE. Although decision types originating in other disciplines exist, we provide definitions for these tasks that are suitable for the visualization community. Our proposed typology offers two benefits. First, the ability to compose and hierarchically organize the tasks enables flexible and clear descriptions of decisions with varying levels of complexities. Second, the typology encourages productive discourse between visualization designers and domain experts by abstracting the intricacies of data, thereby promoting clarity and rigorous analysis of decision-making processes. We demonstrate the benefits of our typology through four case studies, and present an evaluation of the typology from semi-structured interviews with experienced members of the visualization community who have contributed to developing or publishing decision support systems for domain experts. Our interviewees used our typology to delineate the decision-making processes supported by their systems, demonstrating its descriptive capacity and effectiveness. Finally, we present preliminary findings on the usefulness of our typology for visualization design.
Camelia D. Brumar, Samantha Molnar, Gabriel Appleby, Kristi Potter, Remco Chang
IEEE Trans. Vis. Comput. Graph.3
2025 DimBridge: Interactive Explanation of Visual Patterns in Dimensionality Reductions with Predicate Logic
abstract
Dimensionality reduction techniques are widely used for visualizing high-dimensional data. However, support for interpreting patterns of dimension reduction results in the context of the original data space is often insufficient. Consequently, users may struggle to extract insights from the projections. In this paper, we introduce DimBridge, a visual analytics tool that allows users to interact with visual patterns in a projection and retrieve corresponding data patterns. DimBridge supports several interactions, allowing users to perform various analyses, from contrasting multiple clusters to explaining complex latent structures. Leveraging first-order predicate logic, DimBridge identifies subspaces in the original dimensions relevant to a queried pattern and provides an interface for users to visualize and interact with them. We demonstrate how DimBridge can help users overcome the challenges associated with interpreting visual patterns in projections.
Brian Montambault, Gabriel Appleby, Jennifer Rogers, Camelia D. Brumar, Remco Chang
IEEE Trans. Vis. Comput. Graph.2
2024 LinkQ: An LLM-Assisted Visual Interface for Knowledge Graph Question-Answering
abstract
We present LinkQ, a system that leverages a large language model (LLM) to facilitate knowledge graph (KG) query construction through natural language question-answering. Traditional approaches often require detailed knowledge of a graph querying language, limiting the ability for users – even experts – to acquire valuable insights from KGs. LinkQ simplifies this process by implementing a multistep protocol in which the LLM interprets a user’s question, then systematically converts it into a well-formed query. LinkQ helps users iteratively refine any open-ended questions into precise ones, supporting both targeted and exploratory analysis. Further, LinkQ guards against the LLM hallucinating outputs by ensuring users’ questions are only ever answered from ground truth KG data. We demonstrate the efficacy of LinkQ through a qualitative study with five KG practitioners. Our results indicate that practitioners find LinkQ effective for KG question-answering, and desire future LLM-assisted exploratory data analysis systems.
Harry Li, Gabriel Appleby, Ashley Suh 0001
IEEE VIS2
2024 Attention is All They Need: Exploring the Media Archaeology of the Computer Vision Research Paper
abstract
Research papers, in addition to textual documents, are a designed interface through which researchers communicate. Recently, rapid growth has transformed that interface in many fields of computing. In this work, we examine the effects of this growth from a media archaeology perspective, through the changes to figures and tables in research papers. Specifically, we study these changes in computer vision over the past decade, as the deep learning revolution has driven unprecedented growth in the discipline. We ground our investigation through interviews with veteran researchers spanning computer vision, graphics, and visualization. Our analysis focuses on the research attention economy: how research paper elements contribute towards advertising, measuring, and disseminating an increasingly commodified "contribution." Through this work, we seek to motivate future discussion surrounding the design of both the research paper itself as well as the larger sociotechnical research publishing system, including tools for finding, reading, and writing research papers.
Samuel Goree, Gabriel Appleby, David Crandall, Norman Makoto Su
Proc. ACM Hum. Comput. Interact.2
2024 Knowledge Graphs in Practice: Characterizing their Users, Challenges, and Visualization Opportunities
abstract
This study presents insights from interviews with nineteen Knowledge Graph (KG) practitioners who work in both enterprise and academic settings on a wide variety of use cases. Through this study, we identify critical challenges experienced by KG practitioners when creating, exploring, and analyzing KGs that could be alleviated through visualization design. Our findings reveal three major personas among KG practitioners - KG Builders, Analysts, and Consumers - each of whom have their own distinct expertise and needs. We discover that KG Builders would benefit from schema enforcers, while KG Analysts need customizable query builders that provide interim query results. For KG Consumers, we identify a lack of efficacy for node-link diagrams, and the need for tailored domain-specific visualizations to promote KG adoption and comprehension. Lastly, we find that implementing KGs effectively in practice requires both technical and social solutions that are not addressed with current tools, technologies, and collaborative workflows. From the analysis of our interviews, we distill several visualization research directions to improve KG usability, including knowledge cards that balance digestibility and discoverability, timeline views to track temporal changes, interfaces that support organic discovery, and semantic explanations for AI and machine learning predictions.
Harry X. Li, Gabriel Appleby, Camelia D. Brumar, Remco Chang, Ashley Suh 0001
IEEE Trans. Vis. Comput. Graph.2
2024 Are Metrics Enough? Guidelines for Communicating and Visualizing Predictive Models to Subject Matter Experts
abstract
Presenting a predictive model's performance is a communication bottleneck that threatens collaborations between data scientists and subject matter experts. Accuracy and error metrics alone fail to tell the whole story of a model - its risks, strengths, and limitations - making it difficult for subject matter experts to feel confident in their decision to use a model. As a result, models may fail in unexpected ways or go entirely unused, as subject matter experts disregard poorly presented models in favor of familiar, yet arguably substandard methods. In this paper, we describe an iterative study conducted with both subject matter experts and data scientists to understand the gaps in communication between these two groups. We find that, while the two groups share common goals of understanding the data and predictions of the model, friction can stem from unfamiliar terms, metrics, and visualizations - limiting the transfer of knowledge to SMEs and discouraging clarifying questions being asked during presentations. Based on our findings, we derive a set of communication guidelines that use visualization as a common medium for communicating the strengths and weaknesses of a model. We provide a demonstration of our guidelines in a regression modeling scenario and elicit feedback on their use from subject matter experts. From our demonstration, subject matter experts were more comfortable discussing a model's performance, more aware of the trade-offs for the presented model, and better equipped to assess the model's risks - ultimately informing and contextualizing the model's use beyond text and numbers.
Ashley Suh 0001, Gabriel Appleby, Erik W. Anderson, Luca A. Finelli, Remco Chang, Dylan Cashman
IEEE Trans. Vis. Comput. Graph.2
2023 UnProjection: Leveraging Inverse-Projections for Visual Analytics of High-Dimensional Data
abstract
Projection techniques are often used to visualize high-dimensional data, allowing users to better understand the overall structure of multi-dimensional spaces on a 2D screen. Although many such methods exist, comparably little work has been done on generalizable methods of inverse-projection - the process of mapping the projected points, or more generally, the projection space back to the original high-dimensional space. In this article we present NNInv, a deep learning technique with the ability to approximate the inverse of any projection or mapping. NNInv learns to reconstruct high-dimensional data from any arbitrary point on a 2D projection space, giving users the ability to interact with the learned high-dimensional representation in a visual analytics system. We provide an analysis of the parameter space of NNInv, and offer guidance in selecting these parameters. We extend validation of the effectiveness of NNInv through a series of quantitative and qualitative analyses. We then demonstrate the method's utility by applying it to three visualization tasks: interactive instance interpolation, classifier agreement, and gradient visualization.
Mateus Espadoto, Gabriel Appleby, Ashley Suh 0001, Dylan Cashman, Carlos Scheidegger, Erik W. Anderson, Remco Chang, Alexandru C. Telea
IEEE Trans. Vis. Comput. Graph.2
2022 HyperNP: Interactive Visual Exploration of Multidimensional Projection Hyperparameters
abstract
Abstract Projection algorithms such as t‐SNE or UMAP are useful for the visualization of high dimensional data, but depend on hyperparameters which must be tuned carefully. Unfortunately, iteratively recomputing projections to find the optimal hyperparameter values is computationally intensive and unintuitive due to the stochastic nature of such methods. In this paper we propose HyperNP, a scalable method that allows for real‐time interactive hyperparameter exploration of projection methods by training neural network approximations. A HyperNP model can be trained on a fraction of the total data instances and hyperparameter configurations that one would like to investigate and can compute projections for new data and hyperparameters at interactive speeds. HyperNP models are compact in size and fast to compute, thus allowing them to be embedded in lightweight visualization systems. We evaluate the performance of HyperNP across three datasets in terms of performance and speed. The results suggest that HyperNP models are accurate, scalable, interactive, and appropriate for use in real‐world settings.
Gabriel Appleby, Mateus Espadoto, Rui Chen 0036, Samuel Goree, Alexandru C. Telea, Erik W. Anderson, Remco Chang
Comput. Graph. Forum1
2020 Kriging Convolutional Networks
abstract
Spatial interpolation is a class of estimation problems where locations with known values are used to estimate values at other locations, with an emphasis on harnessing spatial locality and trends. Traditional kriging methods have strong Gaussian assumptions, and as a result, often fail to capture complexities within the data. Inspired by the recent progress of graph neural networks, we introduce Kriging Convolutional Networks (KCN), a method of combining advantages of Graph Neural Networks (GNN) and kriging. Compared to standard GNNs, KCNs make direct use of neighboring observations when generating predictions. KCNs also contain the kriging method as a specific configuration. Empirically, we show that this model outperforms GNNs and kriging in several applications.
Gabriel Appleby, Linfeng Liu 0004, Liping Liu 0001
AAAI1